90 lines
2.4 KiB
Text
90 lines
2.4 KiB
Text
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#include "ui/menudef.h"
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#define PREPROC_OUTCOME( textName, subText, color ) itemDef { \
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origin 320 120 \
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text textName \
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textfont UI_FONT_OBJECTIVE \
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textscale 1 \
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textalign ITEM_ALIGN_CENTER \
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE \
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forecolor color \
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backcolor 0 0 0 1 \
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visible 1 \
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decoration } \
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itemDef { \
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origin 320 130 \
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exp text( "@" + dvarString( "ui_text_endreason" ) ); \
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textfont UI_FONT_OBJECTIVE \
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textscale .4 \
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textalign ITEM_ALIGN_CENTER \
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE \
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forecolor 1 1 1 1 \
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backcolor 0 0 0 1 \
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visible 1 \
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decoration }
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#define PREPROC_LEFTICON( iconName, showTeam ) itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -30 0 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER \
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origin -100 -90 \
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exp material( iconName ); \
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visible when( team( name ) == showTeam );\
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decoration }
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#define PREPROC_RIGHTICON( iconName, showTeam ) itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -30 0 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER \
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origin 100 -90 \
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exp material( iconName ); \
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visible when( team( name ) == showTeam );\
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decoration }
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{
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menuDef
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{
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name "victory_none"
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
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fullScreen 0
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visible 0
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PREPROC_OUTCOME( "DRAW", "MISSION FAILED", 1 1 0 1 )
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PREPROC_LEFTICON( dvarString( "g_TeamIcon_Allies" ), "TEAM_ALLIES" )
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PREPROC_LEFTICON( dvarString( "g_TeamIcon_Allies" ), "TEAM_SPECTATOR" )
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PREPROC_LEFTICON( dvarString( "g_TeamIcon_Allies" ), "TEAM_AXIS" )
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PREPROC_RIGHTICON( dvarString( "g_TeamIcon_Axis" ), "TEAM_ALLIES" )
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PREPROC_RIGHTICON( dvarString( "g_TeamIcon_Axis" ), "TEAM_SPECTATOR" )
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PREPROC_RIGHTICON( dvarString( "g_TeamIcon_Axis" ), "TEAM_AXIS" )
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itemDef
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{
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rect 0 0 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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origin -100 30
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exp text ( marinesfield( score ) );
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textfont UI_FONT_OBJECTIVE
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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visible 1
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decoration
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}
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itemDef
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{
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rect 0 0 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
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origin 100 30
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exp text ( opforfield( score ) );
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textfont UI_FONT_OBJECTIVE
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle ITEM_TEXTSTYLE_SHADOWEDMORE
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visible 1
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decoration
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}
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}
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}
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