2008-11-20 00:00:00 +00:00
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name,mature,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,randomize_type,pitch_min,pitch_max,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Footsteps,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Run 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_run_plr_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_carpet,,,SFX/Character/Footsteps/snow_run_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp ,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_cloth,,,SFX/Character/Footsteps/snow_run_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_flesh,,,null.wav,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_glass,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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#step_run_plr_ice,,,SFX/Character/Footsteps/snow_run_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.7,0.85,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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#step_run_plr_snow,,,SFX/Character/Footsteps/snow_run_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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2009-07-17 00:00:00 +00:00
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step_run_plr_water,,,SFX/Character/Footsteps/water_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,!nazi_zombie_sumpf,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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2008-11-20 00:00:00 +00:00
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step_run_plr_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.1,0.2,50,750,,,,,character,,,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_run_plr_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,,,,,,0.85,1.05,2d,,,,0.85,all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_run_plr_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.1,0.2,50,750,,,,,character,,,,,,,,0.85,1.05,2d,,,,0.85,all_mp,,,gear_run_player,,,,,,,,,,,,,,,80,80,0.25,1
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# Run 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_run_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.3,0.5,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_bark,,,SFX/Character/Footsteps/wood_run_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.32,0.38,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_carpet,,,SFX/Character/Footsteps/snow_run_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_cloth,,,SFX/Character/Footsteps/snow_run_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.3,0.5,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_flesh,,,null.wav,,0.26,0.31,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.15,0.38,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_glass,,,SFX/Character/Footsteps/grass_walk_##,,0.15,0.38,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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#step_run_ice,,,SFX/Character/Footsteps/snow_run_##,,0.19,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.7,0.85,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.3,0.4,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.32,0.38,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.11,0.24,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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#step_run_snow,,,SFX/Character/Footsteps/snow_run_##,,0.3,0.5,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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2009-07-17 00:00:00 +00:00
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step_run_water,,,SFX/Character/Footsteps/water_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,!nazi_zombie_sumpf all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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2008-11-20 00:00:00 +00:00
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step_run_wood,,,SFX/Character/Footsteps/wood_run_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.4,0.6,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.35,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.35,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.35,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_run_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.32,50,500,10,reject,,,character,,curve1,,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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# Run 3rd Person MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_run_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_bark,,,SFX/Character/Footsteps/wood_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_flesh,,,null.wav,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_glass,,,SFX/Character/Footsteps/grass_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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#step_run_ice,,,SFX/Character/Footsteps/snow_run_##,,0.19,0.32,50,500,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.7,0.85,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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#step_run_snow,,,SFX/Character/Footsteps/snow_run_##,,0.3,0.5,50,500,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_water,,,SFX/Character/Footsteps/water_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_wood,,,SFX/Character/Footsteps/wood_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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step_run_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,gear_run,,,,,,,,,,,,,,,5,70,0.4,1
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# Walk 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_walk_plr_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_carpet,,,SFX/Character/Footsteps/snow_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_cloth,,,SFX/Character/Footsteps/snow_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_flesh,,,null.wav,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_glass,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#step_walk_plr_ice,,,SFX/Character/Footsteps/snow_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.7,0.85,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#step_walk_plr_snow,,,SFX/Character/Footsteps/snow_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_walk_plr_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,,,,,,0.85,1.05,2d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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step_walk_plr_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.15,50,1000,,,,,character,,curve1,,,,,,0.85,1.05,2d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Walk 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_walk_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_carpet,,,SFX/Character/Footsteps/snow_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_cloth,,,SFX/Character/Footsteps/snow_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_flesh,,,null.wav,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_glass,,,SFX/Character/Footsteps/grass_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#step_walk_ice,,,SFX/Character/Footsteps/snow_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.7,0.85,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#step_walk_snow,,,SFX/Character/Footsteps/snow_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_water,,,SFX/Character/Footsteps/water_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_walk_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Walk 3rd Person MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_walk_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_flesh,,,null.wav,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_glass,,,SFX/Character/Footsteps/grass_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#step_walk_ice,,,SFX/Character/Footsteps/snow_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.7,0.85,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#step_walk_snow,,,SFX/Character/Footsteps/snow_walk_##,,0.15,0.25,50,500,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_sp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_water,,,SFX/Character/Footsteps/water_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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step_walk_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,0.85,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Prone 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_prone_plr_default,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_bark,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_brick,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_carpet,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_cloth,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_concrete,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_dirt,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_flesh,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_foliage,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_glass,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_grass,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_gravel,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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#step_prone_plr_ice,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_metal,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_mud,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,prone_mud_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_paper,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_plaster,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_rock,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_sand,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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#step_prone_plr_snow,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_water,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,prone_mud_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_wood,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_asphault,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_asphalt,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_ceramic,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_plastic,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_rubber,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_cushion,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_fruit,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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step_prone_plr_paintedmetal,,,SFX\Character\Foley\prone\cloth_##,,0.2,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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,,,,,,,,,,reject,,,,,,,,,,,0.95,1.04,,,,,,,,,,,,,,,,,,,,,,,,,,,
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prone_mud_plr,,,SFX\Character\Foley\prone\mud_##,,0.1,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,gear_player_prone,,200,,,,,,,,,,,,,80,80,0.25,1
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body_scoot_plr,,,SFX\Character\Foley\prone\scooch_##,,0.1,0.3,60,120,1,reject,,,character,,curve2,0.5,,,,,0.95,1.04,2d,,,,,all_mp all_sp,,,gear_player_prone,,200,,,,,,,,,,,,,80,80,0.25,1
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gear_player_prone,,,SFX\Character\Foley\gear\player_##,,0.1,0.2,50,500,1,reject,,,character,,,,,,,,0.95,1.04,2d,,,,,all_mp all_sp audio_test_tuey,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Prone 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_prone_default,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_bark,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_brick,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_carpet,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_cloth,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_concrete,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_dirt,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_flesh,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_foliage,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_glass,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_grass,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_gravel,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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#step_prone_ice,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_metal,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_mud,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,prone_water,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_paper,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_plaster,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_rock,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_sand,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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#step_prone_snow,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_water,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,prone_water,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_wood,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_asphault,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_asphalt,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_ceramic,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_plastic,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_rubber,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_cushion,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_fruit,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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step_prone_paintedmetal,,,SFX\Character\Foley\prone\cloth_##,,0.28,0.5,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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,,,,,,,,,,,,,,,,,,,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,
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prone_water,,,SFX\Character\Foley\prone\mud_##,,0.1,0.3,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,gear,,200,,,,,,,,,,,,,5,70,0.4,1
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body_scoot,,,SFX\Character\Foley\prone\scooch_##,,0.1,0.3,60,120,2,,,,character,,curve2,0.5,250,,curve3,,0.9,1,3d,,,,,all_mp all_sp audio_test_tuey,,,gear,,200,,,,,,,,,,,,,5,70,0.4,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Sprint 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_sprint_plr_default,,,SFX/Character/Footsteps/dirt_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_bark,,,SFX/Character/Footsteps/wood_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_brick,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_carpet,,,SFX/Character/Footsteps/snow_sprt_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_cloth,,,SFX/Character/Footsteps/snow_sprt_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_concrete,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_dirt,,,SFX/Character/Footsteps/dirt_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_flesh,,,null.wav,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_foliage,,,SFX/Character/Footsteps/grass_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_glass,,,SFX/Character/Footsteps/grass_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_grass,,,SFX/Character/Footsteps/grass_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_gravel,,,SFX/Character/Footsteps/gravel_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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#step_sprint_plr_ice,,,SFX/Character/Footsteps/snow_sprt_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_metal,,,SFX/Character/Footsteps/metal_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.7,0.85,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_paper,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_plaster,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_rock,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_sand,,,SFX/Character/Footsteps/dirt_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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#step_sprint_plr_snow,,,SFX/Character/Footsteps/snow_sprt_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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2009-07-17 00:00:00 +00:00
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step_sprint_plr_water,,,SFX/Character/Footsteps/water_walk_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,!nazi_zombie_sumpf,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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2008-11-20 00:00:00 +00:00
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step_sprint_plr_wood,,,SFX/Character/Footsteps/wood_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_asphault,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_asphalt,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_ceramic,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_plastic,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_rubber,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_cushion,,,SFX/Character/Footsteps/dirt_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_fruit,,,SFX/Character/Footsteps/dirt_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_paintedmetal,,,SFX/Character/Footsteps/dirt_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,0.7,,,,,0.85,1.05,2d,,,,,all_sp all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_sprint_plr_carpet,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,,,,,,0.85,1.05,2d,,,,,all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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step_sprint_plr_cloth,,,SFX/Character/Footsteps/conc_run_##,,0.25,0.35,50,1000,,,,,character,,curve1,,,,,,0.85,1.05,2d,,,,,all_mp,,,gear_sprint_player,,,,,,,,,,,,,,,80,80,0.25,1
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# Sprint 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_sprint_default,,,SFX/Character/Footsteps/dirt_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_bark,,,SFX/Character/Footsteps/wood_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_brick,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_carpet,,,SFX/Character/Footsteps/snow_sprt_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_cloth,,,SFX/Character/Footsteps/snow_sprt_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_concrete,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_dirt,,,SFX/Character/Footsteps/dirt_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_flesh,,,null.wav,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_foliage,,,SFX/Character/Footsteps/grass_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_glass,,,SFX/Character/Footsteps/grass_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_grass,,,SFX/Character/Footsteps/grass_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_gravel,,,SFX/Character/Footsteps/gravel_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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#step_sprint_ice,,,SFX/Character/Footsteps/snow_sprt_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_metal,,,SFX/Character/Footsteps/metal_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.7,0.85,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_paper,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_plaster,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_rock,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_sand,,,SFX/Character/Footsteps/dirt_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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#step_sprint_snow,,,SFX/Character/Footsteps/snow_sprt_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_water,,,SFX/Character/Footsteps/water_walk_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_wood,,,SFX/Character/Footsteps/wood_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_asphault,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_asphalt,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_ceramic,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_plastic,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_rubber,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_cushion,,,SFX/Character/Footsteps/dirt_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_fruit,,,SFX/Character/Footsteps/dirt_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_paintedmetal,,,SFX/Character/Footsteps/dirt_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.7,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_sprint_carpet,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_cloth,,,SFX/Character/Footsteps/conc_run_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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# Sprint 3rd Person MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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step_sprint_default,,,SFX/Character/Footsteps/dirt_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_bark,,,SFX/Character/Footsteps/wood_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_brick,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_concrete,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_dirt,,,SFX/Character/Footsteps/dirt_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_flesh,,,null.wav,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_foliage,,,SFX/Character/Footsteps/grass_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_glass,,,SFX/Character/Footsteps/grass_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_grass,,,SFX/Character/Footsteps/grass_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_gravel,,,SFX/Character/Footsteps/gravel_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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#step_sprint_ice,,,SFX/Character/Footsteps/snow_sprt_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_metal,,,SFX/Character/Footsteps/metal_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.7,0.85,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_paper,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_plaster,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_rock,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_sand,,,SFX/Character/Footsteps/dirt_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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#step_sprint_snow,,,SFX/Character/Footsteps/snow_sprt_##,,0.2,0.3,10,850,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_sp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_water,,,SFX/Character/Footsteps/water_walk_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_wood,,,SFX/Character/Footsteps/wood_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_asphault,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_asphalt,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_ceramic,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_plastic,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_rubber,,,SFX/Character/Footsteps/conc_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_cushion,,,SFX/Character/Footsteps/dirt_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_fruit,,,SFX/Character/Footsteps/dirt_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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step_sprint_paintedmetal,,,SFX/Character/Footsteps/dirt_run_##,,0.5,0.7,500,1000,10,reject,,,character,,curve1,0.5,,,,,0.85,1.05,3d,,,,,all_mp,,,gear_sprint,,,,,,,,,,,,,,,5,70,0.4,1
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# Foot scrape 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Step_scrape_plr_bark,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_brick,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_carpet,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_cloth,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_concrete,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_dirt,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_flesh,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_foliage,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_glass,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_gravel,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_ice,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_metal,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_mud,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_paper,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_plaster,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_rock,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_sand,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_snow,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_water,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_wood,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_grass,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_asphault,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_asphalt,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_cushion,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_fruit,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_paintedmetal,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_ceramic,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_plastic,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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Step_scrape_plr_rubber,,,null.wav,,0.1,0.2,60,120,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Foot scrape 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Step_scrape_bark,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_brick,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_carpet,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_cloth,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_concrete,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_dirt,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_flesh,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_foliage,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_glass,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_gravel,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_ice,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_metal,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_mud,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_paper,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_plaster,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_rock,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_sand,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_snow,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_water,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_wood,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_grass,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_asphault,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_asphalt,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_cushion,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_fruit,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_ceramic,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_plastic,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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Step_scrape_rubber,,,null.wav,,0.15,0.25,60,120,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Misc Step,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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misc_step1,,,SFX/Character/Footsteps/dirt_run_##,,0.18,0.28,50,1000,10,reject,,,character,,,0.5,,,,,0.85,1.05,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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misc_step2,,,SFX/Character/Footsteps/dirt_run_##,,0.18,0.28,50,1000,10,reject,,,character,,,0.5,,,,,0.85,1.05,3d,,,,0.85,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Jump Land Person 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Land_plr_default,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_bark,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_brick,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_carpet,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_cloth,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_concrete,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_dirt,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_flesh,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_foliage,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_glass,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_grass,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_gravel,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_ice,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_metal,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_mud,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_paper,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_plaster,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_rock,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_sand,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_snow,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_water,,,sfx/character/footsteps/water_land_plr_##,,0.75,0.85,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_wood,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_asphault,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_asphalt,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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land_plr_ceramic,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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land_plr_plastic,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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land_plr_rubber,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_Damage,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_dirt_big,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_cushion,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_fruit,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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Land_plr_paintedmetal,,,null.wav,,0.35,0.45,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,0.85,all_sp all_mp,,,gear_land_player,,,,,,,,,,,,,,,80,80,0.25,1
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# Jump Land Person 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Land_default,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_bark,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_brick,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_carpet,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_cloth,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_concrete,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_dirt,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_flesh,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_foliage,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_glass,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_grass,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_gravel,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_ice,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_metal,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_mud,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_paper,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_plaster,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_rock,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_sand,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_snow,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_water,,,sfx/character/footsteps/water_land_##,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_wood,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_asphault,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_asphalt,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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land_ceramic,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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land_plastic,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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land_rubber,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_Damage,,,null.wav,1,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_dirt_big,,,null.wav,1,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_cushion,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_fruit,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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Land_paintedmetal,,,null.wav,,0.35,0.45,80,500,10,reject,,,character,,,,,,,,0.9,0.9,3d,,,,0.85,all_sp all_mp,,,gear_land,,,,,,,,,,,,,,,5,70,0.4,1
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# Gear Rattle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Gear Rattle 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gear_rattle_plr_land,,,null.wav,1,0.25,0.35,120,1200,,,,,character,,,0.7,,,,,0.9,1,2d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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gear_rattle_plr_run,,,null.wav,1,0.2,0.2,120,1200,,,,,character,,,0.7,,,,,0.95,1,2d,,0.5,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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gear_rattle_plr_walk,,,null.wav,1,0.2,0.2,120,1200,,,,,character,,,0.7,,,,,0.95,1,2d,,0.5,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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gear_rattle_plr_sprint,,,null.wav,1,0.2,0.2,120,1200,,,,,character,,,0.7,,,,,0.95,1,2d,,0.5,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Gear Rattle 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gear_rattle_land,,,null.wav,1,0.25,0.5,36,350,10,reject,,,character,,,0.7,,,,,0.9,1,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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gear_rattle_run,,,null.wav,1,0.15,0.25,36,350,10,reject,,,character,,,0.7,,,,,0.95,1,3d,,0.5,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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gear_rattle_walk,,,null.wav,1,0.1,0.25,36,350,10,reject,,,character,,,0.7,,,,,0.95,1,3d,,0.5,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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gear_rattle_sprint,,,null.wav,1,0.25,0.35,36,350,10,reject,,,character,,,0.7,,,,,0.95,1,3d,,0.5,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Bodyfall,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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bodyfall_dirt_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_dirt_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_grass_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_grass_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_stone_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_stone_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_carpet_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_carpet_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_metal_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_metal_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_mud_large,,,null.wav,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_mud_small,,,null.wav,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_wood_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_wood_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_bark_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_bark_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_brick_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_brick_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_cloth_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_cloth_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_flesh_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_flesh_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_foliage_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_foliage_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_glass_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_glass_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_concrete_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_concrete_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_gravel_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_gravel_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_ice_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_ice_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.53,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_paper_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.53,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_paper_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_plaster_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.5,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_plaster_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_rock_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_rock_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_sand_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.4,0.57,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_sand_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.3,0.37,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_snow_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_snow_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_water_large,,,null.wav,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_water_small,,,null.wav,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_asphault_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_asphault_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,2,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_asphalt_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_asphalt_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_ceramic_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_ceramic_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,1,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_plastic_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_plastic_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_rubber_large,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.33,0.43,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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bodyfall_rubber_small,,,SFX\Character\Foley\BodyFalls\BodyFall_##,,0.5,0.67,10,700,,,,,character,,,0.5,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Item Pickup,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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health_pickup_small,,,null.wav,,0.45,0.53,60,120,,,,,character,,,,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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health_pickup_medium,,,null.wav,,0.45,0.53,60,120,,,,,character,,,,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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health_pickup_large,,,null.wav,,0.45,0.53,60,120,,,,,character,,,,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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grenade_pickup,,,null.wav,,0.58,0.71,60,120,,,,,character,,,,,,,,0.9,0.9,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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intelligence_pickup,,,null.wav,,0.67,0.67,60,120,,,,,character,,,,,,,,0.9,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_pickup_plr,,,sfx/weapon/pickups/wp_pickup_st_00.wav,1,0.7,0.7,,,,,,,full_vol,,,0.5,,,,,,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,,,,,,,,,,,25,100,0.25,1
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weap_pickup_plr,,,sfx/weapon/pickups/wp_pickup_st_01.wav,2,0.7,0.7,,,,,,,full_vol,,,0.5,,,,,,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,,,,,,,,,,,25,100,0.25,1
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weap_pickup_plr,,,sfx/weapon/pickups/wp_pickup_st_02.wav,3,0.7,0.7,,,,,,,full_vol,,,0.5,,,,,,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,,,,,,,,,,,25,100,0.25,1
|
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|
weap_pickup,,,sfx/weapon/pickups/wp_pickup_m_00.wav,1,0.5,0.5,50,1000,,,,,character,,,0.5,,,,,0.95,1.05,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
|
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|
weap_pickup,,,sfx/weapon/pickups/wp_pickup_m_01.wav,2,0.5,0.5,50,1000,,,,,character,,,0.5,,,,,0.95,1.05,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
|
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|
weap_pickup,,,sfx/weapon/pickups/wp_pickup_m_02.wav,3,0.5,0.5,50,1000,,,,,character,,,0.5,,,,,0.95,1.05,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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|
gren_pickup_plr,,,sfx/weapon/pickups/grenade_pu_plr.wav,,0.85,0.85,,,,,,,character,,,0.5,,,,,,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,,,,,,,,,,,25,100,0.25,1
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gren_pickup,,,sfx/weapon/pickups/grenade_pu.wav,,0.7,0.7,50,1000,,,,,character,,,0.5,,,,,0.95,1.05,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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ammo_pickup_plr,,,sfx/weapon/pickups/ammo_pickup_st_00.wav,1,0.4,0.4,,,,,,,full_vol,,,0.5,,,,,,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,,,,,,,,,,,25,100,0.25,1
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ammo_pickup_plr,,,sfx/weapon/pickups/ammo_pickup_st_01.wav,2,0.4,0.4,,,,,,,full_vol,,,0.5,,,,,,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,,,,,,,,,,,25,100,0.25,1
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ammo_pickup,,,sfx/weapon/pickups/ammo_pickup_m_00.wav,1,0.5,0.5,50,1000,,,,,character,,,0.5,,,,,0.95,1.05,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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ammo_pickup,,,sfx/weapon/pickups/ammo_pickup_m_01.wav,2,0.5,0.5,50,1000,,,,,character,,,0.5,,,,,0.95,1.05,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Q-Step,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Q-Step Run 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_run_plr_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_flesh,,,null.wav,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_glass,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_run_plr_ice,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.7,0.85,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_run_plr_snow,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_run_plr_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Q-Step Run 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_run_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_flesh,,,null.wav,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_glass,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_run_ice,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.7,0.85,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_run_snow,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_run_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Q-Step Walk 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_walk_plr_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_carpet,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_cloth,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_flesh,,,null.wav,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_glass,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_walk_plr_ice,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.7,0.85,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_walk_plr_snow,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_walk_plr_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Q-Step Walk 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_walk_default,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_bark,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_brick,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_carpet,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_cloth,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_concrete,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_dirt,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_flesh,,,null.wav,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_foliage,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_glass,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_grass,,,SFX/Character/Footsteps/grass_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_gravel,,,SFX/Character/Footsteps/gravel_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_walk_ice,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_metal,,,SFX/Character/Footsteps/metal_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.7,0.85,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_paper,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_plaster,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_rock,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_sand,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_walk_snow,,,SFX/Character/Footsteps/snow_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_wood,,,SFX/Character/Footsteps/wood_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_asphault,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_asphalt,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_ceramic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_plastic,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_rubber,,,SFX/Character/Footsteps/conc_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_cushion,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_fruit,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_walk_paintedmetal,,,SFX/Character/Footsteps/dirt_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Q-Step Prone 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_prone_plr_default,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_bark,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_brick,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_carpet,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_cloth,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_concrete,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_dirt,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_flesh,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_foliage,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_glass,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_grass,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_gravel,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_prone_plr_ice,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_metal,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_mud,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_paper,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_plaster,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_rock,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_sand,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_prone_plr_snow,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_water,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_wood,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_asphault,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_asphalt,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_ceramic,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_plastic,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_rubber,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_cushion,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_fruit,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_prone_plr_paintedmetal,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,,,,,0.8,1.1,2d,,,,,all_mp all_sp,,,body_scoot_plr,,,,,,,,,,,,,,,80,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Q-Step Prone 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_prone_default,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_bark,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_brick,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_carpet,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_cloth,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_concrete,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_dirt,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_flesh,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_foliage,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_glass,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_grass,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_gravel,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_prone_ice,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_metal,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_mud,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_paper,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_plaster,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_rock,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_sand,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_prone_snow,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_water,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_wood,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_asphault,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_asphalt,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_ceramic,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_plastic,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_rubber,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_cushion,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_fruit,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_prone_paintedmetal,,,SFX\Character\Foley\prone\cloth_##,1,0.05,0.05,60,120,,,,,character,,curve2,,250,,curve3,,0.9,0.9,3d,,,,,all_mp all_sp audio_test_tuey,,,body_scoot,,,,,,,,,,,,,,,5,70,0.4,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Q-Step Jump Land 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qLand_plr_default,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_bark,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_brick,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_carpet,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_cloth,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_concrete,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_dirt,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_flesh,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_foliage,,,null.wav,,0.7,0.7,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_glass,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_grass,,,null.wav,,0.7,0.7,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_gravel,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_ice,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_metal,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_mud,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_paper,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_plaster,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_rock,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_sand,,,null.wav,,0.5,0.5,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_snow,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_water,,,null.wav,,0.7,0.7,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_wood,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_asphault,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_asphalt,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qland_plr_ceramic,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qland_plr_plastic,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qland_plr_rubber,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_Damage,,,null.wav,1,0.9,0.9,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_dirt_big,,,null.wav,1,0.9,0.9,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_cushion,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_fruit,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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qLand_plr_paintedmetal,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,2d,,,,,all_mp,,,qgear_rattle_plr_land,,,,,,,,,,,,,,,80,80,0.25,1
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# Q-Step Jump Land 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qLand_default,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_bark,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_brick,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_carpet,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_cloth,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_concrete,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_dirt,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_flesh,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_foliage,,,null.wav,,0.7,0.7,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_glass,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_grass,,,null.wav,,0.7,0.7,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_gravel,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_ice,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_metal,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_mud,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_paper,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_plaster,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_rock,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_sand,,,null.wav,,0.5,0.5,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_snow,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_water,,,null.wav,,0.7,0.7,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_wood,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_asphault,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_asphalt,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qland_ceramic,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qland_plastic,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qland_rubber,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_Damage,,,null.wav,1,0.9,0.9,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_dirt_big,,,null.wav,1,0.9,0.9,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_cushion,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_fruit,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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qLand_paintedmetal,,,null.wav,,0.6,0.6,80,1000,,,,,character,,,,,,,,0.9,0.9,3d,,,,,all_mp,,,qgear_rattle_land,,,,,,,,,,,,,,,5,70,0.4,1
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# Q-Step Sprint 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_sprint_plr_default,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_bark,,,SFX/Character/Footsteps/wood_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_brick,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_carpet,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_cloth,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_concrete,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_dirt,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_flesh,,,null.wav,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_foliage,,,SFX/Character/Footsteps/grass_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_glass,,,SFX/Character/Footsteps/grass_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_grass,,,SFX/Character/Footsteps/grass_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_gravel,,,SFX/Character/Footsteps/gravel_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_sprint_plr_ice,,,SFX/Character/Footsteps/snow_sprt_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_metal,,,SFX/Character/Footsteps/metal_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.7,0.85,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_paper,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_plaster,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_rock,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_sand,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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#qstep_sprint_plr_snow,,,SFX/Character/Footsteps/snow_sprt_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_wood,,,SFX/Character/Footsteps/wood_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_asphault,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_asphalt,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_ceramic,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_plastic,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_rubber,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_cushion,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_fruit,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qstep_sprint_plr_paintedmetal,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,,,,,character,,curve2,,,,,,0.85,1.05,2d,,,,,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Q-Step Sprint 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qstep_sprint_default,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_bark,,,SFX/Character/Footsteps/wood_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_brick,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_carpet,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_cloth,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_concrete,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_dirt,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_flesh,,,null.wav,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_foliage,,,SFX/Character/Footsteps/grass_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_glass,,,SFX/Character/Footsteps/grass_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_grass,,,SFX/Character/Footsteps/grass_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_gravel,,,SFX/Character/Footsteps/gravel_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_sprint_ice,,,SFX/Character/Footsteps/snow_sprt_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_metal,,,SFX/Character/Footsteps/metal_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.7,0.85,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_mud,,,SFX/Character/Footsteps/mud_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_paper,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_plaster,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_rock,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_sand,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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#qstep_sprint_snow,,,SFX/Character/Footsteps/snow_sprt_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_water,,,SFX/Character/Footsteps/water_walk_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_wood,,,SFX/Character/Footsteps/wood_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_asphault,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_asphalt,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_ceramic,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_plastic,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_rubber,,,SFX/Character/Footsteps/conc_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_cushion,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_fruit,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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qstep_sprint_paintedmetal,,,SFX/Character/Footsteps/dirt_run_##,,0.05,0.05,50,1000,10,reject,,,character,,curve2,,,,,,0.85,1.05,3d,,,,,all_mp,,,,,,,,,,,,,,,,,,5,70,0.4,1
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# Q-Step Gear Rattle 1st Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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qgear_rattle_plr_sprint,,,null.wav,1,0.05,0.05,120,1200,,,,,character,,,,,,,,0.95,1,2d,,0.5,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_plr_land,,,null.wav,1,0.05,0.05,120,1200,,,,,character,,,,,,,,0.9,1,2d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_plr_run,,,null.wav,1,0.05,0.05,120,1200,,,,,character,,,,,,,,0.95,1,2d,,0.5,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_plr_walk,,,null.wav,1,0.05,0.05,120,1200,,,,,character,,,,,,,,0.95,1,2d,,0.5,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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# Q-Step Gear Rattle 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_sprint,,,null.wav,1,0.05,0.05,60,1200,,,,,character,,,,,,,,0.95,1,3d,,0.5,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_land,,,null.wav,1,0.05,0.05,60,1200,,,,,character,,,,,,,,0.9,1,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_run,,,null.wav,1,0.05,0.05,60,1200,,,,,character,,,,,,,,0.95,1,3d,,0.5,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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qgear_rattle_walk,,,null.wav,1,0.05,0.05,60,1200,,,,,character,,,,,,,,0.95,1,3d,,0.5,,0.7,all_mp,,,,,,,,,,,,,,,,,,80,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Body Burn,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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body_burn_1p_start,yes,,SFX\Character\onfire_1p\fire_start_1p.wav,,1,1,,,,,,,full_vol,,,0.7,,,,,0.9,1.05,2d,streamed,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,30,85,0.25,0.75
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body_burn_1p_loop,yes,,SFX\Character\onfire_1p\fireloop_1p.wav,,1,1,,,,,,,full_vol,,,0.7,,,,,0.9,1.05,2d,streamed,,looping,,all_sp all_mp,,,,,,,,,,,,,,,,,,30,85,0.25,0.75
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Body Burn,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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body_burn_sizzle,yes,,SFX/Destruction/Body_Burn/Body_Burn_00.wav,,1,1,5,1200,,,,,character,,,0.7,,,,,0.9,1.05,3d,,,,,all_sp,,pcm,,,,,,,,,,,,,,,,30,85,0.25,0.75
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# Body Burn VO Japanese,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_00.wav,1,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_01.wav,2,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_02.wav,3,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_03.wav,4,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_04.wav,5,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_05.wav,6,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_06.wav,7,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_07.wav,8,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_08.wav,9,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_09.wav,10,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_10.wav,11,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_11.wav,12,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_12.wav,13,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_13.wav,14,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_14.wav,15,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_15.wav,16,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_16.wav,17,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_17.wav,18,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_jpn\onfire_jpn_18.wav,19,1,1,100,2000,2,priority,,,full_vol,,,0.7,,,,,0.95,1.04,3d,streamed,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak,,,,,,,,,,,,,,,,,,90,90,0.25,1
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# Body Burn VO German,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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body_burn,yes,,voiceovers\vfx\onfire\onfire_ger\onfire_ger_00.wav,1,1,1,100,2000,2,priority,,,character,,,0.7,,,,,0.95,1.04,3d,streamed,,,,see1 see2 ber1 ber2 sniper ber3 ber3b,,,,,,,,,,,,,,,,,,40,80,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_ger\onfire_ger_01.wav,2,1,1,100,2000,2,priority,,,character,,,0.7,,,,,0.95,1.04,3d,streamed,,,,see1 see2 ber1 ber2 sniper ber3 ber3b,,,,,,,,,,,,,,,,,,40,80,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_ger\onfire_ger_02.wav,3,1,1,100,2000,2,priority,,,character,,,0.7,,,,,0.95,1.04,3d,streamed,,,,see1 see2 ber1 ber2 sniper ber3 ber3b,,,,,,,,,,,,,,,,,,40,80,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_ger\onfire_ger_03.wav,4,1,1,100,2000,2,priority,,,character,,,0.7,,,,,0.95,1.04,3d,streamed,,,,see1 see2 ber1 ber2 sniper ber3 ber3b,,,,,,,,,,,,,,,,,,40,80,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_ger\onfire_ger_04.wav,5,1,1,100,2000,2,priority,,,character,,,0.7,,,,,0.95,1.04,3d,streamed,,,,see1 see2 ber1 ber2 sniper ber3 ber3b,,,,,,,,,,,,,,,,,,40,80,0.25,1
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body_burn,yes,,voiceovers\vfx\onfire\onfire_ger\onfire_ger_05.wav,6,1,1,100,2000,2,priority,,,character,,,0.7,,,,,0.95,1.04,3d,streamed,,,,see1 see2 ber1 ber2 sniper ber3 ber3b,,,,,,,,,,,,,,,,,,40,80,0.25,1
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body_burn_novo,yes,,SFX/Destruction/Body_Burn/Body_Burn_00.wav,,1,1,5,1200,,,,,character,,,0.7,,,,,0.9,1.05,3d,,,,,all_sp,,,,,,,,,,,,,,,,,,30,85,0.25,0.75
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# 3p gear rattle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gear_rattle_enemy,,,SFX/Character/Foley/3p_gear_rattle_##,,0.4,0.7,5,400,10,reject,,,character,,,0.7,500,,,,0.9,1.1,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,30,85,0.25,0.75
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gear_rattle_enemy_large,,,SFX/Character/Foley/3p_gear_rattle_##,,0.7,1,5,400,10,reject,,,character,,curve4,0.7,800,,curve4,,0.9,1.1,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,30,85,0.25,0.75
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Melee,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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melee_swing_plr,,,SFX/Character/Foley/melee/melee_swing_##,,0.8,1,50,500,,,,,character,,,0.7,1000,,,,0.6,1.1,2d,,,,,all_sp all_mp,,,melee_swing_gear_plr,,,wpn_all,,,,,,0,,,,,,80,80,0.25,1
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melee_swing_small_plr,,,SFX/Character/Foley/melee/melee_swing_sm_##,,0.7,0.9,50,500,,,,,character,,,0.7,1000,,,,0.6,1.1,2d,,,,,all_sp all_mp,,,melee_swing_gear_plr,,,wpn_all,,,,,,0,,,,,,80,80,0.25,1
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melee_swing_gear_plr,,,SFX\Character\Foley\gear\player_##,,0.6,0.8,50,500,,,,,character,,,0.7,1000,,,,0.95,1.05,2d,,,,,all_sp all_mp,,,,,200,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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melee_swing,,,SFX/Character/Foley/melee/melee_swing_##,,0.9,1,250,700,,,,,full_vol,,curve4,0.7,,,curve2,,0.9,1.1,3d,,,,,all_sp all_mp,,,gear,,,,,,,,,0,,,,,,50,80,0.25,0.8
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melee_swing_small,,,SFX/Character/Foley/melee/melee_swing_sm_##,,0.9,1,250,700,,,,,full_vol,,curve4,0.7,,,curve2,,0.9,1.1,3d,,,,,all_sp all_mp,,,gear,,,,,,,,,0,,,,,,50,80,0.25,0.8
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bayonet_stab,,,SFX/Character/Foley/melee/bayonet_stab_##,,0.9,1,250,700,,,,,full_vol,,curve4,0.7,,,curve2,,0.9,1.1,3d,,,,,all_sp all_mp,,,,,,,,,,,,0,,,,,,50,80,0.25,0.8
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bayonet_withdraw,,,SFX/Character/Foley/melee/bayonet_out_##,,0.9,1,250,700,,,,,full_vol,,curve4,0.7,,,curve2,,0.9,1.1,3d,,,,,all_sp all_mp,,,,,,,,,,,,0,,,,,,50,80,0.25,0.8
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melee_hit,,,SFX/Character/Foley/melee/melee_hit_##,,0.9,1,250,700,,,,,character,,curve4,0.7,,,curve2,,0.9,1.1,3d,,,,,all_sp all_mp,,,,,,,,,,,,0,,,,,,50,80,0.25,0.8
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melee_block,,,SFX/Character/Foley/melee/melee_hit_##,,0.9,1,250,700,,,,,character,,curve4,0.7,,,curve2,,0.9,1.1,3d,,,,,all_sp all_mp,,,,,,,,,,,,0,,,,,,50,80,0.25,0.8
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# stg44 first raise,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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stg44_first_raise,,,SFX\Weapon\Rifle\MP44\Foley\stg44_raise.wav,,0.8,0.8,50,500,,,,,reload,,,0.7,1000,,,,,,2d,,,,,all_sp all_mp,,,weap_pickup_plr,,500,,,,,,,0,,,,,,80,80,0.25,1
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gewehr_first_raise,,,SFX\Weapon\Rifle\MP44\Foley\stg44_raise.wav,,0.5,0.5,50,500,,,,,reload,,,0.7,1000,,,,,,2d,,,,,all_sp all_mp,,,weap_pickup_plr,,500,,,,,,,0,,,,,,80,80,0.25,1
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svt40_first_raise,,,SFX\Weapon\Rifle\MP44\Foley\stg44_raise.wav,,0.5,0.5,50,500,,,,,reload,,,0.7,1000,,,,,,2d,,,,,all_sp all_mp,,,weap_pickup_plr,,1000,,,,,,,0,,,,,,80,80,0.25,1
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carbine_first_raise,,,SFX\Weapon\Rifle\MP44\Foley\stg44_raise.wav,,0.6,0.6,50,500,,,,,reload,,,0.7,1000,,,,,,2d,,,,,all_sp all_mp,,,weap_pickup_plr,,800,,,,,,,0,,,,,,80,80,0.25,1
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p38_first_raise,,,SFX\Levels\ber3b\outro\pistol_cock.wav,,0.5,0.5,50,500,,,,,reload,,,0.7,1000,,,,,,2d,,,,,all_sp all_mp,,,weap_pickup_plr,,500,,,,,,,0,,,,,,80,80,0.25,1
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# Mantle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#gren_drop_bounce,,,SFX/Character/mantle/grenade/mantle_gren_bounce.wav,,1,1,200,1000,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,,,400,,,,,,,0,,,no,,,80,80,0.25,1
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#implosion,,,SFX/Destruction/Explosions/tank_mantle/implosion_mn_00.wav,,1,1,200,5000,,,,,character,,curve5,,,,,,1,1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,tank_shake_a,,,wpn_all,0.5,,,,,0,,,no,,,80,80,0.25,1
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#hatch_open,,,SFX/Character/mantle/hatch/open/hatch_open_00.wav,1,1,1,200,1000,,,,,character,,,,,,,,0.9,1.1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,hatch_open_slam,,,,,,,,,0,,,no,,,80,80,0.25,1
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#hatch_open,,,SFX/Character/mantle/hatch/open/hatch_open_01.wav,2,1,1,200,1000,,,,,character,,,,,,,,0.9,1.1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,hatch_open_slam,,,,,,,,,0,,,no,,,80,80,0.25,1
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#hatch_open,,,SFX/Character/mantle/hatch/open/hatch_open_02.wav,3,1,1,200,1000,,,,,character,,,,,,,,0.9,1.1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,hatch_open_slam,,,,,,,,,0,,,no,,,80,80,0.25,1
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#hatch_open,,,SFX/Character/mantle/hatch/open/hatch_open_03.wav,4,1,1,200,1000,,,,,character,,,,,,,,0.9,1.1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,hatch_open_slam,,,,,,,,,0,,,no,,,80,80,0.25,1
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#hatch_open_slam,,,SFX/Character/mantle/hatch/hatch_open_s_##,,1,1,200,1000,,,,,character,,,,,,,,0.9,1.1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,,,50,,,,,,,0,,,no,,,80,80,0.25,1
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#hatch_close,,,SFX/Character/mantle/hatch/close_##,,1,1,200,1000,,,,,character,,,,,,,,0.9,1.1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,,,,,,,,,,0,,,no,,,80,80,0.25,1
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#scream_1,,,Stream/vo/generic/tank_mantle/german_tm_00.wav,1,1,1,1000,2500,,,,,character,,,,,,,,1,1,3d,streamed,,,,md_tank_mantle hol2 pel2 see1,,,,,500,,,,,,,0,,,no,,,80,80,0.25,1
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#scream_1,,,Stream/vo/generic/tank_mantle/german_tm_01.wav,2,1,1,1000,2500,,,,,character,,,,,,,,1,1,3d,streamed,,,,md_tank_mantle hol2 pel2 see1,,,,,500,,,,,,,0,,,no,,,80,80,0.25,1
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#scream_2,,,Stream/vo/generic/tank_mantle/german_tm_v_00.wav,1,1,1,1000,2500,,,,,character,,,,,,,,1,1,3d,streamed,,,,md_tank_mantle hol2 pel2 see1,,,,,,,,,,,,0,,,no,,,80,80,0.25,1
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#scream_2,,,Stream/vo/generic/tank_mantle/german_tm_v_01.wav,2,1,1,1000,2500,,,,,character,,,,,,,,1,1,3d,streamed,,,,md_tank_mantle hol2 pel2 see1,,,,,,,,,,,,0,,,no,,,80,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,
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#tank_shake_a,,,SFX/projectile/bullet/small/impacts/metal/far_##,,1,1,50,1000,,,,,character,,,,,,,,0.95,1.05,3d,,,,,md_tank_mantle hol2 pel2 see1,,,tank_shake_b,,500,,,,,,,0,,,no,,,10,85,0.35,0.8
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#tank_shake_b,,,SFX/projectile/bullet/small/impacts/metal/far_##,,1,1,50,1000,,,,,character,,,,,,,,0.95,1.05,3d,,,,,md_tank_mantle hol2 pel2 see1,,,tank_shake_c,,250,,,,,,,0,,,no,,,10,85,0.35,0.8
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#tank_shake_c,,,SFX/projectile/bullet/small/impacts/metal/far_##,,1,1,50,1000,,,,,character,,,,,,,,0.95,1.05,3d,,,,,md_tank_mantle hol2 pel2 see1,,,tank_shake_d,,150,,,,,,,0,,,no,,,10,85,0.35,0.8
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#tank_shake_d,,,SFX/projectile/bullet/small/impacts/metal/far_##,,1,1,50,1000,,,,,character,,,,,,,,0.95,1.05,3d,,,,,md_tank_mantle hol2 pel2 see1,,,,,50,,,,,,,0,,,no,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,
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#mantle_hand_right_a,,,SFX/Character/mantle/char/hand/fly_hnd_00.wav,,1,1,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_hand_left_a,,,SFX/Character/mantle/char/hand/fly_hnd_01.wav,,1,1,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_hand_left_b,,,SFX/Character/mantle/char/hand/fly_hnd_02.wav,,1,1,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_hand_right_b,,,SFX/Character/mantle/char/hand/fly_hnd_00.wav,,1,1,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_gren_toss,,,SFX/projectile/bullet/small/impacts/metal/far_##,,1,1,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_jump_back,,,Stream/vo/generic/tank_mantle_exrt/jump_off.wav,,1,1,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,
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#pull_up,,,Stream/vo/generic/tank_mantle_exrt/pull_up.wav,,1,1,50,500,,,,,character,,,,,,,,0.95,1.05,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_foot_right_a,,,SFX/Character/Footsteps/metal_walk_##,,0.75,0.75,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_foot_left_a,,,SFX/Character/Footsteps/metal_walk_##,,0.75,0.75,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_foot_left_b,,,SFX/Character/Footsteps/metal_walk_##,,0.75,0.75,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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#mantle_foot_right_b,,,SFX/Character/Footsteps/metal_walk_##,,0.75,0.75,50,500,,,,,character,,,,,,,,1,1,2d,,,,,md_tank_mantle hol2 pel2 see1,,,gear_player,,,,,,,,,0,,,no,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,
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#tank_cookoff,,,SFX/Destruction\Marquee_Explos\tank_cookoff_b.wav,,1,1,200,5000,,,,,character,,curve5,,,,,,1,1,3d,,,,,md_tank_mantle hol2 pel2 see1,,,,,,,0.5,,,,,0,,,no,,,80,80,0.25,1
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# 3p GEAR RATTLES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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gear,,,SFX/Character/mantle/char/gear_##,,0.5,0.7,50,500,10,reject,,,character,,,0.7,,,,,0.95,1.05,3d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,10,85,0.35,0.8
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gear_land,,,SFX/Character/mantle/char/gear_##,,0.8,1,50,500,10,reject,,,character,,,0.7,,,,,0.95,1.05,3d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,,,,,,,,,,,,,10,85,0.35,0.8
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gear_sprint,,,SFX/Character/mantle/char/gear_##,,0.5,0.7,50,500,10,reject,,,character,,,0.7,,,,,0.95,1.05,3d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,,,,,,,,,,,,,10,85,0.35,0.8
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gear_run,,,SFX/Character/mantle/char/gear_##,,0.15,0.3,50,500,10,reject,,,character,,,0.7,,,,,0.95,1.05,3d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,,,,,,,,,,,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# 1p GEAR RATTLES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2009-04-10 00:00:00 +00:00
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gear_player,,,SFX\Character\Foley\gear\player_##,,0.25,0.35,50,500,2,reject,,,character,,,0.7,,,,,0.95,1.05,2d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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gear_land_player,,,SFX\Character\Foley\gear\player_##,,0.5,0.6,50,500,2,reject,,,character,,,0.7,,,,,0.95,1.05,2d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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gear_sprint_player,,,SFX\Character\Foley\gear\player_##,,0.45,0.75,50,500,2,reject,,,character,,,0.7,,,,,0.95,1.05,2d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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gear_run_player,,,SFX\Character\Foley\gear\player_##,,0.3,0.4,50,500,2,reject,,,character,,,0.7,,,,,0.95,1.05,2d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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2008-11-20 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# 3p Weapon Raise,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_raise,,,SFX/Character/mantle/char/gear_##,,0.5,0.7,50,500,2,reject,,,character,,,0.7,,,,,0.95,1.05,3d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,10,85,0.35,0.8
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weap_putaway,,,SFX/Character/mantle/char/gear_##,,0.3,0.5,50,500,2,reject,,,character,,,0.7,,,,,0.95,1.05,3d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# 1p Weapon Raise,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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weap_raise_plr,,,SFX\Character\Foley\gear\player_##,,0.6,0.7,50,500,,,,,character,,,0.7,,,,,0.95,1.05,2d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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weap_putaway_plr,,,SFX\Character\Foley\gear\player_##,,0.5,0.6,50,500,,,,,character,,,0.7,,,,,0.95,1.05,2d,,,,,all_mp all_sp audio_test_tuey firing_range,,,,,10,wpn_all,,,,,,,,,,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Temp Japanese VX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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jpn_charge,,,TEMP/temoVO/jpn/jpn_charge_##,,0.9,1,200,1000,,,,,character,,,0.7,,,,,0.9,1.1,3d,,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,80,80,0.25,1
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jpn_pain,,,TEMP/temoVO/jpn/jpn_bayonetted_##,,0.9,1,200,1000,,,,,character,,,0.7,,,,,0.9,1.1,3d,,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,80,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Banzai Charge,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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banzai_pump,,,sfx/null.wav,1,1,1,100,2000,,,,,voice,,,0.7,2500,,,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_pump,,,sfx/null.wav,2,1,1,100,2000,,,,,voice,,,0.7,2500,,,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_pump,,,sfx/null.wav,3,1,1,100,2000,,,,,voice,,,0.7,2500,,,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_pump,,,sfx/null.wav,4,1,1,100,2000,,,,,voice,,,0.7,2500,,,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_00.wav,1,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_01.wav,2,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_02.wav,3,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_03.wav,4,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_04.wav,5,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_05.wav,6,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_06.wav,7,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_07.wav,8,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_08.wav,9,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_09.wav,10,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_10.wav,11,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_11.wav,12,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_13.wav,13,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_12.wav,14,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_14.wav,15,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\1\JA_1_status_banzai_charge_15.wav,16,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_00.wav,17,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_01.wav,18,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_02.wav,19,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_03.wav,20,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_04.wav,21,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_05.wav,22,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_06.wav,23,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_07.wav,24,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_08.wav,25,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_09.wav,26,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_10.wav,27,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_11.wav,28,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_12.wav,29,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_13.wav,30,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_14.wav,31,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\0\JA_0_status_banzai_charge_15.wav,32,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_00.wav,33,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_01.wav,34,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_02.wav,35,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_03.wav,36,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_04.wav,37,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_00.wav,38,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_01.wav,39,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_02.wav,40,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_03.wav,41,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_04.wav,42,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_00.wav,43,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_01.wav,44,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_02.wav,45,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_03.wav,46,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_yell,,,battlechatter\ja\2\JA_2_status_banzai_charge_04.wav,47,1,1,200,4000,,,,,voice,,curve4,0.7,5000,,curve4,,0.9,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2008-11-20 00:00:00 +00:00
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banzai_charge_announce,,,battlechatter\ja\0\JA_0_status_banzai_you_00.wav,1,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\0\JA_0_status_banzai_you_01.wav,2,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\0\JA_0_status_banzai_you_02.wav,3,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\0\JA_0_status_banzai_you_03.wav,4,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\0\JA_0_status_banzai_you_04.wav,5,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\1\JA_1_status_banzai_you_00.wav,6,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\1\JA_1_status_banzai_you_01.wav,7,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\1\JA_1_status_banzai_you_02.wav,8,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\1\JA_1_status_banzai_you_03.wav,9,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\1\JA_1_status_banzai_you_04.wav,10,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\2\JA_2_status_banzai_you_00.wav,11,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\2\JA_2_status_banzai_you_01.wav,12,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\2\JA_2_status_banzai_you_02.wav,13,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\2\JA_2_status_banzai_you_03.wav,14,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\2\JA_2_status_banzai_you_04.wav,15,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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banzai_charge_announce,,,battlechatter\ja\2\JA_2_status_banzai_you_05.wav,16,1,1,200,4000,3,priority,,,voice,,curve4,0.7,5000,,curve4,pitch variant,0.95,1.1,3d,streamed,,,,mak oki2 oki3 pel1 pel1a pel1b pel2 md_banzai guzzo_test,,,,,,,,,,,,,,,,,,60,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Tree Snipers,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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fern,,,SFX\Destruction\fern\fern_00.wav,,0.6,0.6,50,2000,5,oldest,,,character,,,,,,,,0.95,1.05,3d,,,,,,,,,,,,,,,,,,,,,,,10,85,0.35,0.8
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Death Gurgle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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death_gurgle,,,sfx/null.wav,,0.95,0.95,120,2800,,,,,voice,,curve3,,,,curve3,,1,1,3d,,0.5,,,all_sp,,,,,,,,,,,,,,,,,,40,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# FALL DAMAGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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land_damage_plr,,,SFX\Character\fall_damage\fall_damage_00.wav,,1,1,1000,3500,,,1,reject,full_vol,,curve4,,4000,,,,0.9,1.08,2d,,,,,,,,breathing_hurt,,,,,,,,,0.15,,no,no,,,40,90,0.15,0.65
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land_damage,,,SFX\Character\fall_damage\fall_damage_mn.wav,,1,1,100,700,,,1,reject,full_vol,,,,,,,,0.9,1.08,3d,,,,,,,,,,,,,,,,,0.15,,no,no,,,40,90,0.15,0.65
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Revive,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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revive_gasp,,,SFX\Character\breathing_hurt\revive_gasp_##,,1,1,1000,3500,,,1,reject,full_vol,,curve4,,4000,,,,0.9,1.08,2d,,,,,,,,,,,,,,,,,0.15,,no,no,,,40,90,0.15,0.65
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# GIBS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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death_gibs,,,SFX\Character\gibs_##,,1,1,2000,4000,,,3,reject,full_vol,,curve4,0.7,6000,,,,0.9,1.08,3d,,,,,all_mp all_sp,,,,,,,,,,,,0.1,,no,no,,,50,90,0.15,0.65
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2009-09-18 00:00:00 +00:00
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zombie_head_gib,,,SFX\Levels\zombie\zombie_head_##,,1,1,2000,4000,,,3,reject,full_vol,,curve4,0.7,6000,,,,0.9,1.08,3d,,,,,all_mp all_sp,,,,,,,,,,,,0.1,,no,no,,,50,90,0.15,0.65
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2008-11-20 00:00:00 +00:00
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# TANK CRUSH!!!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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human_crunch,,,SFX\Character\human_crunch\human_crunch.wav,,0.75,0.75,500,1000,,,1,reject,full_vol,,curve4,0.7,4000,,,,0.9,1.08,3d,,,,,all_mp all_sp,,,,,,,,,,,,0.15,,no,no,,,40,90,0.15,0.65
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# SWIM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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swim_idle_loop_plr,,,Stream\level\pby_fly\swim\pby_float_loop.wav,,1,1,,,,,1,reject,character,,,0.7,,,,,,,2d,streamed,,looping,,living_battlefield pel1,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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swim_loop_plr,,,Stream\level\pby_fly\swim\pby_swim_loop.wav,,1,1,,,,,1,reject,full_vol,,,0.7,,,,,,,2d,streamed,,looping,,living_battlefield pel1,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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swim_idle_loop,,,Stream\level\pby_fly\swim\pby_float_loop.wav,,1,1,75,800,2,reject,,,character,,curve3,0.7,400,,curve3,,0.8,1.1,3d,streamed,,looping,,living_battlefield pel1,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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swim_loop,,,Stream\level\pby_fly\swim\pby_swim_loop.wav,,1,1,75,800,2,reject,,,character,,curve3,0.7,400,,curve3,,0.8,1.1,3d,streamed,,looping,,living_battlefield pel1,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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#Swim MP: for different levels,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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swim_idle_loop_plr,,,Stream\level\pby_fly\swim\pby_float_loop.wav,,0.4,0.4,,,,,1,reject,character,,,0.7,,,,,,,2d,streamed,,looping,,all_mp ,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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swim_loop_plr,,,Stream\level\pby_fly\swim\pby_swim_loop.wav,,0.4,0.4,,,,,1,reject,full_vol,,,0.7,,,,,,,2d,streamed,,looping,,all_mp,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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swim_idle_loop,,,Stream\level\pby_fly\swim\pby_float_loop.wav,,0.75,0.75,75,800,2,reject,,,character,,curve3,0.7,400,,curve3,,0.8,1.1,3d,streamed,,looping,,all_mp ,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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swim_loop,,,Stream\level\pby_fly\swim\pby_swim_loop.wav,,0.75,0.75,75,800,2,reject,,,character,,curve3,0.7,400,,curve3,,0.8,1.1,3d,streamed,,looping,,all_mp ,,,,,,,,,,,,0.3,,,,,,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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# Swim Vocals,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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vx_surface_plr,,,SFX\Character\underwater\vx\surface_##,,1,1,,,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,2d,,,,,all_mp living_battlefield pel1 ber3 ber3b pel1,,,,,,,,,,,,0.2,,,,,,90,90,0.25,1
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vx_surface_drown_plr,,,SFX\Character\underwater\vx\surf_dmg_##,,1,1,,,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,2d,,,,,living_battlefield pel1,,,,,,,,,,,,0.2,,,,,,90,90,0.25,1
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vx_surface_drown,,,SFX\Character\underwater\vx\surf_dmg_##,,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,living_battlefield pel1,,,,,,,,,,,,,,,,,,90,90,0.25,1
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vx_gulp_plr,,,SFX\Character\underwater\vx\gulp_##,,1,1,,,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,2d,,,,,all_mp living_battlefield pel1,,,,,,,,,,,,0,,,,,,90,90,0.25,1
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vx_surface,,,SFX\Character\underwater\vx\surface_##,,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp living_battlefield pel1,,,,,,,,,,,,,,,,,,90,90,0.25,1
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vx_gulp,,,SFX\Character\underwater\vx\gulp_##,,1,1,6,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp living_battlefield pel1,,,,,,,,,,,,0,,,,,,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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dive_in_plr,,,SFX\Character\underwater\dive_in_##,,1,1,,,,,,,voice,,,,,,,,,,2d,,,,,all_mp living_battlefield sniper pel1,,,,,,,,,,,,0.25,,,,,,90,90,0.25,1
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dive_in_start_plr,,,SFX\Character\underwater\dive_in_start_##,,1,1,,,,,,,voice,,,,,,,,,,2d,,,,,all_mp living_battlefield pel1,,,,,,,,,,,,0,,,,,,90,90,0.25,1
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surface_plr,,,SFX\Character\underwater\surface_##,,1,1,,,,,,,voice,,,,,,,,,,2d,,,,,all_mp living_battlefield ber3 pel1,,,,,,,,,,,,,,,,,,90,90,0.25,1
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dive_in,,,SFX\Character\underwater\dive_in_##,,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp living_battlefield sniper pel1,,,,,,,,,,,,,,,,,,90,90,0.25,1
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dive_in_start,,,SFX\Character\underwater\dive_in_start_##,,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp living_battlefield,,,,,,,,,,,,,,,,,,90,90,0.25,1
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surface,,,SFX\Character\underwater\surface_##,,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp living_battlefield,,,,,,,,,,,,,,,,,,90,90,0.25,1
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vx_surface_drown_plr,,,SFX\Character\underwater\vx\surf_dmg\surf_dmg_03.wav,1,1,1,,,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,2d,,,,,all_mp ,,,,,,,,,,,,,,,,,,90,90,0.25,1
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vx_surface_drown_plr,,,SFX\Character\underwater\vx\surf_dmg\surf_dmg_04.wav,2,1,1,,,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,2d,,,,,all_mp ,,,,,,,,,,,,,,,,,,90,90,0.25,1
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vx_surface_drown,,,SFX\Character\underwater\vx\surf_dmg\surf_dmg_03.wav,1,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,90,90,0.25,1
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vx_surface_drown,,,SFX\Character\underwater\vx\surf_dmg\surf_dmg_04.wav,2,1,1,10,200,,,,,voice,,curve3,,400,,curve3,,0.8,1.1,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,90,90,0.25,1
|
2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2008-11-20 00:00:00 +00:00
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# DOG Sfx,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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anml_dog_bark,,,sfx/character/dog/bark_##,,0.6,0.7,500,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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2009-04-10 00:00:00 +00:00
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anml_dog_bark_attack_mid,,,sfx/character/dog/bark_##,,0.7,0.8,500,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,all_mp pel1b nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_attack_close,,,sfx/character/dog/close_##,,0.8,0.9,500,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,all_mp pel1b nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_attack_kill_player,,,sfx/character/dog/anml_dog_attack_kill_player2.wav,,1,1,100,200,,,,,voice,,curve3,1,2000,,curve3,pitch,1,1,3d,,,,,all_mp pel1b sniper nazi_zombie_asylum,,,,,,wpn_all,,,,,,0.2,,,,,,60,80,0.25,1
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dog_neckbreak,,,sfx/character/dog/dog_neckbreak.wav,,1,1,400,1000,,,,,voice,,curve3,1,2000,,curve3,pitch,1,1,3d,,,,,all_mp pel1b sniper nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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2008-11-20 00:00:00 +00:00
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anml_dog_die_front,,,sfx/character/dog/death_##,,0.8,0.8,400,1250,,,,,full_vol,,curve3,1,1500,,curve3,pitch,0.95,1.05,3d,,,,,sniper all_mp pel1b,,,,,50,,,,,,,0.2,,,,,,60,80,0.25,1
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# loadspeced for sniper memory,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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anml_dog_bark,,,sfx/character/dog/bark/bark_00.wav,1,1,1,4000,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark,,,sfx/character/dog/bark/bark_01.wav,2,1,1,4000,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark,,,sfx/character/dog/bark/bark_02.wav,3,1,1,4000,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark,,,sfx/character/dog/bark/bark_03.wav,4,1,1,4000,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark,,,sfx/character/dog/bark/bark_04.wav,5,1,1,4000,6000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_mid,,,sfx/character/dog/bark/bark_00.wav,1,0.5,0.6,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_mid,,,sfx/character/dog/bark/bark_01.wav,2,0.5,0.6,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_mid,,,sfx/character/dog/bark/bark_02.wav,3,0.5,0.6,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_mid,,,sfx/character/dog/bark/bark_03.wav,4,0.5,0.6,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_mid,,,sfx/character/dog/bark/bark_04.wav,5,0.5,0.6,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_close,,,sfx/character/dog/bark/bark_00.wav,1,0.6,0.7,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_attack_close,,,sfx/character/dog/bark/bark_01.wav,2,0.6,0.7,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_bark_attack_close,,,sfx/character/dog/bark/bark_02.wav,3,0.6,0.7,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_attack_close,,,sfx/character/dog/bark/bark_03.wav,4,0.6,0.7,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_attack_close,,,sfx/character/dog/bark/bark_04.wav,5,0.6,0.7,500,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_close,,,sfx/character/dog/bark/bark_00.wav,1,0.6,0.7,500,6000,5,oldest,1,oldest,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_close,,,sfx/character/dog/bark/bark_01.wav,2,0.6,0.7,500,6000,5,oldest,1,oldest,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_close,,,sfx/character/dog/bark/bark_02.wav,3,0.6,0.7,500,6000,5,oldest,1,oldest,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_close,,,sfx/character/dog/bark/bark_03.wav,4,0.6,0.7,500,6000,5,oldest,1,oldest,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark_close,,,sfx/character/dog/bark/bark_04.wav,5,0.6,0.7,500,6000,5,oldest,1,oldest,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_run_start,,,sfx/character/dog/runstart_##,,0.6,0.7,200,6000,,,,,character,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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2009-07-17 00:00:00 +00:00
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anml_dog_pain,,,sfx/character/dog/pain_##,,0.8,0.8,400,1250,,,,,full_vol,,curve3,1,1500,,curve3,pitch,0.95,1.05,3d,,,,,sniper all_mp pel1b,,,,,50,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_death,,,sfx/character/dog/death_##,,0.8,0.8,400,1250,,,,,full_vol,,curve3,1,1500,,curve3,pitch,0.95,1.05,3d,,,,,sniper all_mp pel1b,,,,,50,,,,,,,0.2,,,,,,60,80,0.25,1
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#anml_dog_lock,,,sfx/character/dog/lock_##,,0.8,0.8,500,7000,,,,,character,,curve3,1,8000,,curve3,pitch,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
2008-11-20 00:00:00 +00:00
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anml_dog_attack_jump,,,sfx/character/dog/attack_##,,0.75,0.75,200,500,,,,,full_vol,,curve3,1,700,,curve3,pitch,1,1,3d,,,,,all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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2009-07-17 00:00:00 +00:00
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anml_dog_bark_close,,,sfx/character/dog/bark_##,,0.8,0.9,500,5000,5,oldest,1,oldest,full_vol,,curve3,1,7000,,curve3,pitch,1,1,3d,,,,,all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
2008-11-20 00:00:00 +00:00
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#sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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anml_dog_attack_jump,,,sfx/character/dog/attack_##,,1,1,1000,5000,,,,,full_vol,,curve3,1,,,curve3,pitch,1,1,3d,,,,,sniper,,,anml_dog_attack_jump2,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_attack_jump2,,,sfx/character/dog/attack_##,,1,1,1000,5000,,,,,full_vol,,curve3,1,,,curve3,pitch,1,1,3d,,,,,sniper,,,,,1000,,,,,,,0.2,,,,,,60,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2009-07-17 00:00:00 +00:00
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melee_dog_hit,,,sfx/character/dog/dog_bite_00.wav,,1,1,50,800,,,,,full_vol,,curve3,,,,curve3,,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,90,90,0.25,1
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melee_dog_hit_other,,,sfx/character/dog/dog_bite_00.wav,,1,1,50,800,,,,,full_vol,,curve3,,,,curve3,,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,90,90,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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dogstep_run_collar,,,sfx/character/dog/run_collar_##,,0.7,0.7,400,1750,,,,,character,,curve3,1,2250,,curve3,,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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dog_gear_rattle_run,,,sfx/character/dog/run_collar_##,,0.7,0.7,200,1750,,,,,character,,curve3,1,2250,,curve3,,1.1,1.4,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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dog_gear_rattle_run_enemyteam,,,sfx/character/dog/run_collar_##,,0.7,0.7,200,1750,,,,,character,,curve3,1,2250,,curve3,,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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dog_gear_rattle_run_enemy,,,sfx/character/dog/run_collar_##,,0.7,0.7,200,1750,,,,,character,,curve3,1,2250,,curve3,,1,1,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
2008-11-20 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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anml_dog_growl,,,sfx/character/dog/growl_##,,0.5,0.5,200,1000,3,oldest,1,oldest,character,,curve3,,,,curve3,pitch,0.95,1,3d,,0.4,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
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anml_dog_idle_look,,,sfx/character/dog/idle_##,,0.5,0.5,200,1000,1,oldest,1,oldest,character,,curve3,,,,curve3,pitch,0.85,1.05,3d,,0.4,,,sniper all_mp pel1b,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
|
2009-07-17 00:00:00 +00:00
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anml_dog_attack_fence,,,null.wav,,,,,,,,,,,,,,,,,,,,,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,,,,
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anml_dog_attack_miss,,,null.wav,,,,,,,,,,,,,,,,,,,,,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,,,,
|
2008-11-20 00:00:00 +00:00
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# Dog Run 3rd Person,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
2009-07-17 00:00:00 +00:00
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dogstep_run_default,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_bark,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_brick,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_carpet,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_cloth,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_concrete,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_dirt,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_flesh,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_foliage,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_glass,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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|
dogstep_run_grass,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_gravel,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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#dogstep_run_ice,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_metal,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_mud,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_paper,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_plaster,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_rock,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_sand,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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#dogstep_run_snow,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_water,,,sfx/character/dog/run/gravel_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
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dogstep_run_wood,,,sfx/character/dog/run/wood_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_asphault,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_asphalt,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_ceramic,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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|
dogstep_run_plastic,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_rubber,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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dogstep_run_cushion,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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|
dogstep_run_fruit,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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|
dogstep_run_paintedmetal,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,,,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
2008-11-20 00:00:00 +00:00
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#MP ONLY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
2009-07-17 00:00:00 +00:00
|
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dogstep_run_carpet,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,1,oldest,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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|
dogstep_run_cloth,,,sfx/character/dog/run/other_##,,0.45,0.45,200,3000,4,oldest,1,oldest,character,,curve3,,4000,,curve3,pitch,0.98,1.02,3d,,,,,sniper all_mp pel1b,,,,,,,,,,,,,,,,,,60,80,0.25,1
|
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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|
# ZDOG Sfx,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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anml_dog_attack_jump,,,SFX\Levels\zombie\hellhound\attack_##,,1,1,250,800,4,reject,2,reject,voice,,curve3,1,1000,,curve3,pitch,0.95,1.15,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,anml_dog_attack_bite,,,,,,50,100,0.7,0.1,,,,,,60,80,0.25,1
|
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anml_dog_attack_bite,,,SFX\Levels\zombie\hellhound\bite_##,,1,1,250,800,4,reject,2,reject,voice,,curve3,1,1000,,curve3,pitch,0.95,1.15,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,450,,,,50,100,0.7,0.1,,,,,,60,80,0.25,1
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zdog_close,,,SFX\Levels\zombie\hellhound\close_##,,1,1,450,1500,4,reject,1,reject,voice,,curve2,1,2000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1
|
2009-09-18 00:00:00 +00:00
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hellhound_stalk,,,SFX\Levels\zombie\hellhound\dist_vox_a_##,,0.8,0.95,100,5000,,,,,full_vol,,curve3,1,7000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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anml_dog_bark,,,null.wav,,0.8,0.95,450,2500,4,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1
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anml_dog_run_start,,,null.wav,,0.5,0.6,500,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.4,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1
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anml_dog_growl,,,null.wav,,0.5,0.6,100,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.3,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1
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anml_dog_idle_look,,,null.wav,,0.5,0.6,100,6000,1,priority,,,voice,,curve2,1,7000,,curve3,pitch,0.9,1.1,3d,,0.2,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.4,,,,,,60,80,0.25,1
|
2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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zombie_dog_death,,,SFX\Levels\zombie\hellhound\explo_##,,1,1,500,4000,4,reject,1,reject,full_vol,,curve3,1,5000,,curve3,pitch,0.9,1.1,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,zombie_dog_death_vox,,,,,,50,100,0.7,0.1,,,,,,60,80,0.25,1
|
2009-09-18 00:00:00 +00:00
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#zombie_dog_death_vox,,,SFX\Levels\zombie\hellhound\death_##,,0,0,500,6000,4,reject,1,reject,full_vol,,curve3,1,7000,,curve3,pitch,0.8,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,,,60,80,0.25,1
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zombie_dog_death_vox,,,SFX\Levels\zombie\hellhound\death2_##,,1,1,100,2500,4,reject,1,reject,full_vol,,curve3,1,3500,,curve3,pitch,0.9,1.2,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,50,100,0.6,0.1,,,,,,60,80,0.25,1
|
2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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dog_trail_fire,,,SFX\Levels\zombie\hellhound\fire\loop_00.wav,,0.75,0.8,250,2500,,,1,reject,full_vol,,curve2,1,3500,,curve4,pitch,0.85,1.05,3d,,,looping,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,dog_trail_fire_breath,,,,,,,,,0.3,,,,,,60,80,0.25,1
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dog_trail_fire_breath,,,SFX\Levels\zombie\hellhound\fire\zdog_breath_loop.wav,,0.25,0.3,100,2500,,,1,reject,full_vol,,curve2,1,3500,,curve4,pitch,0.85,1.05,3d,,,looping,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.3,,,,,,60,80,0.25,1
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zombie_loop_end,,,SFX\Levels\zombie\hellhound\fire\loop_end.wav,,0.7,0.7,250,1500,,,1,reject,full_vol,,curve3,1,2000,,curve3,pitch,0.85,1.05,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.1,,,,,,60,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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dogstep_run_default,,,SFX\Levels\zombie\hellhound\step_##,,0.7,0.7,100,2500,8,priority,,,full_vol,,curve2,0.8,3000,,curve4,pitch,0.9,0.99,3d,,,,,nazi_zombie_sumpf nazi_zombie_factory nazi_zombie_asylum,,,,,,,,,,,,0.2,,,,,,60,80,0.25,1
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2008-11-20 00:00:00 +00:00
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# Melee Grunts,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2008-11-20 00:00:00 +00:00
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_00.wav,1,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_01.wav,2,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_02.wav,3,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_03.wav,4,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_04.wav,5,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_05.wav,6,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_06.wav,7,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_07.wav,8,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_08.wav,9,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_09.wav,10,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_10.wav,11,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_11.wav,12,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_12.wav,13,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_13.wav,14,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_14.wav,15,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_15.wav,16,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_16.wav,17,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_17.wav,18,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_18.wav,19,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_19.wav,20,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_20.wav,21,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_21.wav,22,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_22.wav,23,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_23.wav,24,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
|
|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_24.wav,25,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
|
|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_25.wav,26,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_26.wav,27,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_27.wav,28,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_28.wav,29,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_29.wav,30,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_30.wav,31,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
|
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|
play_grunt_american,,,battlechatter\us\gen_thrust_us\gen_thrust_us_31.wav,32,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
2009-07-17 00:00:00 +00:00
|
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|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
2008-11-20 00:00:00 +00:00
|
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_00.wav,1,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_01.wav,2,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_02.wav,3,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_03.wav,4,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_04.wav,5,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_05.wav,6,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_06.wav,7,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_07.wav,8,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_08.wav,9,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_09.wav,10,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_10.wav,11,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_11.wav,12,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_12.wav,13,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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|
play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_13.wav,14,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_14.wav,15,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_15.wav,16,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_16.wav,17,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
|
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_17.wav,18,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_18.wav,19,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_19.wav,20,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_20.wav,21,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_21.wav,22,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_22.wav,23,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_23.wav,24,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_24.wav,25,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_25.wav,26,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_26.wav,27,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_27.wav,28,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_28.wav,29,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_29.wav,30,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_30.wav,31,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_german,,,battlechatter\us\gen_thrust_us\gen_thrust_us_31.wav,32,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2008-11-20 00:00:00 +00:00
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_00.wav,1,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_01.wav,2,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_02.wav,3,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_03.wav,4,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_04.wav,5,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_05.wav,6,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_06.wav,7,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_07.wav,8,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_08.wav,9,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_09.wav,10,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_10.wav,11,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_11.wav,12,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_12.wav,13,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_13.wav,14,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_14.wav,15,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_15.wav,16,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_16.wav,17,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_17.wav,18,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_18.wav,19,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_19.wav,20,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_20.wav,21,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_21.wav,22,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_22.wav,23,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_23.wav,24,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_24.wav,25,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_25.wav,26,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_26.wav,27,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_27.wav,28,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_28.wav,29,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_29.wav,30,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_30.wav,31,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_31.wav,32,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_32.wav,33,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_33.wav,34,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_34.wav,35,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_35.wav,36,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_36.wav,37,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_37.wav,38,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_38.wav,39,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_39.wav,40,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_40.wav,41,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_41.wav,42,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_42.wav,43,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_43.wav,44,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_44.wav,45,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_45.wav,46,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_46.wav,47,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_47.wav,48,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_48.wav,49,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_49.wav,50,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_50.wav,51,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_51.wav,52,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_52.wav,53,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_53.wav,54,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_54.wav,55,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_japanese,,,battlechatter\ja\gen_thrust_ja\gen_thrust_ja_55.wav,56,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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2009-07-17 00:00:00 +00:00
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2008-11-20 00:00:00 +00:00
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_00.wav,1,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_01.wav,2,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_02.wav,3,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_03.wav,4,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_04.wav,5,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_05.wav,6,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_06.wav,7,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_07.wav,8,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_08.wav,9,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_09.wav,10,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_10.wav,11,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_11.wav,12,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_12.wav,13,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_13.wav,14,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_14.wav,15,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_15.wav,16,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_16.wav,17,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_17.wav,18,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_18.wav,19,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_19.wav,20,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_20.wav,21,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_21.wav,22,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_22.wav,23,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_23.wav,24,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_24.wav,25,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_25.wav,26,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_26.wav,27,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_27.wav,28,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_28.wav,29,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_29.wav,30,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_30.wav,31,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_31.wav,32,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_32.wav,33,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_33.wav,34,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_34.wav,35,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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play_grunt_russian,,,battlechatter\ru\gen_thrust_ru\gen_thrust_ru_35.wav,36,1,1,400,800,,,,,voice,,curve4,0.7,1000,,curve2,pitch variant,0.9,1.1,3d,streamed,,,,all_sp all_mp,,,,,,,,,,,,0.2,,,,,,50,50,0.25,1
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