cod5-sdk/raw/phys_collmaps/char_rus_guard_body1_g_larmspawn.map

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2008-11-20 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 7.3349881 -1.5 0.78627533 ) ( 7.3349881 1.5 0.78627533 ) ( 1.3573451 1.5 -1.2795838 ) clip_full 63.761536 64 0.36106873 0 0 0 lightmap_gray 16322.955 16384 0.36107114 0 0 0
( 6.6064382 1.5 3.3784204 ) ( 6.6064382 -1.5 3.3784204 ) ( 0.53649962 -1.5 0.61150444 ) clip_full 59.765553 64 -0.86425543 0 0 0 lightmap_gray 15299.981 16384 -0.86425543 0 0 0
( -0.77331746 -1.5 1.4971536 ) ( 1.6067424 -1.5 3.3234367 ) ( 6.4768305 -1.5 -3.0233917 ) clip_full 64 64 -0.70210415 1.3407301 37.5 0 lightmap_gray 16384 16384 -0.70210415 1.3407301 37.5 0
( 7.3349881 1.5 0.78627533 ) ( 7.3349881 -1.5 0.78627533 ) ( 6.6064382 -1.5 3.3784204 ) clip_full 64 66.358932 0 -3.3784208 0 0 lightmap_gray 16384 16987.887 0 -3.3784208 0 0
( 1.2100651 1.5 3.0190568 ) ( -1.1699955 1.5 1.1927735 ) ( 3.7000923 1.5 -5.1540546 ) clip_full 64 64 -0.70210457 1.3407298 37.5 0 lightmap_gray 16384 16384 -0.70210457 1.3407298 37.5 0
( 1.3573451 -1.5 -1.2795838 ) ( 1.3573451 1.5 -1.2795838 ) ( 0.53649962 1.5 0.61150444 ) clip_full 64 60.514812 0 0.80681151 0 0 lightmap_gray 16384 15491.792 0 0.80681151 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "char_rus_guard_body1_g_larmspawn"
"classname" "misc_model"
}