cod5-sdk/raw/fx/impacts/fx_water_hit_md.efx

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2008-11-20 00:00:00 +00:00
iwfx 2
{
name "core";
editorFlags useRandColor useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetCylinder runRelToSpawn;
spawnRange 0 1500;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 110;
spawnLooping 134 1;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 335 201;
spawnOrgX -5 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 0 0;
spawnOffsetHeight -0.5 1;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 14.9
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velGraph0Y 0
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rotGraph 10
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sizeGraph0 160
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sizeGraph1 200
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 65;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
tail
{
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};
}
{
name "water_out";
editorFlags useRandColor useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 0 4200;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 110;
spawnLooping 107 5;
spawnOneShot 5 1;
spawnDelayMsec 13 0;
lifeSpanMsec 268 0;
spawnOrgX -5 5;
spawnOrgY -5 10;
spawnOrgZ -5 10;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -5 10;
gravity -12.5 12.5;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 372
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velGraph1Y 1.86
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velGraph1Z 1.86
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rotGraph 100
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sizeGraph0 200
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sizeGraph1 2
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scaleGraph 1.333
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 65;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
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};
}
{
name "water_column";
editorFlags useRandColor useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn nonUniformScale;
spawnRange 0 8000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 120;
spawnLooping 200 8;
spawnOneShot 8 2;
spawnDelayMsec 0 125;
lifeSpanMsec 500 500;
spawnOrgX -1.5 33.5;
spawnOrgY -2.5 5;
spawnOrgZ -2.5 5;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -5 10;
gravity 56.25 18.75;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
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scaleGraph 1.333
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 65;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_debris_clump"
};
}
{
name "splash_ring";
editorFlags looping useRandAlpha useRandRotDelta useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetCylinder runRelToSpawn;
spawnRange 0 1200;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 60;
spawnLooping 250 3;
spawnOneShot 3 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 1000;
spawnOrgX 4 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 0 0;
spawnOffsetHeight -0.5 1;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity 0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 4;
efPriority 65;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
orientedSprite
{
"gfx_fxt_env_water_ripple"
};
}