cod5-sdk/raw/weapons/mp/sticky_grenade_mp

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2008-11-20 00:00:00 +00:00
WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\impactType\grenade_explode\inventoryType\offhand\displayName\WEAPON_STICKY_GRENADE\modeName\\playerAnimType\grenade\AIOverlayDescription\\gunModel\viewmodel_mp_sticky_grenade\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_germangrenade_idle\emptyIdleAnim\viewmodel_germangrenade_idle\fireAnim\viewmodel_germangrenade_throw\holdFireAnim\viewmodel_germangrenade_pullpin\lastShotAnim\viewmodel_germangrenade_throw\detonateAnim\\meleeAnim\viewmodel_germangrenade_idle\meleeChargeAnim\\raiseAnim\viewmodel_germangrenade_idle\dropAnim\viewmodel_germangrenade_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_germangrenade_tossback_stick\altDropAnim\viewmodel_germangrenade_idle\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\15\meleeDamage\135\fireDelay\0.01\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.15\holdFireTime\0.25\detonateTime\0.1\detonateDelay\0.1\meleeTime\0.5\meleeChargeTime\1\reloadTime\2\dropTime\0\raiseTime\0\altDropTime\0\altRaiseTime\0.6\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\2\aiFuseTime\5\stickiness\Stick to all\hasDetonator\0\timedDetonation\1\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\weapon_mp_sticky_grenade\knifeModel\\worldKnifeModel\\ammoName\usgrenade\maxAmmo\4\startAmmo\1\clipName\usgrenade\clipSize\4\sharedAmmoCapName\WEAPON_FRAGGRENADE\sharedAmmoCap\4\dropAmmoMin\1\dropAmmoMax\1\pickupSound\gren_pickup\pickupSoundPlayer\gren_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\grenade_pull_pin\pullbackSoundPlayer\grenade_pull_pin\fireSound\foley_throw\fireSoundPlayer\foley_throw\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_sma
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr