cod5-sdk/raw/maps/hol3_fx.gsc

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2008-11-20 00:00:00 +00:00
// hol3 fx script
#include maps\_utility;
main()
{
precachefx();
spawnfx();
thread wind_settings();
}
///////////////////
//
// Precache fx for use later on
//
///////////////////////////////
precachefx()
{
// set up the tread fx for snow
level._vehicle_effect[ "jeep" ][ "snow" ] = loadfx ("vehicle/treadfx/fx_treadfx_md_snow");
level._vehicle_effect[ "horch" ][ "snow" ] = loadfx ("vehicle/treadfx/fx_treadfx_md_snow");
level._vehicle_effect[ "wc51" ][ "snow" ] = loadfx ("vehicle/treadfx/fx_treadfx_md_snow");
level._vehicle_effect[ "sherman" ][ "snow" ] = loadfx ("vehicle/treadfx/fx_treadfx_md_snow");
level._vehicle_effect[ "gmc" ][ "snow" ] = loadfx ("vehicle/treadfx/fx_treadfx_md_snow");
level._vehicle_effect[ "wasp" ][ "snow" ] = loadfx ("vehicle/treadfx/fx_treadfx_md_snow");
// FLAME AI FX
level._effect["character_fire_pain_sm"] = LoadFx( "env/fire/fx_fire_player_sm_1sec" );
level._effect["character_fire_death_sm"] = LoadFx( "env/fire/fx_fire_player_md" );
level._effect["character_fire_death_torso"] = LoadFx( "env/fire/fx_fire_player_torso" );
level._effect["large_vehicle_explosion"] = loadfx ("explosions/large_vehicle_explosion");
// TEMP
level._effect["rocket_trail"] = loadfx( "weapon/rocket/fx_trail_bazooka_geotrail" );
level._effect["barrel_fire"] = loadfx("env/fire/fx_fire_campfire_small");
level._effect["sherman_smoke"] = loadfx("vehicle/vfire/fx_vfire_sherman");
level._effect["stuck_jeep_tread"] = loadfx("vehicle/treadfx/fx_treadfx_snow_spinout");
level._effect["sandbags_explosion"] = loadfx("maps/hol3/fx_exp_window_snow");
level._effect["satchel_house"] = loadfx("maps/hol3/fx_satchel_house_exp");
level._effect["body_toss_impact"] = loadfx("maps/hol3/fx_snow_impact_puff");
level._effect["gate_vehicle_damage"] = loadfx("maps/hol3/fx_gate_vehicle_damage");
level._effect["wall_vehicle_damage"] = loadfx("maps/hol3/fx_wall_vehicle_damage");
level._effect["wasp_fire"] = loadfx ("maps/hol3/fx_fire_house_wasp");
level._effect["wasp_smoke"] = loadfx ("maps/hol3/fx_smoke_window_wasp");
level._effect["wasp_guy_fire"] = loadfx ("env/fire/fx_fire_player_torso");
level._effect["mg42_muzzleflash"] = loadfx("weapon/muzzleflashes/mg42hv");
level._effect["flesh_hit"] = LoadFX( "impacts/flesh_hit" );
level._effect["cold_breath"] = loadfx("system_elements/fx_smoke_short_burst");
level._effect["betty_explosion"] = LoadFx( "weapon/bouncing_betty/fx_betty_snow_exp" );
level._effect["betty_groundPop"] = LoadFX( "weapon/bouncing_betty/fx_betty_snow_exit" );
level._effect["betty_smoketrail"] = LoadFX( "weapon/bouncing_betty/fx_betty_trail" );
//////////////////////////////////////////////////////////////////////////////////////
///////////////////////BARRYS SECTION ////And Dale, too!//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
level._effect["snow_lrg_falling_tree"] = loadfx ("env/foliage/fx_snow_falling_tree_light");
level._effect["snow_small_falling_tree"] = loadfx ("env/foliage/fx_snow_flutter_bush_1");
level._effect["snow_gust_heavy_lrg"] = loadfx ("env/weather/fx_snow_gust_heavy_1200");
level._effect["snow_gust_light_lrg"] = loadfx ("env/weather/fx_snow_gust_lght_1200");
level._effect["snow_gust_roof"] = loadfx ("env/weather/fx_snow_gust_roof_600");
level._effect["snow_windy_small"] = loadfx ("env/weather/fx_snow_windy_small");
level._effect["smk_plume"] = loadfx ("env/smoke/fx_smoke_plume_lg_slow_blk");
level._effect["smk_smokebank"] = loadfx ("env/smoke/fx_battlefield_smokebank_ling_sm_w");
level._effect["water_single_leak"] = loadfx ("env/water/fx_water_single_leak");
level._effect["wire_sparks"] = loadfx ("env/electrical/fx_elec_wire_spark_burst");
level._effect["fire_static_blk_smk"] = loadfx ("env/fire/fx_static_fire_md_ndlight");
level._effect["dlight_fire_glow"] = loadfx ("env/light/fx_dlight_fire_glow");
level._effect["fire_distant_150_150"] = loadfx ("env/fire/fx_fire_150x150_tall_distant");
level._effect["fire_win_smk_0x35y50z_blk"] = loadfx ("env/fire/fx_fire_win_smk_0x35y50z_blk");
level._effect["fire_wall_100_150"] = loadfx ("env/fire/fx_fire_wall_smk_0x100y155z");
level._effect["fire_static_detail"] = loadfx ("env/fire/fx_static_fire_detail_ndlight");
level._effect["smoke_window_out"] = loadfx ("env/smoke/fx_smoke_door_top_exit_drk");
}
// Global Wind Settings
wind_settings()
{
// These values are supposed to be in inches per second.
// SetSavedDvar( "wind_global_vector", "-63 70 0" ); // (-63, 70) = 5.56 mph w/ a normal of -0.9
// SetSavedDvar( "wind_global_low_altitude", -200 );
// SetSavedDvar( "wind_global_hi_altitude", 1600 );
// SetSavedDvar( "wind_global_low_strength_percent", 0.3 );
// Add a while loop to vary the strength of the wind over time.
}
spawnfx()
{
maps\createfx\hol3_fx::main();
}