cod5-sdk/raw/ui/options_move_pc.menu

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2008-11-20 00:00:00 +00:00
#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define OPTIONS_STYLE 1
#define CHOICE_SEP_1 25
#define CHOICE_SEP_2 32
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
{
menuDef
{
name "options_move"
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop ""
onOpen
{
close options_look;
close options_shoot;
close options_invehicle;
close options_misc;
close options_graphics;
close options_sound;
close options_game;
close options_view;
close options_defaults;
close options_driverinfo;
close options_credits;
close options_multi;
close options_graphics_defaults;
close options_graphics_texture;
close options_control_defaults;
close options_coop;
setLocalVarBool ui_hideBack 1;
}
onClose
{
setLocalVarBool ui_hideBack 0;
}
onESC
{
close self;
}
#include "ui_mp/leftside_controls.inc"
CHOICE_SECTION_TITLE( 21, "@MENU_MOVE_CAP" )
CHOICE_BIND( 22, "@MENU_FORWARD", "+forward", ; )
CHOICE_BIND( 23, "@MENU_BACKPEDAL", "+back", ; )
CHOICE_BIND( 24, "@MENU_MOVE_LEFT", "+moveleft", ; )
CHOICE_BIND( 25, "@MENU_MOVE_RIGHT", "+moveright", ; )
CHOICE_SEPARATOR( CHOICE_SEP_1 )
CHOICE_BIND( 26, "@MENU_STANDJUMP", "+gostand", ; )
CHOICE_BIND( 27, "@MENU_GO_TO_CROUCH", "gocrouch", ; )
CHOICE_BIND( 28, "@MENU_GO_TO_PRONE", "goprone", ; )
//CHOICE_BIND( 30, "@MENU_JUMP_STANCE_UP", "+moveup", ; )
//CHOICE_BIND( 31, "@MENU_STANCE_DOWN", "lowerstance", ; )
//CHOICE_BIND( 32, "@MENU_STANCE_UP", "raisestance", ; )
CHOICE_BIND( 29, "@MENU_TOGGLE_CROUCH", "togglecrouch", ; )
CHOICE_BIND( 30, "@MENU_TOGGLE_PRONE", "toggleprone", ; )
CHOICE_BIND( 31, "@MENU_CROUCH", "+movedown", ; )
CHOICE_BIND( 32, "@MENU_PRONE", "+prone", ; )
CHOICE_SEPARATOR( CHOICE_SEP_2 )
CHOICE_BIND( 33, "@PLATFORM_CHANGE_STANCE", "+stance", ; )
CHOICE_BIND( 34, "@MENU_STRAFE", "+strafe", ; )
//CHOICE_BIND( 35, "@MENU_SPRINT", "+sprint", ; )
//CHOICE_BACK( "@MENU_BACK", close self )
CHOICE_KEYBINDHELP
}
}