486 lines
13 KiB
Text
486 lines
13 KiB
Text
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ignore,code_post_gfx
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ignore,common
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include,common_player_us
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col_map_sp,maps/oki3.d3dbsp
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localize,oki3
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include_console,splitscreen
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material,motionblurradial
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material,water_dynamic_spray
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rawfile,shock/teargas.shock
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rawfile,vision/oki3.vision
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rawfile,maps/oki3.gsc
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rawfile,maps/oki3_anim.gsc
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rawfile,maps/oki3_amb.gsc
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rawfile,maps/oki3_fx.gsc
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rawfile,maps/createfx/oki3_fx.gsc
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rawfile,maps/createart/oki3_art.gsc
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rawfile,maps/oki3_status.gsc
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rawfile,maps/oki3_util.gsc
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rawfile,maps/oki3_callbacks.gsc,,
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rawfile,maps/oki3_squad_manager.gsc,,
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rawfile,maps/_p51.gsc,,
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rawfile,animtrees/supply_drop.atr,,
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rawfile,animtrees/oki3_models.atr
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rawfile,maps/oki3_courtyard.gsc,,
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rawfile,maps/_tree_snipers.gsc,,
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rawfile,clientscripts/oki3.csc,,
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rawfile,clientscripts/oki3_fx.csc,,
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rawfile,clientscripts/createfx/oki3_fx.csc,,
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rawfile,clientscripts/oki3_amb.csc,,
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rawfile,vehicles/p51,,
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rawfile,character/char_usa_marine_r_special.gsc
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sound,common,oki3,all_sp
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sound,generic,oki3,all_sp
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sound,voiceovers,oki3,all_sp
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sound,requests,oki3,all_sp
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sound,weapons,oki3,all_sp
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sound,projectiles,oki3,all_sp
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sound,character, oki3, all_sp
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sound,oki3, oki3, all_sp
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sound,us_battlechatter, oki3,all_sp
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sound,ja_battlechatter,oki3,all_sp
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xanim,trench_jump_out,,
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xanim,ai_mortar_loadguy_waittwitch,,
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xanim,ai_mortar_loadguy_waitidle,,
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xanim,ai_mortar_loadguy_setup_right,,
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xanim,ai_mortar_loadguy_setup_left,,
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xanim,ai_mortar_loadguy_setup,,
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xanim,ai_mortar_loadguy_run,,
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xanim,ai_mortar_loadguy_readyidle,,
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xanim,ai_mortar_loadguy_pickup,,
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xanim,ai_mortar_loadguy_fire,,
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xanim,ai_mortar_aimguy_waittwitch
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xanim,ai_mortar_aimguy_waitidle
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xanim,ai_mortar_aimguy_readyidle_alone
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xanim,ai_mortar_aimguy_readyidle
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xanim,ai_mortar_aimguy_pickup_alone
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xanim,ai_mortar_aimguy_pickup
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xanim,ai_mortar_aimguy_fire_alone
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xanim,ai_mortar_aimguy_fire
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xanim,ai_bonzai_sprint_c
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xanim,ai_bonzai_sprint_b
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xanim,ai_bonzai_sprint_a
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xanim,o_supplydrop_landing
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xanim,o_supplydrop_landingB
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xanim,o_supplydrop_loop
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xanim,void_loop
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xanim,step_down_low_wall
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xanim,standmg42gun_fire_foward
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xanim,step_up_low_wall
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xanim,ai_climb_platform_56
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xanim,door_kick_in
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// Needed for lights somehow
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fx,env/light/fx_lights_lantern_on
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// Effects not being used at the moment
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//fx,env/water/fx_water_ripple_puddle
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//fx,maps/oki3/fx_impact_supplydrop
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//fx,maps/oki3/fx_exp_art_ctyd_redwall
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//fx,maps/oki3/fx_exp_art_ctyd_wall
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//fx,props/american_smoke_grenade_mp
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//fx,fire/fire_smoke_trail_L
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//fx,maps/pel1/fx_exp_treeburst_palm
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//fx,misc/fx_spotlight_large
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//fx,weapon/grenade/fx_smoke_grenade_light
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//fx,maps/oki3/fx_exp_shuri_bldg01
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_mud
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fx,bio/player/fx_footstep_water
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fx,impacts/fx_water_hit_sm
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fx,impacts/fx_water_hit_md
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fx,impacts/fx_water_hit_lg
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fx,bio/player/fx_water_hit_player_bubbles
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fx,bio/player/fx_player_water_waist_ripple
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fx,bio/player/fx_player_water_knee_ripple
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// Scripted effects
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fx,maps/mak/fx_dust_foot_kickup
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fx,maps/mak/fx_dust_and_leaves_kickup_small
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fx,maps/oki3/fx_exp_shuri_bldg_roof01
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fx,maps/oki3/fx_exp_shuri_bldg_grnd01
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fx,maps/oki3/fx_exp_shuri_bldg_roof02
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fx,maps/oki3/fx_exp_shuri_bldg_grnd02
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fx,maps/oki3/fx_smokebank_postmortar
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fx,maps/oki3/fx_bunker_dust_shock
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fx,maps/oki3/fx_exp_mortar_punji
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fx,maps/oki3/fx_exp_mortar_bunker
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fx,weapon/mortar/fx_mortar_exp_dirt_brown
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fx,trail/fx_trail_blood_streak
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fx,impacts/fx_water_object_ripple
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//fx,impacts/flesh_hit_head_fatal_exit
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fx,maps/oki3/fx_head_pop
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fx,env/electrical/fx_elec_short_oneshot
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fx,env/light/fx_glow_hanginglamp
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fx,weapon/grenade/fx_geotrail_smk_grn
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fx,destructibles/fx_barrelexp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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fx,destructibles/fx_ammoboxexp
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fx,destructibles/fx_ammobox_ignite
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fx,destructibles/fx_ammobox_fire_top
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fx,maps/oki3/fx_exp_art_ctyd_roof
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fx,maps/oki3/fx_exp_art_ctyd_tile
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fx,maps/oki3/fx_exp_bunker_satchel
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fx,maps/oki3/fx_exp_palm_dir1
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fx,destructibles/fx_dest_tree_palm_snipe_leaf01
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fx,destructibles/fx_dest_tree_palm_snipe_leaf02
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fx,weapon/mortar/fx_mortar_launch_w_trail
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fx,system_elements/fx_null
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// Ambient effects
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fx,bio/animals/fx_birds_circling
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fx,bio/insects/fx_insects_ambient
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fx,env/dirt/fx_dirt_falling_quick_md
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fx,env/dirt/fx_dust_kickup_sm
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fx,env/dirt/fx_dust_kickup_lg_lf
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fx,env/fire/fx_embers_falling_sm
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fx,env/fire/fx_fire_150x600_tall_distant_jp
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fx,env/foliage/fx_pollen_lg
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fx,env/smoke/fx_battlefield_smokebank_ling_sm_w
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fx,env/smoke/fx_smk_column_lg_blk
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fx,env/smoke/fx_smk_column_md_blk_dir
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fx,env/smoke/fx_smk_column_md_gray_dir
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fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
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fx,env/smoke/fx_smoke_crater_w
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fx,env/smoke/fx_smoke_impact_smolder
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fx,env/smoke/fx_smoke_window_lg_gry
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fx,env/smoke/fx_smoke_window_md_gry
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fx,env/smoke/fx_smk_window_lg_smldr_lf
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fx,env/smoke/fx_smoke_brush_smolder_sm
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fx,env/smoke/fx_smoke_brush_smolder_md
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fx,env/smoke/fx_smoke_smolder_sm_blk
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fx,env/water/fx_wtr_splash_debris_sm
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fx,maps/oki3/fx_bunker_ceiling_ambient
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fx,maps/oki3/fx_bunker_ceiling_impact
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fx,maps/oki3/fx_bunker_ceiling_impact2
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fx,maps/oki3/fx_tunnel_ceiling_impact
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fx,maps/oki3/fx_smoke_ash_smldr_md
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fx,maps/oki3/fx_oki3_ash_embers
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//fx,maps/oki3/fx_fire_smoke_md_dist
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fx,env/fire/fx_fire_smoke_md_dist_jp
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//fx,maps/oki3/fx_fire_smoke_sm_dist
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fx,env/fire/fx_fire_smoke_sm_dist_jp
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//fx,maps/oki3/fx_fire_md_low_smk
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fx,env/fire/fx_fire_md_low_smk_jp
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//fx,maps/oki3/fx_fire_brush_smolder_sm_oki3
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fx,env/fire/fx_fire_brush_smolder_sm_jp
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//fx,maps/oki3/fx_fire_brush_smolder_md_oki3
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fx,env/fire/fx_fire_brush_smolder_md_jp
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//fx,maps/oki3/fx_fire_rubble_detail_oki3
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fx,env/fire/fx_fire_rubble_detail_jp
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//fx,maps/oki3/fx_fire_rubble_sm_oki3
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fx,env/fire/fx_fire_rubble_sm_jp
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//fx,maps/oki3/fx_fire_rubble_smolder_sm_oki3
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fx,env/fire/fx_fire_rubble_smolder_sm_jp
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//fx,maps/oki3/fx_fire_tree_smolder_sm_oki3
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fx,env/fire/fx_fire_tree_smolder_sm_jp
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//fx,maps/oki3/fx_fire_tree_sm_oki3
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fx,env/fire/fx_fire_tree_sm_jp
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//fx,maps/oki3/fx_fire_house_md
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fx,env/fire/fx_fire_house_md_jp
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fx,maps/oki3/fx_smokebank_black_lg_oki3
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fx,maps/oki3/fx_ray_window_high
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fx,maps/oki3/fx_ray_window_lg
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fx,maps/oki3/fx_ray_window_high_dim
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fx,maps/oki3/fx_ray_window_lg_dim
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fx,maps/oki3/fx_exp_shuri_window
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fx,maps/oki3/fx_shuri_collapse_gate
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fx,maps/oki3/fx_roof_collapse_bomb
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fx,maps/oki3/fx_paper_ash_burning
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//fx,maps/oki3/fx_fire_rubble_detail_md
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fx,env/fire/fx_fire_rubble_detail_md_jp
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fx,maps/oki3/fx_exp_mortarpit_bldg01
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fx,maps/oki3/fx_exp_mortarpit_bldg02
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fx,misc/fx_fire_manager1
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fx,misc/fx_fire_manager2
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fx,misc/fx_fire_manager3
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fx,misc/fx_fire_manager4
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fx,misc/fx_fire_manager5
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fx,misc/fx_fire_manager6
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fx,misc/fx_fire_manager7
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fx,misc/fx_fire_manager8
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fx,misc/fx_fire_manager9
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fx,misc/fx_fire_manager10
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//air support markers
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fx,misc/fx_ui_airstrike
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fx,misc/fx_ui_airstrike_confirm
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//viewmodel arms
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xmodel,viewmodel_usa_marine_arms
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//viewhands model for banzai
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xmodel,viewmodel_usa_marine_player
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weapon,sp/m8_white_smoke
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weapon,sp/m8_white_smoke_light
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weapon,sp/mortar_round
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weapon,sp/type97_frag
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weapon,sp/thompson
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weapon,sp/springfield_scoped
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weapon,sp/30cal
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xmodel,mortar_shell
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xmodel,vehicle_p51_mustang
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xmodel,tag_origin
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xmodel,radio_jap_bro
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xmodel,weapon_satchel_charge
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xmodel,exploding_barrel_test_d
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//xmodel,static_okinawa_broken_sticktrap
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//xmodel,static_peleliu_barbedwire
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//xmodel,static_peleliu_sticktrap_sngl_broken
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rawfile,maps/_spiderhole.gsc
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rawfile,animtrees/spiderhole_model.atr
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xanim,ai_spiderhole_jump_out
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xanim,ai_spiderhole_stumble_out
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xanim,ai_spiderhole_grenade_toss
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xanim,ai_spiderhole_gun_spray
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xanim,ai_spiderhole_idle
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xanim,ai_spiderhole_jump_attack
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xanim,o_spiderhole_jump_out_lid
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xanim,o_spiderhole_stumble_out_lid
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xanim,o_spiderhole_grenade_toss_lid
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xanim,o_spiderhole_gun_spray_lid
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xanim,o_spiderhole_idle_lid
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xanim,o_spiderhole_jump_attack_lid
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xmodel,global_flammable_crate_jap_piece01_d
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xmodel,global_flammable_crate_jap_piece02_d
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xmodel,global_flammable_crate_jap_piece03_d
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xmodel,global_flammable_crate_jap_piece04_d
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xmodel,global_flammable_crate_jap_piece05_d
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xmodel,global_flammable_crate_jap_piece06_d
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include,common_banzai
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rawfile,animtrees/tree_sniper.atr
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xmodel,anim_foliage_pacific_palmtree_hideout_rope
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xanim,o_fall_tree_rope_a
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xanim,o_fall_tree_idle_rope_a
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xanim,ch_fall_tree_idle_a
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xanim,ch_fall_tree_a
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xanim,ch_climb_tree_a
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xanim,Ch_oki3_regroup_marine_talk
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xanim,ch_oki3_tunnel_discover
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xanim,ai_staircase_run_down_v1
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xanim,ai_staircase_run_up_v1
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xanim,ch_oki3_tableguys_guy1
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xanim,ch_oki3_tableguys_guy2
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xanim,ch_oki3_tableguys_guy3
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xanim,ch_oki3_tableguys_guy4
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xanim,ch_oki3_telescope
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xanim,ch_oki3_tableguys_guy1_loop
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xanim,ch_oki3_tableguys_guy2_loop
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xanim,ch_oki3_tableguys_guy3_loop
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xanim,ch_oki3_tableguys_guy4_loop
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xanim,ch_oki3_telescope_loop
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xanim,ch_oki3_regroup_sarge_order
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xanim, ch_supplydrop_guy1_pickup
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xanim,patrol_bored_patrolwalk
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xanim,patrol_bored_patrolwalk_twitch
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xanim,patrol_bored_walk_2_bored
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xanim,patrol_bored_2_walk
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xanim,patrol_bored_2_walk_180turn
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xanim,patrol_bored_idle
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xanim,patrol_bored_idle_smoke
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xanim,patrol_bored_idle_cellphone
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xanim,patrol_bored_twitch_bug
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xanim,patrol_bored_twitch_checkphone
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xanim,patrol_bored_twitch_stretch
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rawfile,maps/_patrol.gsc
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include,bayonet
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xmodel,weapon_jap_mg_type92_notripod
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xanim,o_clothblinders_flap_intro
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xanim,o_clothblinders_flap_loop
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xanim,o_clothblinders_flap_outro
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//portable stuff
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//xanim,ai_mg_shoulder_run
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//xanim,ai_mg_shoulder_run2crouch
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//xanim,ai_mg_shoulder_crouch_idle
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//xanim,ai_mg_shoulder_run2stand
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//xanim,ai_mg_shoulder_stand_idle
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//air strike stuffs
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rawfile, maps/oki3_dpad_asset.gsc
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weapon,sp/air_support
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xmodel,aircraft_bomb
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xanim,ch_oki3_sachel_down_hole
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material,water_dynamic_spray
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xmodel,anim_okinawa_castlefront
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xanim,o_oki3_castlefront
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xanim,ch_grass_prone2run_fast
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xanim,ch_grass_prone2run_fast_b
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xmodel,dest_test_palm_spawnfrond1
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xmodel,dest_test_palm_spawnfrond2
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//guys getting to supplyl drop
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xanim,ch_oki3_snipershot_guy1_in
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xanim,ch_oki3_snipershot_guy1_loop
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xanim,ch_oki3_snipershot_guy1_out
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xanim,ch_oki3_snipershot_guy2_in
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xanim,ch_oki3_snipershot_guy2_loop
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xanim,ch_oki3_snipershot_guy2_out
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xanim,ch_oki3_snipershot_guy3_in
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xanim,ch_oki3_snipershot_guy3_loop
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xanim,ch_oki3_snipershot_guy3_out
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//spiderhole ambush
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xanim,ch_bayonet_flipover_guy1
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xanim,ch_bayonet_flipover_guy2
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xanim,ch_bayonet_jumpin_guy1
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xanim,ch_bayonet_jumpin_guy2
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xanim,ch_berlin1_E3vignette3_german
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xanim,ch_berlin1_E3vignette3_russian
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xanim,ch_berlin1_E3vignette3_german_death
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xanim,ch_oki3_first_spider_guy1
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xanim,ch_oki3_first_spider_guy2
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xanim,ch_oki3_first_spider_guy1_loop
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xanim,o_oki3_mortarpit_bunker
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xmodel,anim_okinawa_mortarpit_bunker
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xanim,ai_mg_shoulder_run
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//xanim,ai_flamethrower_combatrun_c
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//xanim,ai_flamethrower_crouch_twitch
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//xanim,ai_flamethrower_crouch_idle_b
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//xanim,ai_flamethrower_crouch_idle_a
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//xanim,ai_flamethrower_stand_twitch
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//xanim,ai_flamethrower_stand_idle_casual_v1
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xanim,ai_mg_shoulder_run2crouch
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xanim,ai_mg_shoulder_crouch_idle
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xanim,ai_mg_shoulder_run2stand
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xanim,ai_mg_shoulder_stand_idle
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xanim,ch_makinraid_feigning_death_jap01_getup
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xanim,ch_makinraid_feigning_death_jap01_die
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xanim,ch_makinraid_feigning_death_jap01_dead
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xanim,ch_makinraid_feigning_death_jap02_getup
|
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xanim,ch_makinraid_feigning_death_jap02_die
|
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xanim,ch_makinraid_feigning_death_jap02_dead
|
||
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xanim,ch_makinraid_feigning_death_jap03_getup
|
||
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xanim,ch_makinraid_feigning_death_jap03_die
|
||
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xanim,ch_makinraid_feigning_death_jap03_dead
|
||
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xanim,ch_makinraid_feigning_death_jap04_getup
|
||
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xanim,ch_makinraid_feigning_death_jap04_die
|
||
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xanim,ch_makinraid_feigning_death_jap04_dead
|
||
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xanim,ch_oki3_waving
|
||
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xanim,ch_oki3_waving_death
|
||
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xanim,ch_oki3_satchel_waiting
|
||
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xanim,ch_oki3_satchel_throw
|
||
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xanim,ch_oki3_outro_japanese1
|
||
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xanim,ch_oki3_outro_japanese1_loop
|
||
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xanim,ch_oki3_outro_japanese1_dead
|
||
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xanim,ch_oki3_outro_japanese2
|
||
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xanim,ch_oki3_outro_japanese2_loop
|
||
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xanim,ch_oki3_outro_japanese2_dead
|
||
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xanim,ch_oki3_outro_japanese3
|
||
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xanim,ch_oki3_outro_japanese3_loop
|
||
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xanim,ch_oki3_outro_japanese3_dead
|
||
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xanim,ch_oki3_outro_polanski
|
||
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xanim,ch_oki3_outro_roeabuck
|
||
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xanim,ch_oki3_outro_roeabuck_dead
|
||
|
//Glocke - added 9/9/08
|
||
|
xanim,ch_oki3_outro_polanski_saved
|
||
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xanim,ch_oki3_outro_roeabuck_saved
|
||
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|
||
|
//xmodel,mounted_usa_30cal_bipod_lmg
|
||
|
//weapon,sp/30cal_bipod
|
||
|
//weapon,sp/30cal_bipod_stand
|
||
|
//weapon,sp/30cal_bipod_crouch
|
||
|
//weapon,sp/30cal_bipod_prone
|
||
|
|
||
|
//intro player animation
|
||
|
xanim,int_oki3_outro2_player
|
||
|
xanim,ch_oki3_outro2_polanski
|
||
|
xanim,ch_oki3_outro2_redshirt1
|
||
|
xanim,ch_oki3_outro2_redshirt2
|
||
|
xanim,ch_oki3_outro2_roeabuck
|
||
|
|
||
|
//polonsky finds the tunnel
|
||
|
xanim,ch_oki3_polonski_trap_in
|
||
|
xanim,ch_oki3_polonski_trap_loop
|
||
|
xanim,ch_oki3_polonski_trap_out
|
||
|
xanim,ch_berlin3b_door_bash
|
||
|
xanim,ch_berlin3b_door_bash_short
|
||
|
|
||
|
//flame stuff
|
||
|
include,flamethrower
|
||
|
xmodel,okinawa_dogtag
|
||
|
xmodel,lights_tinhatlamp_off
|
||
|
|
||
|
//collectible corpse
|
||
|
xanim,ch_oki3_collectible
|
||
|
|
||
|
//after polonsky or roebuck dies at end
|
||
|
xanim,ch_oki3_guardian_angel
|
||
|
|
||
|
rawfile,rumble/wpn_mortar_prime
|
||
|
rawfile,rumble/wpn_mortar_prime_l.rmb
|
||
|
rawfile,rumble/wpn_mortar_prime_h.rmb
|
||
|
rawfile,rumble/oki3_castle_fall
|
||
|
rawfile,rumble/oki3_castle_fall_l.rmb
|
||
|
rawfile,rumble/oki3_castle_fall_h.rmb
|
||
|
|
||
|
//polonsky death
|
||
|
xanim,ch_oki3_outro_polanski_dead
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
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|
||
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|
||
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|
||
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|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
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|
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|
|
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|
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