cod5-sdk/map_source/_prefabs/nazi_zombie_sumpf_eletric_post.map

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2009-07-17 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"000_Global/light_objects" flags
"The Map" flags
// entity 0
{
"radius" "700"
"origin" "0 0 0"
"classname" "worldspawn"
// brush 0
{
mesh
{
layer "000_Global/light_objects"
contents detail;
makin_door_wood2_noscorch
lightmap_gray
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}
}
}
// entity 1
{
"classname" "misc_model"
"model" "lights_indlight_on"
"angles" "0 180 0"
"origin" "-6.0 0.2 67.0"
}
// entity 2
{
"origin" "-36.3 0.1 81.0"
"def" "light_point_linear"
"radius" "200"
"_color" "0.968627 0.941176 0.756863"
"intensity" "0.2"
"classname" "light"
}
// entity 3
{
"origin" "-37.7 -0.5 45.0"
"fov_outer" "70"
"fov_inner" "30"
"exponent" "1"
"target" "auto113277"
"def" "light_point_linear"
"radius" "700"
"_color" "0.560784 0.878431 0.870588"
"intensity" "2.0"
"classname" "light"
}
// entity 4
{
"origin" "-36.7 -0.5 48.0"
"fov_outer" "100"
"fov_inner" "30"
"exponent" "1"
"target" "auto113351"
"def" "light_point_linear"
"radius" "600"
"_color" "0.952941 0.909804 0.772549"
"intensity" "0.5"
"classname" "light"
}
// entity 5
{
"classname" "info_null"
"targetname" "auto113351"
"origin" "-70.5 0.0 -125.0"
}
// entity 6
{
"classname" "info_null"
"targetname" "auto113277"
"origin" "-67.5 0.0 -116.0"
}