cod5-sdk/raw/ui/scriptmenus/special_features.menu.bak

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2008-11-20 00:00:00 +00:00
#include "ui/menudef.h"
#define COLOR_LOCKED 0.5 0.5 0.5 0.5
#define COLOR_UNLOCKED 0.2 1.0 0.2 0.75
#define CHOICE_X_START 0
#define CHOICE_Y_START 34
#define CHOICE_GROUP "special_features"
#include "ui_mp/menustyle.inc"
#undef CHOICE_SIZE_X
#undef CHOICE_SIZE_Y
#define CHOICE_SIZE_X 267
#define CHOICE_SIZE_Y 22
#undef CHOICE_DVAR_OFFSET_X
#define CHOICE_DVAR_OFFSET_X (CHOICE_SIZE_X+24)
#undef CHOICE_DVAR_TEXTALIGN
#define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
#include "ui/choices_setup_common.menu"
#define LOCAL_ACTION_CHAPLIN exec "set sf_use_bw 0; set sf_use_invert 0; set sf_use_contrast 0; set sf_use_slowmo 0";
#define LOCAL_ACTION_CHAPLIN_DISABLE exec "set sf_use_chaplin 0";
// hacked
#ifdef PC
#define CHOICE_SF_TOGGLE_BUTTON( itemIndex, textArg, hintArg, hintArg2, costVal, toggleDvarArg, extraExec, mapArg ) \
CHOICE_DBUTTON_VIS( itemIndex, textArg, when( ( dvarInt(cheat_points)<int(costVal) || dvarString(mapname)== mapArg ) && dvarInt(mis_01)>=20 ); ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, "", ;, exec "set ui_hint_text "hintArg;, CLEARUIHINT, when( dvarInt(cheat_points)<int(costVal) && dvarInt(mis_01)>=20 ); ) \
CHOICE_DVARFLOATLIST_FOCUS_VIS( itemIndex, textArg, toggleDvarArg, { "@MENU_ENABLED" 1 "@MENU_DISABLED" 0 }, \
scriptMenuResponse toggleDvarArg; extraExec, exec "set ui_hint_text "hintArg2, CLEARUIHINT, when( dvarInt(cheat_points)>=int(costVal) && dvarInt(mis_01)>=20 && dvarString( mapname ) != mapArg ); )
#else
#define CHOICE_SF_TOGGLE_BUTTON( itemIndex, textArg, hintArg, hintArg2, costVal, toggleDvarArg, extraExec, mapArg ) \
CHOICE_DBUTTON_VIS( itemIndex, textArg, when( ( dvarInt(cheat_points)<int(costVal) || dvarString(mapname)== mapArg ) && dvarInt(mis_01)>=20 ); ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, "", ;, exec "set ui_hint_text "hintArg;, CLEARUIHINT, when( dvarInt(cheat_points)<int(costVal) && dvarInt(mis_01)>=20 ); ) \
CHOICE_DVARFLOATLIST_FOCUS_VIS( itemIndex, textArg, toggleDvarArg, { "@MENU_ENABLED" 1 "@MENU_DISABLED" 0 }, \
execnow "toggle "toggleDvarArg" 1 0"; scriptMenuResponse toggleDvarArg; extraExec, exec "set ui_hint_text "hintArg2, CLEARUIHINT, when( dvarInt(cheat_points)>=int(costVal) && dvarInt(mis_01)>=20 && dvarString( mapname ) != mapArg ); )
#endif
#define CLEARUIHINT exec "set ui_hint_text @NULL_EMPTY"
{
menuDef
{
name menu_special_features
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop ""
blurWorld 4.8
onOpen
{
#ifndef PC
hideMenu "ingameoptions";
#endif
setdvar cg_drawhud "0";
}
onClose
{
setdvar cg_drawhud "1";
}
onESC
{
#ifndef PC
showMenu "ingameoptions";
#else
open options_game;
#endif
close self;
}
#ifndef PC
execkeyint BUTTON_START
{
close self;
exec "updategamerprofile";
}
#endif
// background overlay
itemDef
{
style WINDOW_STYLE_FILLED
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
backcolor 0 0 0 0.75
visible 1
decoration
}
#define SLOMO_EXEC execOnDvarIntValue sf_use_slowmo 1 "unbind button_rstick"; \
execOnDvarIntValue sf_use_slowmo 0 "updategamerprofile";
//#define ARMADA_EXEC exec "map armada";
#ifdef PC
#define BACK_OPEN open options_game;
#else
#define BACK_OPEN open "pausedmenu";
#endif
#include "ui_mp/navcontrols.inc"
CHOICE_MENU_TITLE( "@MENU_CHEATS" )
// no cheats until you finish the game at least once
itemDef {
type ITEM_TYPE_TEXT
rect 14 64 360 40 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
exp text( "@MENU_CHEATS_HOWTO" )
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_DEFAULT
textaligny 16
forecolor COLOR_TITLE
visible when( dvarInt(mis_01) < 20 ); autowrapped decoration
}
CHOICE_SF_TOGGLE_BUTTON( 1, "@MENU_CHEATS_NAME1", "@MENU_CHEATS_UNLOCK1", "@MENU_CHEATS_DESC1", "2", "sf_use_bw", LOCAL_ACTION_CHAPLIN_DISABLE, "ac130" );
CHOICE_SF_TOGGLE_BUTTON( 2, "@MENU_CHEATS_NAME2", "@MENU_CHEATS_UNLOCK2", "@MENU_CHEATS_DESC2", "4", "sf_use_invert", LOCAL_ACTION_CHAPLIN_DISABLE, "ac130" );
CHOICE_SF_TOGGLE_BUTTON( 3, "@MENU_CHEATS_NAME3", "@MENU_CHEATS_UNLOCK3", "@MENU_CHEATS_DESC3", "6", "sf_use_contrast", LOCAL_ACTION_CHAPLIN_DISABLE, "ac130" );
CHOICE_SF_TOGGLE_BUTTON( 4, "@MENU_CHEATS_NAME4", "@MENU_CHEATS_UNLOCK4", "@MENU_CHEATS_DESC4", "8", "sf_use_chaplin", LOCAL_ACTION_CHAPLIN, "ac130" );
CHOICE_SF_TOGGLE_BUTTON( 5, "@MENU_CHEATS_NAME5", "@MENU_CHEATS_UNLOCK5", "@MENU_CHEATS_DESC5", "10", "sf_use_clustergrenade", ;, "" );
CHOICE_SF_TOGGLE_BUTTON( 6, "@MENU_CHEATS_NAME6", "@MENU_CHEATS_UNLOCK6", "@MENU_CHEATS_DESC6", "15", "sf_use_tire_explosion", ;, "" );
CHOICE_SF_TOGGLE_BUTTON( 7, "@MENU_CHEATS_NAME7", "@MENU_CHEATS_UNLOCK7", "@MENU_CHEATS_DESC7", "20", "sf_use_slowmo", LOCAL_ACTION_CHAPLIN_DISABLE, "" );
CHOICE_SF_TOGGLE_BUTTON( 8, "@MENU_CHEATS_NAME8", "@MENU_CHEATS_UNLOCK8", "@MENU_CHEATS_DESC8", "30", "sf_use_ignoreammo", ;, "" );
itemDef {
style WINDOW_STYLE_SHADER
rect 2 246 10 10 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
background "ui_arrow_right"
forecolor 1 1 1 0.5
visible when( dvarInt(mis_01) >= 20 ); decoration
}
itemDef {
type ITEM_TYPE_TEXT
rect 14 244 360 40 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
exp text( dvarString( ui_hint_text ) )
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL
textaligny 16
forecolor 1 1 1 0.5
visible when( dvarInt(mis_01) >= 20 ); decoration
}
itemDef {
style WINDOW_STYLE_SHADER
rect 2 266 10 10 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
background "ui_arrow_right"
forecolor 1 1 1 0.5
visible 1 decoration
}
itemDef {
type ITEM_TYPE_TEXT
rect 14 264 360 40 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
exp text( locString( "@MENU_CHEAT_POINTS_LEVEL", dvarInt( ui_level_player_cheatpoints ), dvarInt( ui_level_cheatpoints ) ) )
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL
textaligny 16
forecolor 1 1 1 0.5
visible 1 decoration
}
itemDef {
style WINDOW_STYLE_SHADER
rect 2 286 10 10 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
background "ui_arrow_right"
forecolor 1 1 1 0.5
visible 1 decoration
}
itemDef {
type ITEM_TYPE_TEXT
rect 14 284 360 40 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
exp text( locString( "@MENU_CHEAT_POINTS", dvarInt( cheat_points ) ) )
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL
textaligny 16
forecolor 1 1 1 0.5
visible 1 decoration
}
#ifdef XENON
itemDef {
style WINDOW_STYLE_SHADER
rect 2 306 10 10 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
background "ui_arrow_right"
forecolor COLOR_TITLE
visible when( dvarInt(mis_01) >= 20 && dvarstring( xenonGame ) == "true" ); decoration
}
itemDef {
type ITEM_TYPE_TEXT
rect 14 304 360 40 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
exp text( "@MENU_CHEATS_WARNING" )
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL
textaligny 16
forecolor COLOR_TITLE
visible when( dvarInt(mis_01) >= 20 && dvarstring( xenonGame ) == "true" ); decoration
}
#endif
}
}