cod5-sdk/raw/fx/impacts/small_glass.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
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editorFlags modColorByAlpha useBackCompatVel;
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gravity 0 0;
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decal
{
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"gfx_impact_glass02"
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spawnFrustumCullRadius 45;
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spawnOffsetHeight 0 0;
spawnAnglePitch -180 360;
spawnAngleYaw -180 360;
spawnAngleRoll -180 360;
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model
{
"fx_glass_piece01"
"fx_glass_piece02"
};
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spawnFrustumCullRadius 40;
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trailRepeatDist 0;
billboardSprite
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}
{
name "soot_impact";
editorFlags useRandAlpha useRandSize0 useBackCompatVel;
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spawnRange 0 1100;
fadeInRange 0 0;
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spawnFrustumCullRadius 30;
spawnLooping 200 0;
spawnOneShot 1 0;
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spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
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angleVelPitch 0 0;
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angleVelRoll 0 0;
initialRot 0 0;
gravity 0 0;
elasticity 0 0;
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tail
{
"gfx_fxt_debris_wind_ash"
};
}
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name "flash";
editorFlags useRandAlpha useRandSize0 modColorByAlpha useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
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fadeInRange 0 0;
fadeOutRange 0 0;
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spawnLooping 200 0;
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billboardSprite
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{
name "small_pieces";
editorFlags useRandAlpha useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 50 1250;
fadeInRange 0 0;
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spawnFrustumCullRadius 50;
spawnLooping 200 6;
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cloud
{
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};
}