cod5-sdk/raw/maps/ber1b_fx.gsc

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2008-11-20 00:00:00 +00:00
// scripting by Bloodlust
// level design by BSouds
// sets up FX for Berlin 1
main()
{
level.fleshhit = loadfx("impacts/flesh_hit");
level.headshot = loadfx("impacts/flesh_hit_head_fatal_exit");
level.mortar = loadfx("explosions/fx_mortarExp_dirt");
level._effect["alley_wall_explode"] = loadfx("weapon/satchel/fx_satchel_concrete");
level._effect["bunker_explode"] = loadfx("maps/ber1/fx_mg_bunker_explosion_md");
level._effect["tank_thru_wall"] = loadfx("maps/ber1/fx_tank_wall_damage_dust");
level._effect["mg42_thru_door"] = loadfx("maps/ber1/fx_doors_destroyed_bullets");
level._effect["flatcar_explode"] = loadfx("maps/ber1/fx_train_flatbed_explosion");
level._effect["tankercar_explode"] = loadfx("maps/ber1/fx_traincar_fuel_explosion_lg");
level._effect["stuka_hit"] = loadfx("vehicle/fx_Vexplode_generic_sm");
level._effect["stuka_smoke_trail"] = loadfx("trail/fx_trail_plane_smoke_fire_damage");
level._effect["stuka_explode"] = loadfx("vehicle/vexplosion/fx_Vexplode_stuka_crash_ground");
level._effect["rocket_trail"] = loadfx("weapon/rocket/fx_trail_panzerfaust_geotrail");
level._effect["rocket_explode"] = loadfx("Weapon/Rocket/fx_LCI_rocket_explosion_beach");
level._effect["smokenade"] = loadfx("weapon/fx_smoke_grenade_generic");
level._effect["tankdust"] = loadfx("maps/ber1/fx_tank_wall_roof_dust");
precacheshellshock("teargas");
precacheshader("black");
}