cod5-sdk/deffiles/destructibledef.gdf

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2008-11-20 00:00:00 +00:00
#name "destructibledef"
#dll "all" "configstringconvert"
#source_dir "destructibledef/"
#target_dir "destructibledef/"
#file_ext "*"
#version 5
// This tells the configstring converter what the file type identifier should be
string "DESTRUCTIBLEDEF" configstringFileType
string radiantModel
string pristineModel
int 0 0 1 clientOnly
string piece0
int 500 0 100000 piece0Health
string piece0AttachBone
string piece1
int 200 0 100000 piece1Health
string piece1AttachBone
string piece2
int 200 0 100000 piece2Health
string piece2AttachBone
string piece3
int 200 0 100000 piece3Health
string piece3AttachBone
string piece4
int 200 0 100000 piece4Health
string piece4AttachBone
string piece5
int 200 0 100000 piece5Health
string piece5AttachBone
string piece6
int 200 0 100000 piece6Health
string piece6AttachBone
string piece7
int 200 0 100000 piece7Health
string piece7AttachBone
string piece8
int 200 0 100000 piece8Health
string piece8AttachBone
string piece9
int 200 0 100000 piece9Health
string piece9AttachBone
string piece10
int 200 0 100000 piece10Health
string piece10AttachBone
string piece11
int 200 0 100000 piece11Health
string piece11AttachBone
string piece12
int 200 0 100000 piece12Health
string piece12AttachBone
string piece13
int 200 0 100000 piece13Health
string piece13AttachBone
string piece14
int 200 0 100000 piece14Health
string piece14AttachBone
string piece15
int 200 0 100000 piece15Health
string piece15AttachBone
string piece16
int 200 0 100000 piece16Health
string piece16AttachBone
string piece17
int 200 0 100000 piece17Health
string piece17AttachBone
string piece18
int 200 0 100000 piece18Health
string piece18AttachBone
string piece19
int 200 0 100000 piece19Health
string piece19AttachBone
string piece20
int 200 0 100000 piece20Health
string piece20AttachBone
string piece21
int 200 0 100000 piece21Health
string piece21AttachBone
string piece22
int 200 0 100000 piece22Health
string piece22AttachBone
string piece23
int 200 0 100000 piece23Health
string piece23AttachBone
string piece24
int 200 0 100000 piece24Health
string piece24AttachBone
string piece25
int 200 0 100000 piece25Health
string piece25AttachBone
string piece26
int 200 0 100000 piece26Health
string piece26AttachBone
string piece27
int 200 0 100000 piece27Health
string piece27AttachBone
string piece28
int 200 0 100000 piece28Health
string piece28AttachBone
string piece29
int 200 0 100000 piece29Health
string piece29AttachBone
string piece30
int 200 0 100000 piece30Health
string piece30AttachBone
string piece31
int 200 0 100000 piece31Health
string piece31AttachBone
int -1 -1 32 parentPiece0
int -1 -1 32 parentPiece1
int -1 -1 32 parentPiece2
int -1 -1 32 parentPiece3
int -1 -1 32 parentPiece4
int -1 -1 32 parentPiece5
int -1 -1 32 parentPiece6
int -1 -1 32 parentPiece7
int -1 -1 32 parentPiece8
int -1 -1 32 parentPiece9
int -1 -1 32 parentPiece10
int -1 -1 32 parentPiece11
int -1 -1 32 parentPiece12
int -1 -1 32 parentPiece13
int -1 -1 32 parentPiece14
int -1 -1 32 parentPiece15
int -1 -1 32 parentPiece16
int -1 -1 32 parentPiece17
int -1 -1 32 parentPiece18
int -1 -1 32 parentPiece19
int -1 -1 32 parentPiece20
int -1 -1 32 parentPiece21
int -1 -1 32 parentPiece22
int -1 -1 32 parentPiece23
int -1 -1 32 parentPiece24
int -1 -1 32 parentPiece25
int -1 -1 32 parentPiece26
int -1 -1 32 parentPiece27
int -1 -1 32 parentPiece28
int -1 -1 32 parentPiece29
int -1 -1 32 parentPiece30
int -1 -1 32 parentPiece31
int 0 0 100 parentDamage0
int 0 0 100 parentDamage1
int 0 0 100 parentDamage2
int 0 0 100 parentDamage3
int 0 0 100 parentDamage4
int 0 0 100 parentDamage5
int 0 0 100 parentDamage6
int 0 0 100 parentDamage7
int 0 0 100 parentDamage8
int 0 0 100 parentDamage9
int 0 0 100 parentDamage10
int 0 0 100 parentDamage11
int 0 0 100 parentDamage12
int 0 0 100 parentDamage13
int 0 0 100 parentDamage14
int 0 0 100 parentDamage15
int 0 0 100 parentDamage16
int 0 0 100 parentDamage17
int 0 0 100 parentDamage18
int 0 0 100 parentDamage19
int 0 0 100 parentDamage20
int 0 0 100 parentDamage21
int 0 0 100 parentDamage22
int 0 0 100 parentDamage23
int 0 0 100 parentDamage24
int 0 0 100 parentDamage25
int 0 0 100 parentDamage26
int 0 0 100 parentDamage27
int 0 0 100 parentDamage28
int 0 0 100 parentDamage29
int 0 0 100 parentDamage30
int 0 0 100 parentDamage31
float 1 0 10 bulletDamageScale0
float 1 0 10 bulletDamageScale1
float 1 0 10 bulletDamageScale2
float 1 0 10 bulletDamageScale3
float 1 0 10 bulletDamageScale4
float 1 0 10 bulletDamageScale5
float 1 0 10 bulletDamageScale6
float 1 0 10 bulletDamageScale7
float 1 0 10 bulletDamageScale8
float 1 0 10 bulletDamageScale9
float 1 0 10 bulletDamageScale10
float 1 0 10 bulletDamageScale11
float 1 0 10 bulletDamageScale12
float 1 0 10 bulletDamageScale13
float 1 0 10 bulletDamageScale14
float 1 0 10 bulletDamageScale15
float 1 0 10 bulletDamageScale16
float 1 0 10 bulletDamageScale17
float 1 0 10 bulletDamageScale18
float 1 0 10 bulletDamageScale19
float 1 0 10 bulletDamageScale20
float 1 0 10 bulletDamageScale21
float 1 0 10 bulletDamageScale22
float 1 0 10 bulletDamageScale23
float 1 0 10 bulletDamageScale24
float 1 0 10 bulletDamageScale25
float 1 0 10 bulletDamageScale26
float 1 0 10 bulletDamageScale27
float 1 0 10 bulletDamageScale28
float 1 0 10 bulletDamageScale29
float 1 0 10 bulletDamageScale30
float 1 0 10 bulletDamageScale31
float 1 0 10 explosiveDamageScale0
float 1 0 10 explosiveDamageScale1
float 1 0 10 explosiveDamageScale2
float 1 0 10 explosiveDamageScale3
float 1 0 10 explosiveDamageScale4
float 1 0 10 explosiveDamageScale5
float 1 0 10 explosiveDamageScale6
float 1 0 10 explosiveDamageScale7
float 1 0 10 explosiveDamageScale8
float 1 0 10 explosiveDamageScale9
float 1 0 10 explosiveDamageScale10
float 1 0 10 explosiveDamageScale11
float 1 0 10 explosiveDamageScale12
float 1 0 10 explosiveDamageScale13
float 1 0 10 explosiveDamageScale14
float 1 0 10 explosiveDamageScale15
float 1 0 10 explosiveDamageScale16
float 1 0 10 explosiveDamageScale17
float 1 0 10 explosiveDamageScale18
float 1 0 10 explosiveDamageScale19
float 1 0 10 explosiveDamageScale20
float 1 0 10 explosiveDamageScale21
float 1 0 10 explosiveDamageScale22
float 1 0 10 explosiveDamageScale23
float 1 0 10 explosiveDamageScale24
float 1 0 10 explosiveDamageScale25
float 1 0 10 explosiveDamageScale26
float 1 0 10 explosiveDamageScale27
float 1 0 10 explosiveDamageScale28
float 1 0 10 explosiveDamageScale29
float 1 0 10 explosiveDamageScale30
float 1 0 10 explosiveDamageScale31
int 1 0 100 damageEntity0
int 1 0 100 damageEntity1
int 1 0 100 damageEntity2
int 1 0 100 damageEntity3
int 1 0 100 damageEntity4
int 1 0 100 damageEntity5
int 1 0 100 damageEntity6
int 1 0 100 damageEntity7
int 1 0 100 damageEntity8
int 1 0 100 damageEntity9
int 1 0 100 damageEntity10
int 1 0 100 damageEntity11
int 1 0 100 damageEntity12
int 1 0 100 damageEntity13
int 1 0 100 damageEntity14
int 1 0 100 damageEntity15
int 1 0 100 damageEntity16
int 1 0 100 damageEntity17
int 1 0 100 damageEntity18
int 1 0 100 damageEntity19
int 1 0 100 damageEntity20
int 1 0 100 damageEntity21
int 1 0 100 damageEntity22
int 1 0 100 damageEntity23
int 1 0 100 damageEntity24
int 1 0 100 damageEntity25
int 1 0 100 damageEntity26
int 1 0 100 damageEntity27
int 1 0 100 damageEntity28
int 1 0 100 damageEntity29
int 1 0 100 damageEntity30
int 1 0 100 damageEntity31
string physConstraint0
string physConstraint1
string physConstraint2
string physConstraint3
string physConstraint4
string physConstraint5
string physConstraint6
string physConstraint7
string physConstraint8
string physConstraint9
string physConstraint10
string physConstraint11
string physConstraint12
string physConstraint13
string physConstraint14
string physConstraint15
string physConstraint16
string physConstraint17
string physConstraint18
string physConstraint19
string physConstraint20
string physConstraint21
string physConstraint22
string physConstraint23
string physConstraint24
string physConstraint25
string physConstraint26
string physConstraint27
string physConstraint28
string physConstraint29
string physConstraint30
string physConstraint31
string damageSound0
string damageSound1
string damageSound2
string damageSound3
string damageSound4
string damageSound5
string damageSound6
string damageSound7
string damageSound8
string damageSound9
string damageSound10
string damageSound11
string damageSound12
string damageSound13
string damageSound14
string damageSound15
string damageSound16
string damageSound17
string damageSound18
string damageSound19
string damageSound20
string damageSound21
string damageSound22
string damageSound23
string damageSound24
string damageSound25
string damageSound26
string damageSound27
string damageSound28
string damageSound29
string damageSound30
string damageSound31
string burnEffect0
string burnEffect1
string burnEffect2
string burnEffect3
string burnEffect4
string burnEffect5
string burnEffect6
string burnEffect7
string burnEffect8
string burnEffect9
string burnEffect10
string burnEffect11
string burnEffect12
string burnEffect13
string burnEffect14
string burnEffect15
string burnEffect16
string burnEffect17
string burnEffect18
string burnEffect19
string burnEffect20
string burnEffect21
string burnEffect22
string burnEffect23
string burnEffect24
string burnEffect25
string burnEffect26
string burnEffect27
string burnEffect28
string burnEffect29
string burnEffect30
string burnEffect31
string burnSound0
string burnSound1
string burnSound2
string burnSound3
string burnSound4
string burnSound5
string burnSound6
string burnSound7
string burnSound8
string burnSound9
string burnSound10
string burnSound11
string burnSound12
string burnSound13
string burnSound14
string burnSound15
string burnSound16
string burnSound17
string burnSound18
string burnSound19
string burnSound20
string burnSound21
string burnSound22
string burnSound23
string burnSound24
string burnSound25
string burnSound26
string burnSound27
string burnSound28
string burnSound29
string burnSound30
string burnSound31
string pieceLabel0
string pieceLabel1
string pieceLabel2
string pieceLabel3
string pieceLabel4
string pieceLabel5
string pieceLabel6
string pieceLabel7
string pieceLabel8
string pieceLabel9
string pieceLabel10
string pieceLabel11
string pieceLabel12
string pieceLabel13
string pieceLabel14
string pieceLabel15
string pieceLabel16
string pieceLabel17
string pieceLabel18
string pieceLabel19
string pieceLabel20
string pieceLabel21
string pieceLabel22
string pieceLabel23
string pieceLabel24
string pieceLabel25
string pieceLabel26
string pieceLabel27
string pieceLabel28
string pieceLabel29
string pieceLabel30
string pieceLabel31
vcontainer
{
fileedit(piece0)
[
exec
{
label("Base Piece")
width(600)
}
]
hcontainer
{
spinedit(piece0Health, 10, 100)
[
exec
{
label("Base Health")
}
]
spinedit(parentPiece0, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage0, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale0, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale0, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity0, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
fileedit(radiantModel)
[
exec
{
label("Radiant Model")
width(600)
}
]
fileedit(pristineModel)
[
exec
{
label("Pristine Model")
width(600)
}
]
edit(piece0AttachBone)
[
exec
{
label("Attach Bone")
tooltip("This is only used for placing effects")
width(600)
}
]
edit(physConstraint0)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound0)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect0)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound0)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
checkbox(clientOnly)
[
exec
{
label("Client Only")
tooltip("This should only be checked if nothing on the server needs access to this destructible and collision can be baked into the BSP")
}
]
vcontainer
{
fileedit(piece1)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece1Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece1, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage1, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale1, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale1, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity1, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece1AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint1)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound1)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect1)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound1)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel1)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece1")
}
]
vcontainer
{
fileedit(piece2)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece2Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece2, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage2, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale2, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale2, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity2, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece2AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint2)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound2)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect2)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound2)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel2)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece2")
}
]
vcontainer
{
fileedit(piece3)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece3Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece3, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage3, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale3, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale3, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity3, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece3AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint3)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound3)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect3)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound3)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel3)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece3")
}
]
vcontainer
{
fileedit(piece4)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece4Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece4, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage4, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale4, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale4, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity4, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece4AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint4)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound4)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect4)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound4)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel4)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece4")
}
]
vcontainer
{
fileedit(piece5)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece5Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece5, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage5, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale5, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale5, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity5, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece5AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint5)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound5)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect5)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound5)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel5)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece5")
}
]
vcontainer
{
fileedit(piece6)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece6Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece6, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage6, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale6, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale6, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity6, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece6AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint6)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound6)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect6)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound6)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel6)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece6")
}
]
vcontainer
{
fileedit(piece7)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece7Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece7, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage7, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale7, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale7, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity7, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece7AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint7)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound7)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect7)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound7)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel7)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece7")
}
]
vcontainer
{
fileedit(piece8)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece8Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece8, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage8, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale8, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale8, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity8, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece8AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint8)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound8)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect8)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound8)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel8)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece8")
}
]
vcontainer
{
fileedit(piece9)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece9Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece9, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage9, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale9, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale9, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity9, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece9AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint9)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound9)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect9)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound9)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel9)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece9")
}
]
vcontainer
{
fileedit(piece10)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece10Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece10, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage10, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale10, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale10, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity10, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece10AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint10)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound10)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect10)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound10)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel10)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece10")
}
]
vcontainer
{
fileedit(piece11)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece11Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece11, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage11, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale11, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale11, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity11, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece11AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint11)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound11)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect11)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound11)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel11)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece11")
}
]
vcontainer
{
fileedit(piece12)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece12Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece12, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage12, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale12, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale12, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity12, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece12AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint12)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound12)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect12)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound12)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel12)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece12")
}
]
vcontainer
{
fileedit(piece13)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece13Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece13, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage13, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale13, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale13, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity13, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece13AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint13)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound13)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect13)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound13)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel13)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece13")
}
]
vcontainer
{
fileedit(piece14)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece14Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece14, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage14, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale14, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale14, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity14, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece14AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint14)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound14)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect14)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound14)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel14)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece14")
}
]
vcontainer
{
fileedit(piece15)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece15Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece15, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage15, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale15, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale15, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity15, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece15AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint15)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound15)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect15)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound15)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel15)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece15")
}
]
vcontainer
{
fileedit(piece16)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece16Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece16, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage16, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale16, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale16, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity16, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece16AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint16)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound16)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect16)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound16)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel16)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece16")
}
]
vcontainer
{
fileedit(piece17)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece17Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece17, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage17, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale17, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale17, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity17, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece17AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint17)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound17)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect17)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound17)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel17)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece17")
}
]
vcontainer
{
fileedit(piece18)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece18Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece18, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage18, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale18, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale18, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity18, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece18AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint18)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound18)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect18)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound18)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel18)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece18")
}
]
vcontainer
{
fileedit(piece19)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece19Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece19, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage19, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale19, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale19, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity19, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece19AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint19)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound19)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect19)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound19)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel19)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece19")
}
]
vcontainer
{
fileedit(piece20)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece20Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece20, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage20, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale20, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale20, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity20, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece20AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint20)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound20)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect20)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound20)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel20)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece20")
}
]
vcontainer
{
fileedit(piece21)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece21Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece21, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage21, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale21, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale21, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity21, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece21AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint21)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound21)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect21)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound21)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel21)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece21")
}
]
vcontainer
{
fileedit(piece22)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece22Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece22, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage22, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale22, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale22, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity22, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece22AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(damageSound22)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
edit(physConstraint22)
[
exec
{
label("Physics Action")
width(600)
}
]
fileedit(burnEffect22)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound22)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel22)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece22")
}
]
vcontainer
{
fileedit(piece23)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece23Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece23, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage23, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale23, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale23, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity23, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece23AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint23)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound23)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect23)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound23)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel23)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece23")
}
]
vcontainer
{
fileedit(piece24)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece24Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece24, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage24, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale24, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale24, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity24, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece24AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint24)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound24)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect24)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound24)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel24)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece24")
}
]
vcontainer
{
fileedit(piece25)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece25Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece25, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage25, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale25, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale25, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity25, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece25AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint25)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound25)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect25)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound25)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel25)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece25")
}
]
vcontainer
{
fileedit(piece26)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece26Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece26, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage26, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale26, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale26, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity26, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece26AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint26)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound26)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect26)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound26)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel26)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece26")
}
]
vcontainer
{
fileedit(piece27)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece27Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece27, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage27, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale27, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale27, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity27, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece27AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint27)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound27)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect27)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound27)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel27)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece27")
}
]
vcontainer
{
fileedit(piece28)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece28Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece28, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage28, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale28, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale28, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity28, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece28AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint28)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound28)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect28)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound28)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel28)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece28")
}
]
vcontainer
{
fileedit(piece29)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece29Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece29, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage29, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale29, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale29, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity29, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece29AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint29)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound29)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect29)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound29)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel29)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece29")
}
]
vcontainer
{
fileedit(piece30)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece30Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece30, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage30, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale30, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale30, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity30, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece30AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint30)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound30)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect30)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound30)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel30)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece30")
}
]
vcontainer
{
fileedit(piece31)
[
exec
{
label("Piece")
width(600)
}
]
hcontainer
{
spinedit(piece31Health, 10, 100)
[
exec
{
label("Health")
}
]
spinedit(parentPiece31, 1, 5)
[
exec
{
label("Parent Piece")
tooltip("If parent piece takes damage then this piece will take damage")
}
]
spinedit(parentDamage31, 2, 10)
[
exec
{
label("Percent Damage %")
tooltip("If parent piece takes damage then this piece will take this percentage of damage also")
}
]
}
hcontainer
{
floatedit(bulletDamageScale31, .1, .4)
[
exec
{
label("Damage Scale Bullet")
labelwidth(150)
}
]
floatedit(explosiveDamageScale31, .1, .4)
[
exec
{
label("Explosive")
labelwidth(100)
width(175)
}
]
spinedit(damageEntity31, 2, 10)
[
exec
{
label("Ent Dmg Transfr %")
tooltip("Damage done to this piece will damage the entity the specified %")
}
]
}
edit(piece31AttachBone)
[
exec
{
label("Attach Bone")
width(600)
}
]
edit(physConstraint31)
[
exec
{
label("Physics Action")
width(600)
}
]
edit(damageSound31)
[
exec
{
label("Damage Sound")
width(600)
tooltip("Sound to play when damage occurs")
}
]
fileedit(burnEffect31)
[
exec
{
label("Burn Effect")
reldir("share/raw/fx/")
width(600)
tooltip("Effect to play when on fire")
}
]
edit(burnSound31)
[
exec
{
label("Burn Sound")
width(600)
tooltip("Sound to play when on fire")
}
]
edit(pieceLabel31)
[
exec
{
label("Label")
width(600)
tooltip("Scripts can disable pieces by setting this label")
}
]
}
[
exec
{
groupBox("Piece31")
}
]
}