cod5-sdk/raw/techniques/sky_noncubemap_transition_nc_dtex.tech

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2008-11-20 00:00:00 +00:00
{
stateMap "skybox";
vertexShader 1.1 "sky_noncubemap_transition_nc_dtex.hlsl"
{
uvScroll = material.uvScroll;
}
pixelShader 2.0 "sky_noncubemap_transition_nc.hlsl"
{
colorMapSampler = material.colorMap;
colorMapSampler2 = material.colorMap01;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}