cod5-sdk/raw/fx/system_elements/fx_fire_lg_em.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
{
name "flame_licks";
editorFlags useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
flags spawnRelative spawnOffsetNone runRelToWorld;
spawnRange 0 10000;
fadeInRange 6000 4000;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 40 0;
spawnOneShot 1 0;
spawnDelayMsec 0 12;
lifeSpanMsec 180 200;
spawnOrgX -12 24;
spawnOrgY -12 24;
spawnOrgZ -12 24;
spawnOffsetRadius 0 3;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -90 180;
gravity -20 -20;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 20;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X -1200
{
{
0 0.5
1 0.184211
}
{
0 0.0358852
1 0.0502392
}
};
velGraph0Y 800
{
{
0 0.5
1 0.184211
}
{
0 -0.5
1 -0.179426
}
};
velGraph0Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 4000
{
{
0 0.5
0.0145349 0.26555
0.0406977 0.141148
0.125 0.0263158
1 0
}
{
0 -0.5
0.0145349 -0.217703
0.0406977 -0.0933014
0.125 -0.0358852
1 0
}
};
rotGraph 1600
{
{
0 0.5
0.107558 0.236111
0.395349 0.0648148
1 0.0324074
}
{
0 -0.5
0.0813954 -0.287037
0.238372 -0.0787037
1 -0.0462963
}
};
sizeGraph0 210
{
{
0 0.12987
0.252941 0.201299
0.455882 0.441558
0.585294 0.733766
0.829412 0.694805
0.973529 0.480519
1 0.136364
}
{
0 0.415584
0.185294 0.558442
0.455882 1
0.758824 0.961039
0.952941 0.714286
1 0.422078
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.996078 0.87451 0.619608
1 0.992157 0.92549 0.690196
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 1
1 1
}
{
0 0.808612
1 0.813397
}
};
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 3;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fire_flame_lick_add"
};
}