cod5-sdk/raw/techsets/wc_l_sm_scroll_t0c0d0s0_sco_sls.techset

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2008-11-20 00:00:00 +00:00
"fakelight normal":
fakelight_normal_d0;
"fakelight view":
fakelight_view_d0;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"debug bumpmap":
debug_bumpmap;
"depth prepass":
zprepass_test_sco_sls_scroll_sco_sls;
"build floatz":
build_floatz_test_sco_sls_scroll;
"build shadowmap depth":
build_shadowmap_depth_test_sco_sls_scroll;
"build shadowmap color":
build_shadowmap_color_test_sco_sls_scroll_sm3;
"unlit":
vcsh_scroll_d0;
"lit":
lm_t0c0d0s0_sm3_sco_sls;
"lit fade":
lm_t0c0d0s0_fade_sm3_sco_sls;
"lit sun":
lm_sun_t0c0d0s0_sm3_sco_sls;
"lit sun fade":
lm_sun_t0c0d0s0_fade_sm3_sco_sls;
"lit sun shadow":
lm_sm_sun_t0c0d0s0_sm3_sco_sls;
"lit sun shadow fade":
lm_sm_sun_t0c0d0s0_fade_sm3_sco_sls;
"lit spot":
lm_spot_t0c0d0s0_sm3_sco_sls;
"lit spot fade":
lm_spot_t0c0d0s0_fade_sm3_sco_sls;
"lit spot shadow":
lm_sm_spot_t0c0d0s0_sm3_sco_sls;
"lit spot shadow fade":
lm_sm_spot_t0c0d0s0_fade_sm3_sco_sls;
"lit omni":
lm_omni_t0c0d0s0_sm3_sco_sls;
"lit omni fade":
lm_omni_t0c0d0s0_fade_sm3_sco_sls;
"lit omni shadow":
lm_sm_omni_t0c0d0s0_sm3_sco_sls;
"lit omni shadow fade":
lm_sm_omni_t0c0d0s0_fade_sm3_sco_sls;
"light spot":
"light spot charred":
l_spot_scroll_t0c0d0_sco_sls;
"light omni":
"light omni charred":
l_omni_scroll_t0c0d0_sco_sls;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_scroll_t0c0d0_sco_sls;
"sunlight preview":
sunpre_t0c0d0s0;