cod5-sdk/raw/fx/vehicle/vfire/fx_vfire_jap_t97.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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fadeOutRange 0 0;
spawnFrustumCullRadius 600;
spawnLooping 200 0;
spawnOneShot 3 2;
spawnDelayMsec 200 50;
lifeSpanMsec 1000 1100;
spawnOrgX -110 220;
spawnOrgY -90 180;
spawnOrgZ 90 0;
spawnOffsetRadius 5 10;
spawnOffsetHeight 5 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -20 40;
gravity -5 1;
elasticity 0 0;
windinfluence 0;
atlasBehavior startFixed playOverLife;
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atlasFps 30;
atlasLoopCount 3;
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fxOnDeath "";
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trailScrollTime 0;
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billboardSprite
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fadeInRange 0 0;
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spawnFrustumCullRadius 300;
spawnLooping 200 0;
spawnOneShot 2 1;
spawnDelayMsec 200 50;
lifeSpanMsec 200 200;
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spawnOffsetRadius 0 0;
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spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 320;
gravity 0 0;
elasticity 0 0;
windinfluence 0;
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billboardSprite
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editorFlags useRandColor useRandSize0 useRandRotDelta useRandVel0 useRandVel1 absVel1 playOnRun;
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fxOnImpact "";
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sortOrder 9;
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emission "destructibles/fx_smoke_fire_trail_palm_emit";
emitDist 15 5;
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billboardSprite
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editorFlags useRandColor useRandAlpha useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useRandVel1 absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn nonUniformScale;
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spawnFrustumCullRadius 500;
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spawnOffsetRadius 50 50;
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line
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name "1light";
editorFlags modColorByAlpha useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
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spawnFrustumCullRadius 800;
spawnLooping 200 1;
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light;
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{
name "_11_flash";
editorFlags useRandRotDelta useRandVel0 useBackCompatVel;
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{
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editorFlags useRandColor useRandSize0 useRandSize1 useRandVel0 useBackCompatVel;
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line
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{
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editorFlags useRandColor useRandRotDelta useBackCompatVel absVel1 boundingSphere;
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