75 lines
2.8 KiB
Text
75 lines
2.8 KiB
Text
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//
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// file: payload_fx.gsc
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// description: clientside fx script for payload: setup, special fx functions, etc.
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// scripter: sparks
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//
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#include clientscripts\_utility;
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footsteps()
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{
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clientscripts\_utility::setFootstepEffect( "brick", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "carpet", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "cloth", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "concrete", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "dirt", LoadFx( "bio/player/fx_footstep_sand" ) );
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clientscripts\_utility::setFootstepEffect( "foliage", LoadFx( "bio/player/fx_footstep_sand" ) );
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clientscripts\_utility::setFootstepEffect( "gravel", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "grass", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "metal", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "paper", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "plaster", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "rock", LoadFx( "bio/player/fx_footstep_dust" ) );
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clientscripts\_utility::setFootstepEffect( "sand", LoadFx( "bio/player/fx_footstep_sand" ) );
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clientscripts\_utility::setFootstepEffect( "water", LoadFx( "bio/player/fx_footstep_water" ) );
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clientscripts\_utility::setFootstepEffect( "wood", LoadFx( "bio/player/fx_footstep_dust" ) );
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}
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// load fx used by util scripts
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precache_util_fx()
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{
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}
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precache_scripted_fx()
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{
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// Flamethrower
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level._effect["character_fire_pain_sm_1sec"] = loadfx( "env/fire/fx_fire_player_sm_1sec" );
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level._effect["character_fire_death_sm"] = loadfx( "env/fire/fx_fire_player_md" );
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level._effect["character_fire_death_torso"] = loadfx( "env/fire/fx_fire_player_torso" );
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// misc
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level._effect["flesh_hit"] = loadFX( "impacts/flesh_hit" );
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level._effect["payloadFx"] = LoadFx( "env/light/fx_ray_sun_med_linear" );
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level._effect["kamikaze_boom"] = LoadFx( "explosions/fx_flamethrower_char_explosion" );
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level._effect["cow_milk"] = LoadFx( "explosions/cow_milk" );
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}
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precache_createfx_fx()
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{
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//level._effect["insect_swarm"] = loadfx ("bio/insects/fx_insects_ambient");
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}
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main()
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{
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//clientscripts\createfx\pel2_fx::main();
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clientscripts\_fx::reportNumEffects();
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precache_util_fx();
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footsteps();
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//precache_createfx_fx();
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disableFX = GetDvarInt( "disable_fx" );
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if( !IsDefined( disableFX ) || disableFX <= 0 )
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{
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precache_scripted_fx();
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}
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}
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