cod5-sdk/raw/fx/system_elements/fx_fire_paper_flareup.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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spawnDelayMsec 0 0;
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spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity -40 -12;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
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atlasFps 0;
atlasLoopCount 0;
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fxOnDeath "";
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emitDist 1 0;
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trailSplitDist 0;
trailScrollTime 0;
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billboardSprite
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{
name "flame_burst";
editorFlags useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel;
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spawnRange 0 30000;
fadeInRange 20000 10000;
fadeOutRange 0 0;
spawnFrustumCullRadius 340;
spawnLooping 142 1;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 350 20;
spawnOrgX 0 0;
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spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -20 40;
gravity -100 -50;
elasticity 1 0;
windinfluence 0;
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colorGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
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emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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{
name "flame_burst_lick_lf";
editorFlags useRandAlpha useRandSize0 useRandRotDelta modColorByAlpha useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld hasReflection;
spawnRange 0 30000;
fadeInRange 20000 10000;
fadeOutRange 0 0;
spawnFrustumCullRadius 400;
spawnLooping 142 1;
spawnOneShot 0 1;
spawnDelayMsec 0 0;
lifeSpanMsec 300 480;
spawnOrgX 0 0;
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spawnOrgZ 0 0;
spawnOffsetRadius 0 10;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -25 -59;
gravity -3 -1.2;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed playOverLife;
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scaleGraph 1
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colorGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
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sortOrder 2;
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emitDist 1 0;
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trailSplitDist 0;
trailScrollTime 0;
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billboardSprite
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}
{
name "flame_burst_lick_rt";
editorFlags useRandAlpha useRandSize0 useRandRotDelta modColorByAlpha useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld hasReflection;
spawnRange 0 30000;
fadeInRange 20000 10000;
fadeOutRange 0 0;
spawnFrustumCullRadius 400;
spawnLooping 142 1;
spawnOneShot 0 1;
spawnDelayMsec 0 2;
lifeSpanMsec 350 430;
spawnOrgX 0 0;
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spawnOrgZ 0 0;
spawnOffsetRadius 0 10;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 35 30;
gravity -30 -12;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed playOverLife;
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