139 lines
5 KiB
Text
139 lines
5 KiB
Text
|
#include maps\_vehicle_aianim;
|
||
|
#include maps\_vehicle;
|
||
|
main(model,type)
|
||
|
{
|
||
|
build_template( "buffalo", model, type );
|
||
|
build_localinit( ::init_local );
|
||
|
build_deathmodel( "vehicle_usa_tracked_lvta4_amtank", "vehicle_usa_tracked_lvta4_amtank_d" );
|
||
|
build_deathmodel( "vehicle_usa_tracked_lvta4_amtank_8k", "vehicle_usa_tracked_lvta4_amtank_d_8k" );
|
||
|
build_deathmodel( "vehicle_usa_tracked_lvta2", "vehicle_usa_tracked_lvta2_d" );
|
||
|
build_deathmodel( "vehicle_usa_tracked_lvt4", "vehicle_usa_tracked_lvt4_dest" );
|
||
|
build_deathmodel( "vehicle_usa_tracked_lvt4_8k", "vehicle_usa_tracked_lvt4_dest" );
|
||
|
build_deathmodel( "vehicle_usa_tracked_gunners", "vehicle_usa_tracked_gunners" );
|
||
|
|
||
|
//build_shoot_shock( "tankblast" );
|
||
|
//build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
|
||
|
//build_deckdust( "dust/abrams_desk_dust" );
|
||
|
|
||
|
// MikeD (12/20/2007): Commented this out, as build_predeathfx is no longer supported
|
||
|
// build_predeathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
|
||
|
|
||
|
build_deathfx( "vehicle/vexplosion/fx_Vexplode_lvt_beach", undefined, "explo_metal_rand" );
|
||
|
|
||
|
build_treadfx(type);
|
||
|
build_exhaust( "vehicle/exhaust/fx_exhaust_lvt" );
|
||
|
build_life( 9999998, 9999998, 9999999 );
|
||
|
//build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
|
||
|
build_team( "allies" );
|
||
|
//build_mainturret();
|
||
|
build_aianims( ::setanims , ::set_vehicle_anims );
|
||
|
|
||
|
// turret stuff: TODO update with actual turret models and types when we get them
|
||
|
//build_turret( "30cal_bipod_stand", "barrel_animate1", "weapon_usa_30cal_mg", true );
|
||
|
//build_turret( "30cal_bipod_stand", "barrel_animate2", "weapon_usa_30cal_mg", true );
|
||
|
|
||
|
}
|
||
|
|
||
|
// Anthing specific to this vehicle, used globally.
|
||
|
init_local()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Animtion set up for vehicle anims
|
||
|
#using_animtree ("tank");
|
||
|
set_vehicle_anims(positions)
|
||
|
{
|
||
|
return positions;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Animation set up for AI on the tank
|
||
|
// 2/21/07 - THESE ARE TEMP ANIMS
|
||
|
#using_animtree ("generic_human");
|
||
|
setanims ()
|
||
|
{
|
||
|
max_positions = 8;
|
||
|
|
||
|
positions = [];
|
||
|
for(i = 0 ; i < max_positions ;i++)
|
||
|
positions[i] = spawnstruct();
|
||
|
|
||
|
positions[0].sittag = "tag_passenger2";
|
||
|
positions[1].sittag = "tag_passenger3";
|
||
|
positions[2].sittag = "tag_passenger4";
|
||
|
positions[3].sittag = "tag_passenger5";
|
||
|
positions[4].sittag = "tag_passenger6";
|
||
|
positions[5].sittag = "tag_passenger7";
|
||
|
positions[6].sittag = "tag_passenger8";
|
||
|
positions[7].sittag = "tag_passenger9";
|
||
|
|
||
|
positions[0].idle = %crew_lvt4_passenger2_idle;
|
||
|
positions[1].idle = %crew_lvt4_passenger3_idle;
|
||
|
positions[2].idle = %crew_lvt4_passenger4_idle;
|
||
|
positions[3].idle = %crew_lvt4_passenger5_idle;
|
||
|
positions[4].idle = %crew_lvt4_passenger6_idle;
|
||
|
positions[5].idle = %crew_lvt4_passenger7_idle;
|
||
|
positions[6].idle = %crew_lvt4_passenger8_idle;
|
||
|
positions[7].idle = %crew_lvt4_passenger9_idle;
|
||
|
|
||
|
positions[0].getout = %crew_lvt4_passenger2_exit_normal;
|
||
|
positions[1].getout = %crew_lvt4_passenger3_exit_normal;
|
||
|
positions[2].getout = %crew_lvt4_passenger4_exit_normal;
|
||
|
positions[3].getout = %crew_lvt4_passenger5_exit_normal;
|
||
|
positions[4].getout = %crew_lvt4_passenger6_exit_normal;
|
||
|
positions[5].getout = %crew_lvt4_passenger7_exit_normal;
|
||
|
positions[6].getout = %crew_lvt4_passenger8_exit_normal;
|
||
|
positions[7].getout = %crew_lvt4_passenger9_exit_normal;
|
||
|
|
||
|
// positions[0].getin = %humvee_passenger_in_R;
|
||
|
// positions[1].getin = %humvee_passenger_in_R;
|
||
|
// positions[2].getin = %humvee_passenger_in_R;
|
||
|
// positions[3].getin = %humvee_passenger_in_R;
|
||
|
// positions[4].getin = %humvee_passenger_in_R;
|
||
|
// positions[5].getin = %humvee_passenger_in_R;
|
||
|
// positions[6].getin = %humvee_passenger_in_R;
|
||
|
// positions[7].getin = %humvee_passenger_in_R;
|
||
|
// positions[8].getin = %humvee_passenger_in_R;
|
||
|
// positions[9].getin = %humvee_passenger_in_R;
|
||
|
// positions[10].getin = %humvee_passenger_in_R;
|
||
|
|
||
|
// 0 = first mg turret to man, 1 would be second, and so on.
|
||
|
//positions[0].mgturret = 0;
|
||
|
|
||
|
return positions;
|
||
|
}
|
||
|
|
||
|
unload_groups()
|
||
|
{
|
||
|
unload_groups = [];
|
||
|
unload_groups["passengers"] = [];
|
||
|
unload_groups["all"] = [];
|
||
|
|
||
|
group = "passengers";
|
||
|
unload_groups[group][unload_groups[group].size] = 0;
|
||
|
unload_groups[group][unload_groups[group].size] = 1;
|
||
|
unload_groups[group][unload_groups[group].size] = 2;
|
||
|
unload_groups[group][unload_groups[group].size] = 3;
|
||
|
unload_groups[group][unload_groups[group].size] = 4;
|
||
|
unload_groups[group][unload_groups[group].size] = 5;
|
||
|
unload_groups[group][unload_groups[group].size] = 6;
|
||
|
unload_groups[group][unload_groups[group].size] = 7;
|
||
|
|
||
|
|
||
|
group = "all";
|
||
|
unload_groups[group][unload_groups[group].size] = 0;
|
||
|
unload_groups[group][unload_groups[group].size] = 1;
|
||
|
unload_groups[group][unload_groups[group].size] = 2;
|
||
|
unload_groups[group][unload_groups[group].size] = 3;
|
||
|
unload_groups[group][unload_groups[group].size] = 4;
|
||
|
unload_groups[group][unload_groups[group].size] = 5;
|
||
|
unload_groups[group][unload_groups[group].size] = 6;
|
||
|
unload_groups[group][unload_groups[group].size] = 7;
|
||
|
|
||
|
|
||
|
|
||
|
unload_groups["default"] = unload_groups["passengers"];
|
||
|
|
||
|
return unload_groups;
|
||
|
}
|