35 lines
1.5 KiB
Text
35 lines
1.5 KiB
Text
|
// scripting by Bloodlust
|
||
|
// level design by BSouds
|
||
|
|
||
|
// sets up FX for Berlin 1
|
||
|
main()
|
||
|
{
|
||
|
level.fleshhit = loadfx("impacts/flesh_hit");
|
||
|
level.headshot = loadfx("impacts/flesh_hit_head_fatal_exit");
|
||
|
level.mortar = loadfx("explosions/fx_mortarExp_dirt");
|
||
|
|
||
|
|
||
|
|
||
|
level._effect["alley_wall_explode"] = loadfx("weapon/satchel/fx_satchel_concrete");
|
||
|
level._effect["bunker_explode"] = loadfx("maps/ber1/fx_mg_bunker_explosion_md");
|
||
|
level._effect["tank_thru_wall"] = loadfx("maps/ber1/fx_tank_wall_damage_dust");
|
||
|
level._effect["mg42_thru_door"] = loadfx("maps/ber1/fx_doors_destroyed_bullets");
|
||
|
|
||
|
level._effect["flatcar_explode"] = loadfx("maps/ber1/fx_train_flatbed_explosion");
|
||
|
level._effect["tankercar_explode"] = loadfx("maps/ber1/fx_traincar_fuel_explosion_lg");
|
||
|
|
||
|
level._effect["stuka_hit"] = loadfx("vehicle/fx_Vexplode_generic_sm");
|
||
|
level._effect["stuka_smoke_trail"] = loadfx("trail/fx_trail_plane_smoke_fire_damage");
|
||
|
level._effect["stuka_explode"] = loadfx("vehicle/vexplosion/fx_Vexplode_stuka_crash_ground");
|
||
|
|
||
|
level._effect["rocket_trail"] = loadfx("weapon/rocket/fx_trail_panzerfaust_geotrail");
|
||
|
level._effect["rocket_explode"] = loadfx("Weapon/Rocket/fx_LCI_rocket_explosion_beach");
|
||
|
|
||
|
level._effect["smokenade"] = loadfx("weapon/fx_smoke_grenade_generic");
|
||
|
level._effect["tankdust"] = loadfx("maps/ber1/fx_tank_wall_roof_dust");
|
||
|
|
||
|
|
||
|
|
||
|
precacheshellshock("teargas");
|
||
|
precacheshader("black");
|
||
|
}
|