cod5-sdk/raw/fx/impacts/large_woodhit.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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gravity -0.675 0.375;
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billboardSprite
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spawnFrustumCullRadius 10;
spawnLooping 200 1;
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spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -360 720;
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decal
{
"gfx_impact_wood01"
"gfx_impact_wood02"
"gfx_impact_wood03"
};
}
{
name "wood_splinter";
editorFlags useRandSize0 useRandScale modColorByAlpha useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 650;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 60;
spawnLooping 200 5;
spawnOneShot 1 1;
spawnDelayMsec 1 0;
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spawnOrgX 0 0;
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spawnOffsetRadius 1 0;
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spawnAnglePitch 0 0;
spawnAngleYaw 112 -100;
spawnAngleRoll 1212 -1212;
angleVelPitch -200 500;
angleVelYaw -200 500;
angleVelRoll 0 0;
initialRot 0 0;
gravity 100 12.5;
elasticity 0.1 0.4;
windinfluence 0;
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lightingFrac 0;
collOffset 0 0 0;
collRadius 4;
fxOnImpact "";
fxOnDeath "";
sortOrder 7;
efPriority 65;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
model
{
"fx_wood_splinter01"
"fx_wood_splinter02"
};
}
{
name "wood_splinter_far";
editorFlags useRandSize0 useRandVel0 useBackCompatVel boundingSphere;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 450 1050;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 50;
spawnLooping 200 5;
spawnOneShot 1 1;
spawnDelayMsec 1 0;
lifeSpanMsec 500 300;
spawnOrgX 0 0;
spawnOrgY -2 4;
spawnOrgZ -2 4;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch -200 500;
angleVelYaw -200 500;
angleVelRoll 0 0;
initialRot -75 150;
gravity 100 12.5;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
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emitDist 1 0;
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billboardSprite
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name "distant_grain";
editorFlags modColorByAlpha useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 0 3500;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 60;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 1 0;
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emitDist 1 0;
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trailSplitDist 0;
trailScrollTime 0;
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runner
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}
{
name "wood_splinter_close";
editorFlags useRandColor useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel boundingSphere;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 400;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 50;
spawnLooping 200 5;
spawnOneShot 1 0;
spawnDelayMsec 1 0;
lifeSpanMsec 300 100;
spawnOrgX 0 0;
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spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch -200 500;
angleVelYaw -200 500;
angleVelRoll 0 0;
initialRot -90 180;
gravity 100 12.5;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
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lightingFrac 0;
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fxOnImpact "";
fxOnDeath "";
sortOrder 7;
efPriority 65;
emission "";
emitDist 1 0;
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trailSplitDist 0;
trailScrollTime 0;
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billboardSprite
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}