cod5-sdk/raw/fx/impacts/fx_bullet_dirt_lg.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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{
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elasticity 0 0;
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fxOnDeath "";
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emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
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{
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editorFlags useRandAlpha useRandSize0 useRandVel0 useBackCompatVel;
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fadeOutRange 0 0;
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angleVelRoll 0 0;
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gravity 90 10;
elasticity 0 0;
windinfluence 0;
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lightingFrac 0;
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collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 65;
emission "";
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emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
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};
}
{
name "bullet_dirt_sound";
editorFlags;
flags spawnOffsetNone runRelToSpawn;
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fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 50;
spawnLooping 200 0;
spawnOneShot 1 0;
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angleVelRoll 0 0;
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windinfluence 0;
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fxOnDeath "";
sortOrder 0;
efPriority 65;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
sound
{
"bullet_large_dirt"
};
}