cod5-sdk/raw/fx/maps/pel1/fx_ray_bunker_window.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
{
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spawnLooping 800 0;
spawnOneShot 12 0;
spawnDelayMsec 0 100;
lifeSpanMsec 4000 300;
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spawnAnglePitch 0 0;
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spawnAngleRoll 0 360;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 360;
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windinfluence 0;
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cloud
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cloud
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billboardSprite
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editorFlags looping useBackCompatVel;
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billboardSprite
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