120 lines
2.7 KiB
Text
120 lines
2.7 KiB
Text
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#include maps\_utility;
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#include maps\_anim;
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main()
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{
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level._effect["character_fire_death_sm"] = loadfx("env/fire/fx_fire_player_sm");
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level._effect["character_fire_death_torso"] = loadfx("env/fire/fx_fire_player_torso");
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level._effect["character_fire_pain_sm"] = loadfx("env/fire/fx_fire_player_sm_1sec");
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level._effect["fire_jet"] = loadfx("env/fire/flamethrower_fire");
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level._effect["boom"] = loadfx("maps/pel1/fx_beach_bunker_explosion_lg");
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level._effect["fire_boom"]= loadfx("maps/ber1/fx_traincar_fuel_explosion_lg");
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PrecacheItem( "m1garand" );
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PrecacheItem( "thompson" );
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PrecacheItem( "flamethrower" );
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PrecacheItem( "fraggrenade" );
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PrecacheItem( "m8_white_smoke" );
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level.player_secondaryoffhand = "smoke" ;
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level.player_switchweapon = "flamethrower";
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maps\_model3::main( "artillery_jap_model3" );
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maps\_mganim::main();
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//_load baby!
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maps\_load::main();
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thread setup_players();
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thread flame_jets();
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}
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setup_players()
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{
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thread maps\_squad_manager::manage_spawners("gun1_guys",1,2,"gun1_flamed",1,undefined);
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thread setup_flame_damage();
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wait(3);
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players = get_players();
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players[0] giveweapon("flamethrower");
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players[0] switchtoweapon("flamethrower");
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}
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setup_flame_damage()
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{
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trig = getent("fire_damage","targetname");
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trig waittill("trigger");
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level notify("gun1_flamed");
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playfx(level._effect["boom"],trig.origin);
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bunker_flamers = getaiarray("axis");
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bunker_trigger = getent("bunker_trigger","targetname");
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for(i=0;i<bunker_flamers.size;i++)
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{
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if( bunker_flamers[i] istouching( bunker_trigger ) )
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{
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bunker_flamers[i] thread flamedeath();
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}
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}
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wait(5);
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cave_flamers = getentarray("flamers","targetname");
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array_thread(cave_flamers,::bunker_flamers);
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setup_explosive_damage();
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}
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setup_explosive_damage()
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{
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trig = getent("fire_damage","targetname");
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trig waittill("trigger");
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playfx(level._effect["fire_boom"], (292, 55, 22));
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}
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bunker_flamers()
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{
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guy = self stalingradspawn();
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wait 1;
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guy thread flamedeath();
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}
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#using_animtree("generic_human");
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flamedeath(reach_goal)
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{
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anima[1] = %ai_flame_death_a;
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anima[1] = %ai_flame_death_b;
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anima[2] = %ai_flame_death_c;
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anima[3] = %ai_flame_death_d;
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self animscripts\death::flame_death_fx();
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if(isDefined(reach_goal))
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{
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self waittill("goal");
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}
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self.deathanim = anima[randomint(3)];
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self dodamage(self.health + 100, self.origin);
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}
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flame_jets()
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{
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trig = getent("fire_damage","targetname");
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while(1)
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{
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trig waittill("damage");
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playfx(level._effect["fire_jet"], ( -125.5 ,210 ,97 ), (0,270,0));
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}
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}
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