cod5-sdk/raw/maps/mp/mp_stalingrad.gsc

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main()
{
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// needs to be first for CreateFX
maps\mp\mp_stalingrad_fx::main();
maps\mp\createart\mp_stalingrad_art::main();
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maps\mp\_load::main();
// maps\mp\mp_stalingrad_amb::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_stalingrad");
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
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VisionSetNaked( "mp_stalingrad" );
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//ambientPlay("ambient_cargoshipmp_ext");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
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game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_STALINGRAD_A";
game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_STALINGRAD_B";
game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_STALINGRAD_C";
game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_STALINGRAD_D";
game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_STALINGRAD_E";
game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_STALINGRAD_A";
game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_STALINGRAD_B";
game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_STALINGRAD_C";
game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_STALINGRAD_D";
game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_STALINGRAD_E";
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setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}