cod5-sdk/zone_source/oki3.csv

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2008-11-20 00:00:00 +00:00
ignore,code_post_gfx
ignore,common
include,common_player_us
col_map_sp,maps/oki3.d3dbsp
localize,oki3
include_console,splitscreen
material,motionblurradial
material,water_dynamic_spray
rawfile,shock/teargas.shock
rawfile,vision/oki3.vision
rawfile,maps/oki3.gsc
rawfile,maps/oki3_anim.gsc
rawfile,maps/oki3_amb.gsc
rawfile,maps/oki3_fx.gsc
rawfile,maps/createfx/oki3_fx.gsc
rawfile,maps/createart/oki3_art.gsc
rawfile,maps/oki3_status.gsc
rawfile,maps/oki3_util.gsc
rawfile,maps/oki3_callbacks.gsc,,
rawfile,maps/oki3_squad_manager.gsc,,
rawfile,maps/_p51.gsc,,
rawfile,animtrees/supply_drop.atr,,
rawfile,animtrees/oki3_models.atr
rawfile,maps/oki3_courtyard.gsc,,
rawfile,maps/_tree_snipers.gsc,,
rawfile,clientscripts/oki3.csc,,
rawfile,clientscripts/oki3_fx.csc,,
rawfile,clientscripts/createfx/oki3_fx.csc,,
rawfile,clientscripts/oki3_amb.csc,,
rawfile,vehicles/p51,,
rawfile,character/char_usa_marine_r_special.gsc
sound,common,oki3,all_sp
sound,generic,oki3,all_sp
sound,voiceovers,oki3,all_sp
sound,requests,oki3,all_sp
sound,weapons,oki3,all_sp
sound,projectiles,oki3,all_sp
sound,character, oki3, all_sp
sound,oki3, oki3, all_sp
sound,us_battlechatter, oki3,all_sp
sound,ja_battlechatter,oki3,all_sp
xanim,trench_jump_out,,
xanim,ai_mortar_loadguy_waittwitch,,
xanim,ai_mortar_loadguy_waitidle,,
xanim,ai_mortar_loadguy_setup_right,,
xanim,ai_mortar_loadguy_setup_left,,
xanim,ai_mortar_loadguy_setup,,
xanim,ai_mortar_loadguy_run,,
xanim,ai_mortar_loadguy_readyidle,,
xanim,ai_mortar_loadguy_pickup,,
xanim,ai_mortar_loadguy_fire,,
xanim,ai_mortar_aimguy_waittwitch
xanim,ai_mortar_aimguy_waitidle
xanim,ai_mortar_aimguy_readyidle_alone
xanim,ai_mortar_aimguy_readyidle
xanim,ai_mortar_aimguy_pickup_alone
xanim,ai_mortar_aimguy_pickup
xanim,ai_mortar_aimguy_fire_alone
xanim,ai_mortar_aimguy_fire
xanim,ai_bonzai_sprint_c
xanim,ai_bonzai_sprint_b
xanim,ai_bonzai_sprint_a
xanim,o_supplydrop_landing
xanim,o_supplydrop_landingB
xanim,o_supplydrop_loop
xanim,void_loop
xanim,step_down_low_wall
xanim,standmg42gun_fire_foward
xanim,step_up_low_wall
xanim,ai_climb_platform_56
xanim,door_kick_in
// Needed for lights somehow
fx,env/light/fx_lights_lantern_on
// Effects not being used at the moment
//fx,env/water/fx_water_ripple_puddle
//fx,maps/oki3/fx_impact_supplydrop
//fx,maps/oki3/fx_exp_art_ctyd_redwall
//fx,maps/oki3/fx_exp_art_ctyd_wall
//fx,props/american_smoke_grenade_mp
//fx,fire/fire_smoke_trail_L
//fx,maps/pel1/fx_exp_treeburst_palm
//fx,misc/fx_spotlight_large
//fx,weapon/grenade/fx_smoke_grenade_light
//fx,maps/oki3/fx_exp_shuri_bldg01
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,bio/player/fx_footstep_water
fx,impacts/fx_water_hit_sm
fx,impacts/fx_water_hit_md
fx,impacts/fx_water_hit_lg
fx,bio/player/fx_water_hit_player_bubbles
fx,bio/player/fx_player_water_waist_ripple
fx,bio/player/fx_player_water_knee_ripple
// Scripted effects
fx,maps/mak/fx_dust_foot_kickup
fx,maps/mak/fx_dust_and_leaves_kickup_small
fx,maps/oki3/fx_exp_shuri_bldg_roof01
fx,maps/oki3/fx_exp_shuri_bldg_grnd01
fx,maps/oki3/fx_exp_shuri_bldg_roof02
fx,maps/oki3/fx_exp_shuri_bldg_grnd02
fx,maps/oki3/fx_smokebank_postmortar
fx,maps/oki3/fx_bunker_dust_shock
fx,maps/oki3/fx_exp_mortar_punji
fx,maps/oki3/fx_exp_mortar_bunker
fx,weapon/mortar/fx_mortar_exp_dirt_brown
fx,trail/fx_trail_blood_streak
fx,impacts/fx_water_object_ripple
//fx,impacts/flesh_hit_head_fatal_exit
fx,maps/oki3/fx_head_pop
fx,env/electrical/fx_elec_short_oneshot
fx,env/light/fx_glow_hanginglamp
fx,weapon/grenade/fx_geotrail_smk_grn
fx,destructibles/fx_barrelexp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
fx,destructibles/fx_ammoboxexp
fx,destructibles/fx_ammobox_ignite
fx,destructibles/fx_ammobox_fire_top
fx,maps/oki3/fx_exp_art_ctyd_roof
fx,maps/oki3/fx_exp_art_ctyd_tile
fx,maps/oki3/fx_exp_bunker_satchel
fx,maps/oki3/fx_exp_palm_dir1
fx,destructibles/fx_dest_tree_palm_snipe_leaf01
fx,destructibles/fx_dest_tree_palm_snipe_leaf02
fx,weapon/mortar/fx_mortar_launch_w_trail
fx,system_elements/fx_null
// Ambient effects
fx,bio/animals/fx_birds_circling
fx,bio/insects/fx_insects_ambient
fx,env/dirt/fx_dirt_falling_quick_md
fx,env/dirt/fx_dust_kickup_sm
fx,env/dirt/fx_dust_kickup_lg_lf
fx,env/fire/fx_embers_falling_sm
fx,env/fire/fx_fire_150x600_tall_distant_jp
fx,env/foliage/fx_pollen_lg
fx,env/smoke/fx_battlefield_smokebank_ling_sm_w
fx,env/smoke/fx_smk_column_lg_blk
fx,env/smoke/fx_smk_column_md_blk_dir
fx,env/smoke/fx_smk_column_md_gray_dir
fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
fx,env/smoke/fx_smoke_crater_w
fx,env/smoke/fx_smoke_impact_smolder
fx,env/smoke/fx_smoke_window_lg_gry
fx,env/smoke/fx_smoke_window_md_gry
fx,env/smoke/fx_smk_window_lg_smldr_lf
fx,env/smoke/fx_smoke_brush_smolder_sm
fx,env/smoke/fx_smoke_brush_smolder_md
fx,env/smoke/fx_smoke_smolder_sm_blk
fx,env/water/fx_wtr_splash_debris_sm
fx,maps/oki3/fx_bunker_ceiling_ambient
fx,maps/oki3/fx_bunker_ceiling_impact
fx,maps/oki3/fx_bunker_ceiling_impact2
fx,maps/oki3/fx_tunnel_ceiling_impact
fx,maps/oki3/fx_smoke_ash_smldr_md
fx,maps/oki3/fx_oki3_ash_embers
//fx,maps/oki3/fx_fire_smoke_md_dist
fx,env/fire/fx_fire_smoke_md_dist_jp
//fx,maps/oki3/fx_fire_smoke_sm_dist
fx,env/fire/fx_fire_smoke_sm_dist_jp
//fx,maps/oki3/fx_fire_md_low_smk
fx,env/fire/fx_fire_md_low_smk_jp
//fx,maps/oki3/fx_fire_brush_smolder_sm_oki3
fx,env/fire/fx_fire_brush_smolder_sm_jp
//fx,maps/oki3/fx_fire_brush_smolder_md_oki3
fx,env/fire/fx_fire_brush_smolder_md_jp
//fx,maps/oki3/fx_fire_rubble_detail_oki3
fx,env/fire/fx_fire_rubble_detail_jp
//fx,maps/oki3/fx_fire_rubble_sm_oki3
fx,env/fire/fx_fire_rubble_sm_jp
//fx,maps/oki3/fx_fire_rubble_smolder_sm_oki3
fx,env/fire/fx_fire_rubble_smolder_sm_jp
//fx,maps/oki3/fx_fire_tree_smolder_sm_oki3
fx,env/fire/fx_fire_tree_smolder_sm_jp
//fx,maps/oki3/fx_fire_tree_sm_oki3
fx,env/fire/fx_fire_tree_sm_jp
//fx,maps/oki3/fx_fire_house_md
fx,env/fire/fx_fire_house_md_jp
fx,maps/oki3/fx_smokebank_black_lg_oki3
fx,maps/oki3/fx_ray_window_high
fx,maps/oki3/fx_ray_window_lg
fx,maps/oki3/fx_ray_window_high_dim
fx,maps/oki3/fx_ray_window_lg_dim
fx,maps/oki3/fx_exp_shuri_window
fx,maps/oki3/fx_shuri_collapse_gate
fx,maps/oki3/fx_roof_collapse_bomb
fx,maps/oki3/fx_paper_ash_burning
//fx,maps/oki3/fx_fire_rubble_detail_md
fx,env/fire/fx_fire_rubble_detail_md_jp
fx,maps/oki3/fx_exp_mortarpit_bldg01
fx,maps/oki3/fx_exp_mortarpit_bldg02
fx,misc/fx_fire_manager1
fx,misc/fx_fire_manager2
fx,misc/fx_fire_manager3
fx,misc/fx_fire_manager4
fx,misc/fx_fire_manager5
fx,misc/fx_fire_manager6
fx,misc/fx_fire_manager7
fx,misc/fx_fire_manager8
fx,misc/fx_fire_manager9
fx,misc/fx_fire_manager10
//air support markers
fx,misc/fx_ui_airstrike
fx,misc/fx_ui_airstrike_confirm
//viewmodel arms
xmodel,viewmodel_usa_marine_arms
//viewhands model for banzai
xmodel,viewmodel_usa_marine_player
weapon,sp/m8_white_smoke
weapon,sp/m8_white_smoke_light
weapon,sp/mortar_round
weapon,sp/type97_frag
weapon,sp/thompson
weapon,sp/springfield_scoped
weapon,sp/30cal
xmodel,mortar_shell
xmodel,vehicle_p51_mustang
xmodel,tag_origin
xmodel,radio_jap_bro
xmodel,weapon_satchel_charge
xmodel,exploding_barrel_test_d
//xmodel,static_okinawa_broken_sticktrap
//xmodel,static_peleliu_barbedwire
//xmodel,static_peleliu_sticktrap_sngl_broken
rawfile,maps/_spiderhole.gsc
rawfile,animtrees/spiderhole_model.atr
xanim,ai_spiderhole_jump_out
xanim,ai_spiderhole_stumble_out
xanim,ai_spiderhole_grenade_toss
xanim,ai_spiderhole_gun_spray
xanim,ai_spiderhole_idle
xanim,ai_spiderhole_jump_attack
xanim,o_spiderhole_jump_out_lid
xanim,o_spiderhole_stumble_out_lid
xanim,o_spiderhole_grenade_toss_lid
xanim,o_spiderhole_gun_spray_lid
xanim,o_spiderhole_idle_lid
xanim,o_spiderhole_jump_attack_lid
xmodel,global_flammable_crate_jap_piece01_d
xmodel,global_flammable_crate_jap_piece02_d
xmodel,global_flammable_crate_jap_piece03_d
xmodel,global_flammable_crate_jap_piece04_d
xmodel,global_flammable_crate_jap_piece05_d
xmodel,global_flammable_crate_jap_piece06_d
include,common_banzai
rawfile,animtrees/tree_sniper.atr
xmodel,anim_foliage_pacific_palmtree_hideout_rope
xanim,o_fall_tree_rope_a
xanim,o_fall_tree_idle_rope_a
xanim,ch_fall_tree_idle_a
xanim,ch_fall_tree_a
xanim,ch_climb_tree_a
xanim,Ch_oki3_regroup_marine_talk
xanim,ch_oki3_tunnel_discover
xanim,ai_staircase_run_down_v1
xanim,ai_staircase_run_up_v1
xanim,ch_oki3_tableguys_guy1
xanim,ch_oki3_tableguys_guy2
xanim,ch_oki3_tableguys_guy3
xanim,ch_oki3_tableguys_guy4
xanim,ch_oki3_telescope
xanim,ch_oki3_tableguys_guy1_loop
xanim,ch_oki3_tableguys_guy2_loop
xanim,ch_oki3_tableguys_guy3_loop
xanim,ch_oki3_tableguys_guy4_loop
xanim,ch_oki3_telescope_loop
xanim,ch_oki3_regroup_sarge_order
xanim, ch_supplydrop_guy1_pickup
xanim,patrol_bored_patrolwalk
xanim,patrol_bored_patrolwalk_twitch
xanim,patrol_bored_walk_2_bored
xanim,patrol_bored_2_walk
xanim,patrol_bored_2_walk_180turn
xanim,patrol_bored_idle
xanim,patrol_bored_idle_smoke
xanim,patrol_bored_idle_cellphone
xanim,patrol_bored_twitch_bug
xanim,patrol_bored_twitch_checkphone
xanim,patrol_bored_twitch_stretch
rawfile,maps/_patrol.gsc
include,bayonet
xmodel,weapon_jap_mg_type92_notripod
xanim,o_clothblinders_flap_intro
xanim,o_clothblinders_flap_loop
xanim,o_clothblinders_flap_outro
//portable stuff
//xanim,ai_mg_shoulder_run
//xanim,ai_mg_shoulder_run2crouch
//xanim,ai_mg_shoulder_crouch_idle
//xanim,ai_mg_shoulder_run2stand
//xanim,ai_mg_shoulder_stand_idle
//air strike stuffs
rawfile, maps/oki3_dpad_asset.gsc
weapon,sp/air_support
xmodel,aircraft_bomb
xanim,ch_oki3_sachel_down_hole
material,water_dynamic_spray
xmodel,anim_okinawa_castlefront
xanim,o_oki3_castlefront
xanim,ch_grass_prone2run_fast
xanim,ch_grass_prone2run_fast_b
xmodel,dest_test_palm_spawnfrond1
xmodel,dest_test_palm_spawnfrond2
//guys getting to supplyl drop
xanim,ch_oki3_snipershot_guy1_in
xanim,ch_oki3_snipershot_guy1_loop
xanim,ch_oki3_snipershot_guy1_out
xanim,ch_oki3_snipershot_guy2_in
xanim,ch_oki3_snipershot_guy2_loop
xanim,ch_oki3_snipershot_guy2_out
xanim,ch_oki3_snipershot_guy3_in
xanim,ch_oki3_snipershot_guy3_loop
xanim,ch_oki3_snipershot_guy3_out
//spiderhole ambush
xanim,ch_bayonet_flipover_guy1
xanim,ch_bayonet_flipover_guy2
xanim,ch_bayonet_jumpin_guy1
xanim,ch_bayonet_jumpin_guy2
xanim,ch_berlin1_E3vignette3_german
xanim,ch_berlin1_E3vignette3_russian
xanim,ch_berlin1_E3vignette3_german_death
xanim,ch_oki3_first_spider_guy1
xanim,ch_oki3_first_spider_guy2
xanim,ch_oki3_first_spider_guy1_loop
xanim,o_oki3_mortarpit_bunker
xmodel,anim_okinawa_mortarpit_bunker
xanim,ai_mg_shoulder_run
//xanim,ai_flamethrower_combatrun_c
//xanim,ai_flamethrower_crouch_twitch
//xanim,ai_flamethrower_crouch_idle_b
//xanim,ai_flamethrower_crouch_idle_a
//xanim,ai_flamethrower_stand_twitch
//xanim,ai_flamethrower_stand_idle_casual_v1
xanim,ai_mg_shoulder_run2crouch
xanim,ai_mg_shoulder_crouch_idle
xanim,ai_mg_shoulder_run2stand
xanim,ai_mg_shoulder_stand_idle
xanim,ch_makinraid_feigning_death_jap01_getup
xanim,ch_makinraid_feigning_death_jap01_die
xanim,ch_makinraid_feigning_death_jap01_dead
xanim,ch_makinraid_feigning_death_jap02_getup
xanim,ch_makinraid_feigning_death_jap02_die
xanim,ch_makinraid_feigning_death_jap02_dead
xanim,ch_makinraid_feigning_death_jap03_getup
xanim,ch_makinraid_feigning_death_jap03_die
xanim,ch_makinraid_feigning_death_jap03_dead
xanim,ch_makinraid_feigning_death_jap04_getup
xanim,ch_makinraid_feigning_death_jap04_die
xanim,ch_makinraid_feigning_death_jap04_dead
xanim,ch_oki3_waving
xanim,ch_oki3_waving_death
xanim,ch_oki3_satchel_waiting
xanim,ch_oki3_satchel_throw
xanim,ch_oki3_outro_japanese1
xanim,ch_oki3_outro_japanese1_loop
xanim,ch_oki3_outro_japanese1_dead
xanim,ch_oki3_outro_japanese2
xanim,ch_oki3_outro_japanese2_loop
xanim,ch_oki3_outro_japanese2_dead
xanim,ch_oki3_outro_japanese3
xanim,ch_oki3_outro_japanese3_loop
xanim,ch_oki3_outro_japanese3_dead
xanim,ch_oki3_outro_polanski
xanim,ch_oki3_outro_roeabuck
xanim,ch_oki3_outro_roeabuck_dead
//Glocke - added 9/9/08
xanim,ch_oki3_outro_polanski_saved
xanim,ch_oki3_outro_roeabuck_saved
//xmodel,mounted_usa_30cal_bipod_lmg
//weapon,sp/30cal_bipod
//weapon,sp/30cal_bipod_stand
//weapon,sp/30cal_bipod_crouch
//weapon,sp/30cal_bipod_prone
//intro player animation
xanim,int_oki3_outro2_player
xanim,ch_oki3_outro2_polanski
xanim,ch_oki3_outro2_redshirt1
xanim,ch_oki3_outro2_redshirt2
xanim,ch_oki3_outro2_roeabuck
//polonsky finds the tunnel
xanim,ch_oki3_polonski_trap_in
xanim,ch_oki3_polonski_trap_loop
xanim,ch_oki3_polonski_trap_out
xanim,ch_berlin3b_door_bash
xanim,ch_berlin3b_door_bash_short
//flame stuff
include,flamethrower
xmodel,okinawa_dogtag
xmodel,lights_tinhatlamp_off
//collectible corpse
xanim,ch_oki3_collectible
//after polonsky or roebuck dies at end
xanim,ch_oki3_guardian_angel
rawfile,rumble/wpn_mortar_prime
rawfile,rumble/wpn_mortar_prime_l.rmb
rawfile,rumble/wpn_mortar_prime_h.rmb
rawfile,rumble/oki3_castle_fall
rawfile,rumble/oki3_castle_fall_l.rmb
rawfile,rumble/oki3_castle_fall_h.rmb
//polonsky death
xanim,ch_oki3_outro_polanski_dead