cod5-sdk/raw/techniques/lp_i_omni_b0c0d0_dtex_sm3_eyeball1.tech

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2008-11-20 00:00:00 +00:00
{
stateMap "premulalpha";
vertexShader 3.0 "lp_i_omni_tc0_dtex_sm3_eyeball1.hlsl"
{
}
pixelShader 3.0 "lp_i_omni_b0c0d0_sm3_eyeball1.hlsl"
{
colorMapSampler = material.colorMap;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
eyeballGlossScale = material.eyeballGlossScale;
eyeballEyeScale = material.eyeballEyeScale;
eyeballEyeCenter = material.eyeballEyeCenter;
eyeballGlossMap_Sampler = material.eyeballGlossMap;
eyeballSphereMap_Sampler = material.eyeballSphereMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[3] = code.texcoord[1];
}