cod5-sdk/raw/maps/mp/createart/mp_encampment_art.gsc

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2009-04-10 00:00:00 +00:00
//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// *Fog section*
setdvar("scr_fog_exp_halfplane", "1028");
setdvar("scr_fog_exp_halfheight", "1360");
setdvar("scr_fog_nearplane", "512");
setdvar("scr_fog_red", "0.3828");
setdvar("scr_fog_green", "0.445");
setdvar("scr_fog_blue", "0.5859");
setdvar("scr_fog_baseheight", "-448");
setdvar("visionstore_glowTweakEnable", "1");
setdvar("visionstore_glowTweakRadius0", "1.25");
setdvar("visionstore_glowTweakBloomCutoff", "0.17");
setdvar("visionstore_glowTweakBloomDesaturation", "0.27");
setdvar("visionstore_glowTweakBloomIntensity0", "0.88");
setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.29");
setdvar("visionstore_glowRayExpansion", ".5");
setdvar("visionstore_glowRayIntensity", "0.25");
setdvar("visionstore_filmEnable", "1");
setdvar("visionstore_filmContrast", "1.2");
setdvar("visionstore_filmBrightness", "0.16");
setdvar("visionstore_filmDesaturation", "0");
setdvar("visionstore_filmInvert", "0");
setdvar("visionstore_filmLightTint", "1.37 1.6 1.2");
setdvar("visionstore_filmDarkTint", "0.44 0.15 0.24");
setVolFog(0, 4000, 1400, -450, 0.72, 0.76, 0.96, 0);
// SetCullDist( 7000 );
// VisionSetNaked( "mp_encampment", 0 );
}
// setVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <transition time>)