cod5-sdk/deffiles/xmodel.gdf

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2008-11-20 00:00:00 +00:00
#name "xmodel"
#dll "pc" "xmodel"
#dll "ps3" "xmodel"
#dll "xenon" "xmodel"
#dll "wii" "xmodel_wii"
#target_dir "xmodel/"
#target_dir "xmodelparts/"
#target_dir "xmodelsurfs/"
#target_dir "xmodelpieces/"
#file_ext "*;*.dds;*.tga;*.jpg"
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#version 38
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enum { "rigid", "animated", "multiplayer body", "viewhands", "pieces" } type
string filename
float 0 0 1000000 highLodDist
int 0 0 1 forceMediumLodRigid
string mediumLod
float 0 0 1000000 mediumLodDist
int 0 0 1 forceLowLodRigid
string lowLod
float 0 0 1000000 lowLodDist
int 0 0 1 forceLowestLodRigid
string lowestLod
float 0 0 1000000 lowestLodDist
int 0 0 1 crossFadeLods
int 0 0 15 cosmetic
int 0 0 1 groundLit
int 0 0 1 noRadialNormals
float 0 -1000000 1000000 radialOriginX
float 0 -1000000 1000000 radialOriginY
float 0 -1000000 1000000 radialOriginZ
int 0 0 1 allowHidingAllParts
enum { "None", "High", "Medium", "Low", "Lowest" } collisionLOD
string hitBoxModel
string skinOverride
string boneControllers
string boneStabilizers
string physicsPreset
string physicsConstraints
vcontainer
{
hcontainer
{
scrollbox(type)
[
exec
{
tooltip("Rigid is for non-animated objects, animated is for objects that must animate.")
width(320)
}
]
}
fileedit(filename)
[
exec
{
tooltip("the default high LOD distance is 250.")
reldir("model_export/")
}
]
floatedit(highLodDist, 1, 10)
hcontainer
{
checkbox(forceMediumLodRigid)
[
exec
{
tooltip("Use this to save memory/CPU or for a collision mesh.")
labelwidth(160)
}
]
}
fileedit(mediumLod)
[
exec
{
tooltip("the default medium LOD distance is 500.")
reldir("model_export/")
}
]
floatedit(mediumLodDist, 1, 10)
hcontainer
{
checkbox(forceLowLodRigid)
[
exec
{
tooltip("Use this to save memory/CPU or for a collision mesh.")
labelwidth(160)
}
]
}
fileedit(lowLod)
[
exec
{
tooltip("the default low LOD distance is 1000.")
reldir("model_export/")
}
]
floatedit(lowLodDist, 1, 10)
hcontainer
{
checkbox(forceLowestLodRigid)
[
exec
{
tooltip("Use this to save memory/CPU or for a collision mesh.")
labelwidth(160)
}
]
}
fileedit(lowestLod)
[
exec
{
tooltip("the default lowest LOD distance is 0.")
reldir("model_export/")
}
]
floatedit(lowestLodDist, 1, 10)
hcontainer
{
scrollbox(collisionLOD)
[
exec
{
tooltip( "The lod that will be used for bullet collision. Leaving this on 'None' means this model will not block bullets" )
}
]
}
vcontainer
{
spinedit(cosmetic,1,1)
[
exec
{
tooltop("Set cosmetic level, 0 to disable")
}
]
}
vcontainer
{
checkbox(crossFadeLods)
[
exec
{
tooltip("Cross fades lods during transitions.")
}
]
}
vcontainer
{
checkbox(groundLit)
[
exec
{
tooltip("This is for foliage to make it render faster.")
visible( type == "rigid" )
}
]
}
vcontainer
{
checkbox(allowHidingAllParts)
[
exec
{
tooltip("Allows hiding of any independent parts.")
visible( type == "rigid" || type == "animated" )
}
]
}
vcontainer
{
checkbox(noRadialNormals)
hcontainer
{
floatedit(radialOriginX, 1, 10)
[
exec
{
width(190)
labelwidth(100)
}
]
floatedit(radialOriginY, 1, 10)
[
exec
{
width(190)
labelwidth(100)
}
]
floatedit(radialOriginZ, 1, 10)
[
exec
{
width(190)
labelwidth(100)
}
]
}
}
fileedit(hitBoxModel)
[
exec
{
tooltip("use this to specify a different hit box for your model.")
reldir("model_export/")
}
]
multiedit(skinOverride)
[
exec
{
tooltip("To make this work, first put the name of the material assigned to the model you as exported, followed by a space and then the name of the new material you wish to replace it with. Multiple materials may be overridden by using multiple lines.")
width(640)
height(80)
}
]
multiedit(boneControllers)
[
exec
{
tooltip("This is used to specify a tag to control a bone or set of bones?")
width(640)
height(80)
}
]
multiedit(boneStabilizers)
[
exec
{
width(640)
height(80)
}
]
fileedit(physicsPreset)
[
exec
{
tooltip("Use this to choose a physics preset file for your model, leave blank for default unmovable object.")
reldir("share/main/physic/")
}
]
fileedit(physicsConstraints)
[
exec
{
tooltip("Use this to choose a physics constraints file for your model.")
reldir("share/main/physconstraints/")
}
]
}