cod5-sdk/raw/maps/_createmenu.gsc

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2008-11-20 00:00:00 +00:00
// MikeD (3/20/2007): This script file is used for debug menus
#include maps\_utility;
createmenu_init()
{
/#
level.menu_sys = [];
level.menu_sys["current_menu"] = SpawnStruct();
#/
}
//----------------------------------------------------------//
// add_menu( <menu_name>, <title> ) //
// Creates a menu //
//----------------------------------------------------------//
// self - n/a //
// menu_name - The registered name used for reference //
// title - Name of menu when it's displayed //
//----------------------------------------------------------//
add_menu( menu_name, title )
{
/#
if( IsDefined( level.menu_sys[menu_name] ) )
{
println( "^1level.menu_sys[" + menu_name + "] already exists, change the menu_name" );
return;
}
level.menu_sys[menu_name] = SpawnStruct();
level.menu_sys[menu_name].title = "none";
level.menu_sys[menu_name].title = title;
#/
}
//----------------------------------------------------------//
// add_menuoptions( menu_name, option_text, func ) //
// Adds a menu option to the given menu //
//----------------------------------------------------------//
// self - n/a //
// menu_name - What menu (reference) to add the option to//
// option_text - Text to display for the option //
// func - The function to use when this option is //
// activated //
// key - The key used in order to start the func //
//----------------------------------------------------------//
add_menuoptions( menu_name, option_text, func, key )
{
/#
if( !IsDefined( level.menu_sys[menu_name].options ) )
{
level.menu_sys[menu_name].options = [];
}
num = level.menu_sys[menu_name].options.size;
level.menu_sys[menu_name].options[num] = option_text;
level.menu_sys[menu_name].function[num] = func;
if( IsDefined( key ) )
{
if( !IsDefined( level.menu_sys[menu_name].func_key ) )
{
level.menu_sys[menu_name].func_key = [];
}
level.menu_sys[menu_name].func_key[num] = key;
}
#/
}
//------------------------------------------------------------------------------------------//
// add_menu_child( parent_menu, child_menu, child_title, [child_number_override], [func] ) //
// Adds a menu option to the given menu //
//------------------------------------------------------------------------------------------//
// self - n/a //
// parent_menu - The parent menu (reference) name for the child menu //
// child_menu - The child menu (reference) name //
// child_title - The name displayed when the child menu is enabled //
// child_number_override - Force this child to be a specific option # //
// func - Optional function to run when this child menu is activated //
//------------------------------------------------------------------------------------------//
add_menu_child( parent_menu, child_menu, child_title, child_number_override, func )
{
/#
if( !IsDefined( level.menu_sys[child_menu] ) )
{
add_menu( child_menu, child_title );
}
level.menu_sys[child_menu].parent_menu = parent_menu;
if( !IsDefined( level.menu_sys[parent_menu].children_menu ) )
{
level.menu_sys[parent_menu].children_menu = [];
}
if( !IsDefined( child_number_override ) )
{
size = level.menu_sys[parent_menu].children_menu.size;
}
else
{
size = child_number_override;
}
level.menu_sys[parent_menu].children_menu[size] = child_menu;
if( IsDefined( func ) )
{
if( !IsDefined( level.menu_sys[parent_menu].children_func ) )
{
level.menu_sys[parent_menu].children_func = [];
}
level.menu_sys[parent_menu].children_func[size] = func;
}
#/
}
set_no_back_menu( menu_name )
{
/#
level.menu_sys[menu_name].no_back = true;
#/
}
//--------------------------------------//
// enable_menu( menu_name ) //
// Enables the specified menu //
//--------------------------------------//
// self - n/a //
// menu_name - The menu to enable //
//--------------------------------------//
enable_menu( menu_name )
{
/#
// Destroy the current menu
disable_menu( "current_menu" );
if( IsDefined( level.menu_cursor ) )
{
level.menu_cursor.y = 130;
level.menu_cursor.current_pos = 0;
}
// Set the title
level.menu_sys["current_menu"].title = set_menu_hudelem( level.menu_sys[menu_name].title, "title" );
// Set the Options
level.menu_sys["current_menu"].menu_name = menu_name;
back_option_num = 0; // Used for the "back" option
if( IsDefined( level.menu_sys[menu_name].options ) )
{
options = level.menu_sys[menu_name].options;
for( i = 0; i < options.size; i++ )
{
text = ( i + 1 ) + ". " + options[i];
level.menu_sys["current_menu"].options[i] = set_menu_hudelem( text, "options", 20 * i );
back_option_num = i;
}
}
// If a parent_menu is specified, automatically put a "Back" option in.
if( IsDefined( level.menu_sys[menu_name].parent_menu ) && !IsDefined( level.menu_sys[menu_name].no_back ) )
{
back_option_num++;
text = ( back_option_num + 1 ) + ". " + "Back";
level.menu_sys["current_menu"].options[back_option_num] = set_menu_hudelem( text, "options", 20 * back_option_num );
}
#/
}
//--------------------------------------//
// disable_menu( menu_name ) //
// Disables the specified menu //
//--------------------------------------//
// self - n/a //
// menu_name - The menu to disable //
//--------------------------------------//
disable_menu( menu_name )
{
/#
if( IsDefined( level.menu_sys[menu_name] ) )
{
if( IsDefined( level.menu_sys[menu_name].title ) )
{
level.menu_sys[menu_name].title Destroy();
}
if( IsDefined( level.menu_sys[menu_name].options ) )
{
options = level.menu_sys[menu_name].options;
for( i = 0; i < options.size; i++ )
{
options[i] Destroy();
}
}
}
level.menu_sys[menu_name].title = undefined;
level.menu_sys[menu_name].options = [];
#/
}
//------------------------------------------------------//
// set_menu_hudelem( text, [type], [y_offset] ) //
// Creates a unified menu hudelem //
//------------------------------------------------------//
// self - n/a //
// text - The text to be displayed //
// type - Determines the type of hudelem to create //
// (title or normal) //
// y_offset - Sets how far to move the menu downward //
//------------------------------------------------------//
set_menu_hudelem( text, type, y_offset )
{
/#
x = 10;
y = 100;
if( IsDefined( type ) && type == "title" )
{
scale = 2;
}
else // Default to Options
{
scale = 1.3;
y = y + 30;
}
if( !IsDefined( y_offset ) )
{
y_offset = 0;
}
y = y + y_offset;
return set_hudelem( text, x, y, scale );
#/
}
//------------------------------------------------------//
// set_hudelem( [text], x, y, [scale], [alpha] ) //
// Actually creates the hudelem //
//------------------------------------------------------//
// self - n/a //
// text - The text to be displayed //
// x - Sets the x position of the hudelem //
// y - Sets the y position of the hudelem //
// scale - Sets the scale of the hudelem //
// alpha - Sets the alpha of the hudelem //
//------------------------------------------------------//
set_hudelem( text, x, y, scale, alpha, sort, debug_hudelem )
{
/#
if( !IsDefined( alpha ) )
{
alpha = 1;
}
if( !IsDefined( scale ) )
{
scale = 1;
}
if( !IsDefined( sort ) )
{
sort = 20;
}
if( IsDefined( level.player ) && !IsDefined( debug_hudelem ) )
{
hud = NewClientHudElem( level.player );
}
else
{
hud = NewDebugHudElem();
hud.debug_hudelem = true;
}
hud.location = 0;
hud.alignX = "left";
hud.alignY = "middle";
hud.foreground = 1;
hud.fontScale = scale;
hud.sort = sort;
hud.alpha = alpha;
hud.x = x;
hud.y = y;
hud.og_scale = scale;
if( IsDefined( text ) )
{
hud SetText( text );
}
return hud;
#/
}
//------------------------------------------------------//
// menu_input() //
// This is the main menu input loop, it catches //
// the user input and determines what it will do //
// next with the menus //
//------------------------------------------------------//
// self - level //
//------------------------------------------------------//
menu_input()
{
/#
while( 1 )
{
// Notify from button_loop
level waittill( "menu_button_pressed", keystring );
menu_name = level.menu_sys["current_menu"].menu_name;
// Move Menu Cursor
if( keystring == "dpad_up" || keystring == "uparrow" )
{
if( level.menu_cursor.current_pos > 0 )
{
level.menu_cursor.y = level.menu_cursor.y - 20;
level.menu_cursor.current_pos--;
}
else if( level.menu_cursor.current_pos == 0 )
{
// Go back to the Bottom.
level.menu_cursor.y = ( level.menu_cursor.y + ( ( level.menu_sys["current_menu"].options.size - 1 ) * 20 ) );
level.menu_cursor.current_pos = level.menu_sys["current_menu"].options.size - 1;
}
wait( 0.1 );
continue;
}
else if( keystring == "dpad_down" || keystring == "downarrow" )
{
if( level.menu_cursor.current_pos < level.menu_sys["current_menu"].options.size - 1 )
{
level.menu_cursor.y = level.menu_cursor.y + 20;
level.menu_cursor.current_pos++;
}
else if( level.menu_cursor.current_pos == level.menu_sys["current_menu"].options.size - 1 )
{
// Go back to the top.
level.menu_cursor.y = ( level.menu_cursor.y + ( level.menu_cursor.current_pos * -20 ) );
level.menu_cursor.current_pos = 0;
}
wait( 0.1 );
continue;
}
else if( keystring == "button_a" || keystring == "enter" )
{
key = level.menu_cursor.current_pos;
}
else // If the user is on the PC and using 1-0 for menu selecting.
{
key = int( keystring ) - 1;
}
if( key > level.menu_sys[menu_name].options.size )
{
continue;
}
else if( IsDefined( level.menu_sys[menu_name].parent_menu ) && key == level.menu_sys[menu_name].options.size )
{
// This is if the "back" key is hit.
level notify( "disable " + menu_name );
level enable_menu( level.menu_sys[menu_name].parent_menu );
}
else if( IsDefined( level.menu_sys[menu_name].function ) && IsDefined( level.menu_sys[menu_name].function[key] ) )
{
// level.menu_sys["current_menu"].options[key] thread hud_font_scaler( 1.1 );
level.menu_sys["current_menu"].options[key] thread hud_selector( level.menu_sys["current_menu"].options[key].x, level.menu_sys["current_menu"].options[key].y );
if( IsDefined( level.menu_sys[menu_name].func_key ) && IsDefined( level.menu_sys[menu_name].func_key[key] ) && level.menu_sys[menu_name].func_key[key] == keystring )
{
error_msg = level [[level.menu_sys[menu_name].function[key]]]();
}
else
{
error_msg = level [[level.menu_sys[menu_name].function[key]]]();
}
level thread hud_selector_fade_out();
if( IsDefined( error_msg ) )
{
level thread selection_error( error_msg, level.menu_sys["current_menu"].options[key].x, level.menu_sys["current_menu"].options[key].y );
}
}
if( !IsDefined( level.menu_sys[menu_name].children_menu ) )
{
println( "^1 " + menu_name + " Menu does not have any children menus, yet" );
continue;
}
else if( !IsDefined( level.menu_sys[menu_name].children_menu[key] ) )
{
println( "^1 " + menu_name + " Menu does not have a number " + key + " child menu, yet" );
continue;
}
else if( !IsDefined( level.menu_sys[level.menu_sys[menu_name].children_menu[key]] ) )
{
println( "^1 " + level.menu_sys[menu_name].options[key] + " Menu does not exist, yet" );
continue;
}
if( IsDefined( level.menu_sys[menu_name].children_func ) && IsDefined( level.menu_sys[menu_name].children_func[key] ) )
{
func = level.menu_sys[menu_name].children_func[key];
error_msg = [[func]]();
if( IsDefined( error_msg ) )
{
level thread selection_error( error_msg, level.menu_sys["current_menu"].options[key].x, level.menu_sys["current_menu"].options[key].y );
continue;
}
}
level enable_menu( level.menu_sys[menu_name].children_menu[key] );
wait( 0.1 );
}
#/
}
force_menu_back( waittill_msg )
{
/#
if( IsDefined( waittill_msg ) )
{
level waittill( waittill_msg );
}
wait( 0.1 );
menu_name = level.menu_sys["current_menu"].menu_name;
key = level.menu_sys[menu_name].options.size;
key++;
if( key == 1 )
{
key = "1";
}
else if( key == 2 )
{
key = "2";
}
else if( key == 3 )
{
key = "3";
}
else if( key == 4 )
{
key = "4";
}
else if( key == 5 )
{
key = "5";
}
else if( key == 6 )
{
key = "6";
}
else if( key == 7 )
{
key = "7";
}
else if( key == 8 )
{
key = "8";
}
else if( key == 9 )
{
key = "9";
}
level notify( "menu_button_pressed", key );
#/
}
//--------------------------------------------------------------//
// list_menu( list, x, y, scale, func ) //
// Displays a scrollable list next to the select option //
//--------------------------------------------------------------//
// self - n/a //
// list - List of text to display //
// x - Sets the x position of the list //
// y - Sets the y position of the list //
// scale - Sets the scale of the text //
// func - Runs this function with the given selection during//
// scrolling //
//--------------------------------------------------------------//
list_menu( list, x, y, scale, func, sort, start_num )
{
/#
if( !IsDefined( list ) || list.size == 0 )
{
return -1;
}
hud_array = [];
space_apart = 15;
// Since we reduced the total amount of hudelems, I had to do this a different way.
// for( i = 0; i < list.size; i++ )
// {
// alpha = 1 / ( i + 1 );
//
// if( alpha < 0.3 )
// {
// alpha = 0;
// }
//
// hud = set_hudelem( list[i], x, y + ( i * space_apart ), scale, alpha, sort );
// hud_array = maps\_utility::array_add( hud_array, hud );
// }
for( i = 0; i < 5; i++ )
{
if( i == 0 )
{
alpha = 0.3;
}
else if( i == 1 )
{
alpha = 0.6;
}
else if( i == 2 )
{
alpha = 1;
}
else if( i == 3 )
{
alpha = 0.6;
}
else
{
alpha = 0.3;
}
hud = set_hudelem( list[i], x, y + ( ( i - 2 ) * space_apart ), scale, alpha, sort );
hud_array = maps\_utility::array_add( hud_array, hud );
}
if( IsDefined( start_num ) )
{
new_move_list_menu( hud_array, list, start_num );
}
current_num = 0;
old_num = 0;
selected = false;
level.menu_list_selected = false;
if( IsDefined( func ) )
{
[[func]]( list[current_num] );
}
while( true )
{
level waittill( "menu_button_pressed", key );
level.menu_list_selected = true;
if( any_button_hit( key, "numbers" ) )
{
break;
}
else if( key == "downarrow" || key == "dpad_down" )
{
if( current_num >= list.size - 1 )
{
continue;
}
current_num++;
// move_list_menu( hud_array, "down", space_apart, current_num );
new_move_list_menu( hud_array, list, current_num );
}
else if( key == "uparrow" || key == "dpad_up" )
{
if( current_num <= 0 )
{
continue;
}
current_num--;
// move_list_menu( hud_array, "up", space_apart, current_num );
new_move_list_menu( hud_array, list, current_num );
}
else if( key == "enter" || key == "button_a" )
{
selected = true;
break;
}
else if( key == "end" || key == "button_b" )
{
selected = false;
break;
}
level notify( "scroll_list" ); // Only used for special functions
if( current_num != old_num )
{
old_num = current_num;
if( IsDefined( func ) )
{
[[func]]( list[current_num] );
}
}
wait( 0.1 );
}
for( i = 0; i < hud_array.size; i++ )
{
hud_array[i] Destroy();
}
if( selected )
{
return current_num;
}
#/
}
new_move_list_menu( hud_array, list, num )
{
/#
for( i = 0; i < hud_array.size; i++ )
{
if( IsDefined( list[i + (num - 2)] ) )
{
text = list[i + (num - 2)];
}
else
{
text = "";
}
hud_array[i] SetText( text );
// hud_array[i] MoveOverTime( time );
// if( side_movement )
// {
// hud_array[i].x = hud_array[i].x + movement;
// }
// else
// {
// hud_array[i].y = hud_array[i].y + movement;
// }
// temp = i - num;
// if( temp < 0 )
// {
// temp = temp * -1;
// }
// alpha = 1 / ( temp + 1 );
// if( alpha < ( 1 / num_of_fades ) )
// {
// alpha = min_alpha;
// }
// MikeD (2/12/2008): FadeOvertime causes bugs.
// if( !IsDefined( hud_array[i].debug_hudelem ) )
// {
// hud_array[i] FadeOverTime( time );
// }
// hud_array[i].alpha = alpha;
}
#/
}
//------------------------------------------------------------------//
// move_list_menu( hud_array, dir, space, num, min_alpha ) //
// Scrolls the list menu up/down //
//------------------------------------------------------------------//
// self - n/a //
// hud_array - Array of text that is listed //
// dir - Direction to scroll the list, "up" or "down" //
// space - How much space to move the text //
// num - Gives the current list number, so it can fade //
// properly //
//------------------------------------------------------------------//
move_list_menu( hud_array, dir, space, num, min_alpha, num_of_fades )
{
/#
if( !IsDefined( min_alpha ) )
{
min_alpha = 0;
}
if( !IsDefined( num_of_fades ) )
{
num_of_fades = 3;
}
side_movement = false;
time = 0.1;
if( dir == "right" )
{
side_movement = true;
movement = space;
}
else if( dir == "left" )
{
side_movement = true;
movement = space * -1;
}
else if( dir == "up" )
{
movement = space;
}
else // down
{
movement = space * -1;
}
for( i = 0; i < hud_array.size; i++ )
{
hud_array[i] MoveOverTime( time );
if( side_movement )
{
hud_array[i].x = hud_array[i].x + movement;
}
else
{
hud_array[i].y = hud_array[i].y + movement;
}
temp = i - num;
if( temp < 0 )
{
temp = temp * -1;
}
alpha = 1 / ( temp + 1 );
if( alpha < ( 1 / num_of_fades ) )
{
alpha = min_alpha;
}
// MikeD (2/12/2008): FadeOvertime causes bugs.
if( !IsDefined( hud_array[i].debug_hudelem ) )
{
hud_array[i] FadeOverTime( time );
}
hud_array[i].alpha = alpha;
}
#/
}
hud_selector( x, y )
{
/#
if( IsDefined( level.hud_selector ) )
{
level thread hud_selector_fade_out();
}
level.menu_cursor.alpha = 0;
level.hud_selector = set_hudelem( undefined, x - 10, y, 1 );
level.hud_selector SetShader( "white", 125, 20 );
level.hud_selector.color = ( 1, 1, 0.5 );
level.hud_selector.alpha = 0.5;
level.hud_selector.sort = 10;
#/
}
hud_selector_fade_out( time )
{
/#
if( !IsDefined( time ) )
{
time = 0.25;
}
level.menu_cursor.alpha = 0.5;
hud = level.hud_selector;
level.hud_selector = undefined;
// MikeD (2/12/2008): FadeOvertime causes bugs.
if( !IsDefined( hud.debug_hudelem ) )
{
hud FadeOverTime( time );
}
hud.alpha = 0;
wait( time + 0.1 );
hud Destroy();
#/
}
selection_error( msg, x, y )
{
/#
hud = set_hudelem( undefined, x - 10, y, 1 );
hud SetShader( "white", 125, 20 );
hud.color = ( 0.5, 0, 0 );
hud.alpha = 0.7;
error_hud = set_hudelem( msg, x + 125, y, 1 );
error_hud.color = ( 1, 0, 0 );
// MikeD (2/12/2008): FadeOvertime causes bugs.
if( !IsDefined( hud.debug_hudelem ) )
{
hud FadeOverTime( 3 );
}
hud.alpha = 0;
// MikeD (2/12/2008): FadeOvertime causes bugs.
if( !IsDefined( error_hud.debug_hudelem ) )
{
error_hud FadeOverTime( 3 );
}
error_hud.alpha = 0;
wait( 3.1 );
hud Destroy();
error_hud Destroy();
#/
}
hud_font_scaler( mult )
{
/#
self notify( "stop_fontscaler" );
self endon( "death" );
self endon( "stop_fontscaler" );
og_scale = self.og_scale;
if( !IsDefined( mult ) )
{
mult = 1.5;
}
self.fontscale = og_scale * mult;
dif = og_scale - self.fontscale;
time = 1;
dif /= time * 20;
for( i = 0; i < time * 20; i++ )
{
self.fontscale += dif;
wait( 0.05 );
}
#/
}
menu_cursor()
{
/#
level.menu_cursor = set_hudelem( undefined, 0, 130, 1.3 );
level.menu_cursor SetShader( "white", 125, 20 );
level.menu_cursor.color = ( 1, 0.5, 0 );
level.menu_cursor.alpha = 0.5;
level.menu_cursor.sort = 1; // Put behind everything
level.menu_cursor.current_pos = 0;
#/
}
help_menu( menu_name, help_list, pc_binds, xenon_binds )
{
/#
if( IsDefined( level.hud_array ) && IsDefined( level.hud_array[menu_name] ) )
{
return;
}
shader_width = 120;
shader_height = 80;
x = 640 - shader_width;
y = 480 - shader_height - 25;
hud = new_hud( "rotate_hud", undefined, x, y, 1 );
hud SetShader( "white", shader_width, shader_height );
hud.alignX = "left";
hud.alignY = "top";
hud.sort = 10;
hud.alpha = 0.6;
hud.color = ( 0.0, 0.0, 0.5 );
if( level.xenon )
{
new_hud( "rotate_hud", "(Hold LTrig) Rotate Help:", x + 5, y + 10, 1 );
}
else
{
new_hud( "rotate_hud", "NumPad Rotate Help:", x + 5, y + 10, 1 );
}
y += 23;
if( level.xenon )
{
new_hud( "rotate_hud", "Y/A", x + 5, y, 1 );
new_hud( "rotate_hud", "X/B", x + 5, y + 30, 1 );
new_hud( "rotate_hud", "BUMPERS", x + 5, y + 40, 1 );
new_hud( "rotate_hud", "R3", x + 5, y + 50, 1 );
new_hud( "rotate_hud", "L3", x + 5, y + 60, 1 );
}
else
{
new_hud( "rotate_hud", "8/2", x + 5, y + 20, 1 );
new_hud( "rotate_hud", "4/6", x + 5, y + 30, 1 );
new_hud( "rotate_hud", "7/9", x + 5, y + 40, 1 );
new_hud( "rotate_hud", "5", x + 5, y + 50, 1 );
new_hud( "rotate_hud", "0", x + 5, y + 60, 1 );
}
// new_hud( "rotate_hud", "- Pitch", x + 60, y + 10, 1 );
new_hud( "rotate_hud", "- Pitch", x + 60, y + 20, 1 );
new_hud( "rotate_hud", "- Yaw", x + 60, y + 30, 1 );
new_hud( "rotate_hud", "- Roll", x + 60, y + 40, 1 );
new_hud( "rotate_hud", "- Reset", x + 60, y + 50, 1 );
new_hud( "rotate_hud", "- Zero Out", x + 60, y + 60, 1 );
#/
}
new_hud( hud_name, msg, x, y, scale )
{
/#
if( !IsDefined( level.hud_array ) )
{
level.hud_array = [];
}
if( !IsDefined( level.hud_array[hud_name] ) )
{
level.hud_array[hud_name] = [];
}
hud = set_hudelem( msg, x, y, scale );
level.hud_array[hud_name][level.hud_array[hud_name].size] = hud;
return hud;
#/
}
remove_hud( hud_name )
{
/#
if( !IsDefined( level.hud_array[hud_name] ) )
{
return;
}
huds = level.hud_array[hud_name];
for( i = 0; i < huds.size; i++ )
{
destroy_hud( huds[i] );
}
level.hud_array[hud_name] = undefined;
#/
}
destroy_hud( hud )
{
/#
if( IsDefined( hud ) )
{
hud Destroy();
}
#/
}
set_menus_pos_by_num( hud_array, num, x, y, space, min_alpha, num_of_fades )
{
/#
if( !IsDefined( min_alpha ) )
{
min_alpha = 0.1;
}
if( !IsDefined( num_of_fades ) )
{
num_of_fades = 3;
}
for( i = 0; i < hud_array.size; i++ )
{
temp = i - num;
hud_array[i].y = y + ( temp * space );
if( temp < 0 )
{
temp = temp * -1;
}
alpha = 1 / ( temp + 1 );
if( alpha < ( 1 / num_of_fades ) )
{
alpha = min_alpha;
}
hud_array[i].alpha = alpha;
}
#/
}
move_menus( hud_array, x_shift, y_shift, num, min_alpha, num_of_fades )
{
/#
if( !IsDefined( min_alpha ) )
{
min_alpha = 0.1;
}
if( !IsDefined( num_of_fades ) )
{
num_of_fades = 3;
}
time = 0.1;
for( i = 0; i < hud_array.size; i++ )
{
if( !IsDefined( hud_array[i] ) )
{
continue;
}
hud_array[i] MoveOverTime( time );
hud_array[i].x = hud_array[i].x + x_shift;
hud_array[i].y = hud_array[i].y + y_shift;
temp = i - num;
if( temp < 0 )
{
temp = temp * -1;
}
alpha = 1 / ( temp + 1 );
if( alpha < ( 1 / num_of_fades ) )
{
alpha = min_alpha;
}
// MikeD (2/12/2008): FadeOvertime causes bugs.
if( !IsDefined( hud_array[i].debug_hudelem ) )
{
hud_array[i] FadeOverTime( time );
}
hud_array[i].alpha = alpha;
}
#/
}
create_hud_list( list, x, y, space_apart, scale, alignX )
{
/#
if( !IsDefined( space_apart ) )
{
space_apart = 15;
}
if( !IsDefined( alignX ) )
{
alignX = "center";
}
hud_array = [];
for( i = 0; i < list.size; i++ )
{
alpha = 1 / ( i + 1 );
if( alpha < 0.3 )
{
alpha = 0.1;
}
hud = set_hudelem( list[i], x, y + ( i * space_apart ), scale, alpha );
hud.alignX = alignX;
hud_array = maps\_utility::array_add( hud_array, hud );
}
return hud_array;
#/
}
popup_box( x, y, width, height, time, color, alpha )
{
/#
if( !IsDefined( alpha ) )
{
alpha = 0.5;
}
if( !IsDefined( color ) )
{
color = ( 0, 0, 0.5 );
}
if( IsDefined( level.player ) )
{
hud = NewClientHudElem( level.player );
}
else
{
hud = NewDebugHudElem();
hud.debug_hudelem = true;
}
hud.alignX = "left";
hud.alignY = "middle";
hud.foreground = 1;
hud.sort = 30;
hud.x = x;
hud.y = y;
hud.alpha = alpha;
hud.color = color;
if( IsDefined( level.player ) )
{
hud.background = NewClientHudElem( level.player );
}
else
{
hud.background = NewDebugHudElem();
hud.debug_hudelem = true;
}
hud.background.alignX = "left";
hud.background.alignY = "middle";
hud.background.foreground = 1;
hud.background.sort = 25;
hud.background.x = x + 2;
hud.background.y = y + 2;
hud.background.alpha = 0.75;
hud.background.color = ( 0, 0, 0 );
hud SetShader( "white", 0, 0 );
hud ScaleOverTime( time, width, height );
hud.background SetShader( "white", 0, 0 );
hud.background ScaleOverTime( time, width, height );
wait( time );
return hud;
#/
}
destroy_popup()
{
/#
self.background ScaleOverTime( 0.25, 0, 0 );
self ScaleOverTime( 0.25, 0, 0 );
wait( 0.1 );
if( IsDefined( self.background ) )
{
self.background Destroy();
}
if( IsDefined( self ) )
{
self Destroy();
}
#/
}
//------------//
// Dialog Box //
//------------//
dialog_text_box( dialog_msg, dialog_msg2, word_length )
{
/#
bg1_shader_width = 300;
bg1_shader_height = 100;
x = 320;
y = 100;
hud = new_hud( "dialog_box", undefined, x - ( bg1_shader_width * 0.5 ), y, 1 );
hud SetShader( "white", bg1_shader_width, bg1_shader_height );
hud.alignY = "top";
hud.color = ( 0, 0, 0.2 );
hud.alpha = 0.85;
hud.sort = 20;
hud = new_hud( "dialog_box", dialog_msg, x - ( bg1_shader_width * 0.5 ) + 10, y + 10, 1.25 );
hud.sort = 25;
if( IsDefined( dialog_msg2 ) )
{
hud = new_hud( "dialog_box", dialog_msg2, x - ( bg1_shader_width * 0.5 ) + 10, y + 30, 1.1 );
hud.sort = 25;
}
bg2_shader_width = bg1_shader_width - 20;
bg2_shader_height = 20;
y = 150;
hud = new_hud( "dialog_box", undefined, x - ( bg2_shader_width * 0.5 ), y, 1 );
hud SetShader( "white", bg2_shader_width, bg2_shader_height );
hud.alignY = "top";
hud.color = ( 0, 0, 0 );
hud.alpha = 0.85;
hud.sort = 30;
cursor_x = x - ( bg2_shader_width * 0.5 ) + 2;
cursor_y = y + 8;
if( level.xenon )
{
hud = new_hud( "dialog_box", "Ok [A]", x - 50, y + 30, 1.25 );
hud.alignX = "center";
hud.sort = 25;
hud = new_hud( "dialog_box", "Cancel [Y]", x + 50, y + 30, 1.25 );
hud.alignX = "center";
hud.sort = 25;
}
else
{
hud = new_hud( "dialog_box", "Ok [enter]", x - 50, y + 30, 1.25 );
hud.alignX = "center";
hud.sort = 25;
hud = new_hud( "dialog_box", "Cancel [end]", x + 50, y + 30, 1.25 );
hud.alignX = "center";
hud.sort = 25;
}
// test_alphabet_space();
result = dialog_text_box_input( cursor_x, cursor_y, word_length );
remove_hud( "dialog_box" );
return result;
#/
}
dialog_text_box_input( cursor_x, cursor_y, word_length )
{
/#
level.dialog_box_cursor = new_hud( "dialog_box", "|", cursor_x, cursor_y, 1.25 );
level.dialog_box_cursor.sort = 75;
level thread dialog_text_box_cursor();
dialog_text_box_buttons();
hud_word = new_hud( "dialog_box", "", cursor_x, cursor_y, 1.25 );
hud_word.sort = 75;
hud_letters = [];
word = "";
while( 1 )
{
level waittill( "dialog_box_button_pressed", button );
if( button == "end" || button == "button_y" )
{
word = "-1";
break;
}
else if( button == "enter" || button == "kp_enter" || button == "button_a" )
{
break;
}
else if( button == "backspace" || button == "del" )
{
new_word = "";
for( i = 0; i < word.size - 1; i++ )
{
new_word = new_word + word[i];
}
word = new_word;
}
else
{
if( word.size < word_length )
{
word = word + button;
}
}
hud_word SetText( word );
x = cursor_x;
for( i = 0; i < word.size; i++ )
{
x += get_letter_space( word[i] );
}
level.dialog_box_cursor.x = x;
wait( 0.05 );
}
level notify( "stop_dialog_text_box_cursor" );
level notify( "stop_dialog_text_input" );
return word;
#/
}
dialog_text_box_buttons()
{
/#
clear_universal_buttons( "dialog_text_buttons" );
mod_button = undefined;
add_universal_button( "dialog_box", "_" );
add_universal_button( "dialog_box", "0" );
add_universal_button( "dialog_box", "1" );
add_universal_button( "dialog_box", "2" );
add_universal_button( "dialog_box", "3" );
add_universal_button( "dialog_box", "4" );
add_universal_button( "dialog_box", "5" );
add_universal_button( "dialog_box", "6" );
add_universal_button( "dialog_box", "7" );
add_universal_button( "dialog_box", "8" );
add_universal_button( "dialog_box", "9" );
add_universal_button( "dialog_box", "a" );
add_universal_button( "dialog_box", "b" );
add_universal_button( "dialog_box", "c" );
add_universal_button( "dialog_box", "d" );
add_universal_button( "dialog_box", "e" );
add_universal_button( "dialog_box", "f" );
add_universal_button( "dialog_box", "g" );
add_universal_button( "dialog_box", "h" );
add_universal_button( "dialog_box", "i" );
add_universal_button( "dialog_box", "j" );
add_universal_button( "dialog_box", "k" );
add_universal_button( "dialog_box", "l" );
add_universal_button( "dialog_box", "m" );
add_universal_button( "dialog_box", "n" );
add_universal_button( "dialog_box", "o" );
add_universal_button( "dialog_box", "p" );
add_universal_button( "dialog_box", "q" );
add_universal_button( "dialog_box", "r" );
add_universal_button( "dialog_box", "s" );
add_universal_button( "dialog_box", "t" );
add_universal_button( "dialog_box", "u" );
add_universal_button( "dialog_box", "v" );
add_universal_button( "dialog_box", "w" );
add_universal_button( "dialog_box", "x" );
add_universal_button( "dialog_box", "y" );
add_universal_button( "dialog_box", "z" );
add_universal_button( "dialog_box", "enter" );
add_universal_button( "dialog_box", "kp_enter" );
add_universal_button( "dialog_box", "end" );
add_universal_button( "dialog_box", "backspace" );
add_universal_button( "dialog_box", "del" );
if( level.xenon )
{
add_universal_button( "dialog_box", "button_a" );
add_universal_button( "dialog_box", "button_y" );
}
level thread universal_input_loop( "dialog_box", "stop_dialog_text_input", undefined, mod_button );
#/
}
dialog_text_box_cursor()
{
/#
level endon( "stop_dialog_text_box_cursor" );
while( 1 )
{
level.dialog_box_cursor.alpha = 0;
wait( 0.5 );
level.dialog_box_cursor.alpha = 1;
wait( 0.5 );
}
#/
}
get_letter_space( letter )
{
/#
if( letter == "m" || letter == "w" || letter == "_" )
{
space = 10;
}
else if( letter == "e" || letter == "h" || letter == "u" || letter == "v" || letter == "x" || letter == "o" )
{
space = 7;
}
else if( letter == "f" || letter == "r" || letter == "t" )
{
space = 5;
}
else if( letter == "i" || letter == "l" )
{
space = 4;
}
else if( letter == "j" )
{
space = 3;
}
else
{
space = 6;
}
return space;
#/
}
//test_alphabet_space()
//{
// x = 20;
// y = 300;
//
// letters = [];
// spaces = [];
// letters[letters.size] = "0";
// letters[letters.size] = "1";
// letters[letters.size] = "2";
// letters[letters.size] = "3";
// letters[letters.size] = "4";
// letters[letters.size] = "5";
// letters[letters.size] = "6";
// letters[letters.size] = "7";
// letters[letters.size] = "9";
// letters[letters.size] = "a";
// letters[letters.size] = "b";
// letters[letters.size] = "c";
// letters[letters.size] = "d";
// letters[letters.size] = "e";
// letters[letters.size] = "f";
// letters[letters.size] = "g";
// letters[letters.size] = "h";
// letters[letters.size] = "i";
// letters[letters.size] = "j";
// letters[letters.size] = "k";
// letters[letters.size] = "l";
// letters[letters.size] = "m";
// letters[letters.size] = "n";
// letters[letters.size] = "o";
// letters[letters.size] = "p";
// letters[letters.size] = "q";
// letters[letters.size] = "r";
// letters[letters.size] = "s";
// letters[letters.size] = "t";
// letters[letters.size] = "u";
// letters[letters.size] = "v";
// letters[letters.size] = "w";
// letters[letters.size] = "x";
// letters[letters.size] = "y";
// letters[letters.size] = "z";
//
// for( i = 0; i < letters.size; i++ )
// {
// hud = new_hud( "dialog_box", letters[i], x, y, 1.25 );
//
// if( letters[i] == "m" || letters[i] == "w" )
// {
// x += 10;
// }
// else if( letters[i] == "e" || letters[i] == "h" || letters[i] == "u" || letters[i] == "v" || letters[i] == "x" )
// {
// x += 7;
// }
// else if( letters[i] == "f" || letters[i] == "r" || letters[i] == "t" )
// {
// x += 5;
// }
// else if( letters[i] == "i" || letters[i] == "l" )
// {
// x += 4;
// }
// else if( letters[i] == "j" )
// {
// x += 3;
// }
// else
// {
// x += 6;
// }
// }
//}
//-----------------//
// Universal Input //
//-----------------//
add_universal_button( button_group, name )
{
/#
if( !IsDefined( level.u_buttons[button_group] ) )
{
level.u_buttons[button_group] = [];
}
if( array_check_for_dupes( level.u_buttons[button_group], name ) )
{
level.u_buttons[button_group][level.u_buttons[button_group].size] = name;
}
#/
}
clear_universal_buttons( button_group )
{
/#
level.u_buttons[button_group] = [];
#/
}
universal_input_loop( button_group, end_on, use_attackbutton, mod_button, no_mod_button )
{
/#
level endon( end_on );
if( !IsDefined( use_attackbutton ) )
{
use_attackbutton = false;
}
notify_name = button_group + "_button_pressed";
buttons = level.u_buttons[button_group];
level.u_buttons_disable[button_group] = false;
while( 1 )
{
if( level.u_buttons_disable[button_group] )
{
wait( 0.05 );
continue;
}
if( IsDefined( mod_button ) && !level.player ButtonPressed( mod_button ) )
{
wait( 0.05 );
continue;
}
else if( IsDefined( no_mod_button ) && level.player ButtonPressed( no_mod_button ) )
{
wait( 0.05 );
continue;
}
if( use_attackbutton && level.player AttackButtonPressed() )
{
level notify( notify_name, "fire" );
wait( 0.1 );
continue;
}
for( i = 0; i < buttons.size; i++ )
{
if( level.player ButtonPressed( buttons[i] ) )
{
level notify( notify_name, buttons[i] );
wait( 0.1 );
break;
}
}
wait( 0.05 );
}
#/
}
disable_buttons( button_group )
{
/#
level.u_buttons_disable[button_group] = true;
#/
}
enable_buttons( button_group )
{
/#
wait( 1 );
level.u_buttons_disable[button_group] = false;
#/
}
any_button_hit( button_hit, type )
{
/#
buttons = [];
if( type == "numbers" )
{
buttons[0] = "0";
buttons[1] = "1";
buttons[2] = "2";
buttons[3] = "3";
buttons[4] = "4";
buttons[5] = "5";
buttons[6] = "6";
buttons[7] = "7";
buttons[8] = "8";
buttons[9] = "9";
}
else
{
buttons = level.buttons;
}
for( i = 0; i < buttons.size; i++ )
{
if( button_hit == buttons[i] )
{
return true;
}
}
return false;
#/
}