cod5-sdk/raw/fx/system_elements/fx_fire_lg_dmg_em.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
{
name "flame_licks";
editorFlags useRandAlpha useRandSize0 useRandRotDelta modColorByAlpha useRandVel0 useRandVel1 absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld hasReflection;
spawnRange 0 30000;
fadeInRange 25000 7000;
fadeOutRange 0 0;
spawnFrustumCullRadius 500;
spawnLooping 40 0;
spawnOneShot 1 0;
spawnDelayMsec 0 12;
lifeSpanMsec 120 310;
spawnOrgX 20 20;
spawnOrgY -20 40;
spawnOrgZ -20 40;
spawnOffsetRadius 0 3;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -90 180;
gravity -20 -20;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 30;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X -800
{
{
0 0.0933014
0.261628 0.131579
0.534884 0.212919
0.811047 0.366029
1 0.5
}
{
0 0.00239235
0.389535 0.0167464
0.613372 0.0406699
1 0.203349
}
};
velGraph0Y 800
{
{
0 0.5
1 0.184211
}
{
0 -0.5
1 -0.179426
}
};
velGraph0Z 800
{
{
0 0.5
1 0.174641
}
{
0 -0.5
1 -0.179426
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 1600
{
{
0 -0.198565
0.159884 -0.184211
0.325581 -0.102871
0.526163 0.188995
0.77907 0.404306
1 0.5
}
{
0 0.5
0.142442 0.375598
0.27907 0.476077
0.430233 0.380383
0.642442 0.0406699
0.883721 0.0358852
1 0.12201
}
};
rotGraph 1600
{
{
0 0.5
0.107558 0.236111
0.395349 0.0648148
1 0.0324074
}
{
0 -0.5
0.0813954 -0.287037
0.238372 -0.0787037
1 -0.0462963
}
};
sizeGraph0 510
{
{
0 0.181818
1 0.512987
}
{
0 0.376623
1 1
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.996078 0.87451 0.619608
1 0.992157 0.92549 0.690196
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 1
0.206395 0.956938
0.375 0.827751
0.447674 0.650718
0.534884 0.349282
0.69186 0.15311
1 0
}
{
0 1
0.212209 1
0.369186 0.909091
0.625 0.660287
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 3;
efPriority 50;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fire_flame_base_01"
"gfx_fxt_fire_flame_base_02"
};
}