cod5-sdk/raw/techniques/water_particle.tech

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2008-11-20 00:00:00 +00:00
{
stateMap "passthrough";
vertexShader 2.0 "water_particle.hlsl"
{
}
pixelShader 2.0 "water_particle.hlsl"
{
colorMapSampler = material.colorMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[1] = code.tangent;
vertex.color[0] = code.color;
}