208 lines
2.8 KiB
Text
208 lines
2.8 KiB
Text
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iwfx 2
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{
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name "fronds_fire";
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editorFlags useRandColor useRandAlpha useRandSize0 useRandScale useRandRotDelta useRandVel0 useRandVel1;
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flags spawnRelative spawnFrustumCull spawnOffsetSphere runRelToEffect useCollision dieOnTouch hasReflection;
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spawnRange 0 0;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 300;
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spawnLooping 1600 0;
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spawnOneShot 1 0;
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spawnDelayMsec 0 0;
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lifeSpanMsec 350 150;
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spawnOrgX 20 0;
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spawnOrgY -5 10;
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spawnOrgZ -5 10;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 0 0;
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spawnAnglePitch -180 360;
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spawnAngleYaw -180 360;
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spawnAngleRoll 56 67;
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angleVelPitch 0 220;
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angleVelYaw 10 50;
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angleVelRoll -60 -100;
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initialRot -20 40;
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gravity -50 -20;
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elasticity 0.05 -0.04;
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windinfluence 0;
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atlasBehavior startIndexed playOverLife;
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atlasIndex 2;
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atlasFps 30;
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atlasLoopCount 0;
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atlasColIndexBits 0;
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atlasRowIndexBits 0;
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atlasEntryCount 0;
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velGraph0X -120
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{
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{
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0 0.0598086
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1 0.5
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}
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{
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0 0.0263158
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1 0.0933014
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}
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};
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velGraph0Y 220
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{
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{
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0 0.5
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0.0813954 0.255981
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0.380814 0.102871
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1 0.0358852
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}
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{
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0 -0.5
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0.101744 -0.26555
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0.427326 -0.131579
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1 -0.0502392
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}
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};
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velGraph0Z 220
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{
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{
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0 0.5
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0.0813954 0.251196
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0.377907 0.107656
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1 0.0358852
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}
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{
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0 -0.5
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0.107558 -0.260766
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0.43314 -0.12201
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1 -0.0454545
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}
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};
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velGraph1X 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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velGraph1Y 0
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{
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{
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0 0
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1 0
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}
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{
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0 0.0119617
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1 0
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}
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};
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velGraph1Z 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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rotGraph 360
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{
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{
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0 0
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1 -0.5
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}
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{
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0 0
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1 0.5
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}
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};
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sizeGraph0 210
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{
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{
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0 0
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0.0147059 0.220779
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0.0764706 0.357143
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0.735294 0.668831
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1 1
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}
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{
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0 0
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0.0176471 0.0714286
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0.0676471 0.116883
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0.785294 0.201299
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1 0.681818
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}
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};
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sizeGraph1 0
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{
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{
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0 1
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1 0
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}
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{
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0 1
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1 0
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}
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};
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scaleGraph 0.8
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{
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{
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0 0.857143
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0.173529 1
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1 1
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}
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{
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0 0.623377
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0.182353 0.798701
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1 0.792208
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}
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};
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colorGraph 1
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{
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{
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0 0.972549 0.215686 0.027451
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0.165698 1 0.776471 0
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0.424419 0.996078 0.423529 0.00392157
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1 0.984314 0.803922 0.170984
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}
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{
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0 0.988235 0.670588 0.247059
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1 0.917647 0.305882 0.101961
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}
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};
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alphaGraph 1
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{
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{
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0 1
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0.267442 1
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0.508721 0.899522
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0.729651 0.598086
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1 0
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}
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{
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0 1
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1 0
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}
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "";
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sortOrder 8;
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efPriority 115;
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emission "";
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emitDist 10 10;
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emitDistVariance 0 0;
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trailSplitDist 0;
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trailScrollTime 0;
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trailRepeatDist 0;
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billboardSprite
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{
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"gfx_fxt_fire_flame_base_01"
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};
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}
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