cholleme
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9ead150c1e
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Changed network protocol coordinate range
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2003-08-18 10:20:17 +00:00 |
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cholleme
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dac38af584
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Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
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2003-08-18 10:15:33 +00:00 |
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cholleme
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a3d00face0
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Fixed a couple of bugs with entity light atten and cubemap lights
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2003-08-18 10:14:32 +00:00 |
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cholleme
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d50fdaff42
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Fixed bug with lighted sprites
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2003-08-18 10:12:50 +00:00 |
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cholleme
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ca69cd3cc1
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Light shaders on dynamic entities
Removed unused code
Increased maximum triangle count for mesh shadows
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2003-08-18 10:10:14 +00:00 |
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cholleme
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45c6964dc9
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Removed unused code
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2003-08-18 10:08:11 +00:00 |
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cholleme
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25dfc6080f
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Added parsing of the nodraw surfaceparm (should be on light shaders)
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2003-08-18 10:05:39 +00:00 |
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cholleme
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13b971d1a5
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-Lightshaders
-More experimental ambient bumpmapping (alternative to delux mapping)
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2003-07-31 19:45:21 +00:00 |
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cholleme
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f2fbd65a87
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Make checkerror and removed the path specific check errors (may not be optimal in all cases...)
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2003-07-31 19:44:07 +00:00 |
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cholleme
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689bb11d67
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Removed check for unused paletted texture extension (it failed on gffx because of this)
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2003-07-31 19:42:58 +00:00 |
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cholleme
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7b87a0a3c6
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Added new model format
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2003-07-31 19:40:02 +00:00 |
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cholleme
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25cad21e5e
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Added new model format
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2003-07-31 19:08:19 +00:00 |
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cholleme
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b20f1a10b0
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experimental shader lights
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2003-07-31 19:07:49 +00:00 |
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cholleme
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4425729ae6
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Removed check for unused paletted texture extension (it failed on gffx because of this)
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2003-07-31 18:58:51 +00:00 |
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cholleme
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29a01c7c81
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Moved multitexture definitions to the shared header (between nvparse & tenebrae)
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2003-07-31 18:57:35 +00:00 |
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cholleme
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73fd7c5217
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Added new model format
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2003-07-31 18:55:58 +00:00 |
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cholleme
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03f849e6a7
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fixed bug in shader parsing
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2003-07-31 18:54:44 +00:00 |
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cholleme
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03993e69f1
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Fix gl error when cubemap faces are not found
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2003-07-31 18:53:10 +00:00 |
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cholleme
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046322fa9f
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no message
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2003-06-29 21:59:36 +00:00 |
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cholleme
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ac92225a7e
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A color state fix
Something that I forgot in the shader definition
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2003-06-29 21:57:40 +00:00 |
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cholleme
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85733f2d54
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Removed q1 sprite drawing and replaced by a script
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2003-06-29 21:52:25 +00:00 |
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cholleme
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0398c8fc2d
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A color state fix
Something that I forgot in the shader definition
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2003-06-29 21:51:04 +00:00 |
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cholleme
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fc57654f92
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no message
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2003-06-29 21:47:53 +00:00 |
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cholleme
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f670ac2d30
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Removed q1 sprite drawing and replaced by a script
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2003-06-29 21:47:22 +00:00 |
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cholleme
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a9daa0b461
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Added check for maps compiled without delux mapping, disable delux mapping automatically...
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2003-06-29 21:44:23 +00:00 |
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cholleme
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fff9249d8f
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Removed q1 sprite drawing and replaced by a script
Added cvar to disable real time light drawing
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2003-06-29 21:43:17 +00:00 |
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cholleme
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9cf0af6b2b
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Added cvar to disable real time light drawing
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2003-06-29 21:41:49 +00:00 |
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cholleme
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118e5b1f6c
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Added check for map without light, and use black lightmaps if that's the case
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2003-06-29 21:40:30 +00:00 |
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cholleme
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50a80d56f6
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Made some initial changes for supporting shader lights
Some cleanup
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2003-06-29 21:38:58 +00:00 |
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cholleme
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352ad7046e
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Made default resolution 640x480 instead of 640x400
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2003-06-29 21:37:59 +00:00 |
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cholleme
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7bd961ef6d
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no message
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2003-06-29 21:37:17 +00:00 |
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cholleme
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027ddfe2a3
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Made some initial changes for supporting shader lights
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2003-06-29 21:36:50 +00:00 |
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cholleme
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e9cbe091a3
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User friendlier shader error handling
Loading cubemaps from shaders (for light shaders)
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2003-06-29 21:35:30 +00:00 |
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cholleme
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487b36662a
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Fixed grenade sounds hanging
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2003-06-29 21:34:26 +00:00 |
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cholleme
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9bde6cee06
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Added bounding box checking for curves
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2003-06-25 11:39:14 +00:00 |
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cholleme
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d897ea3ab0
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Committed an old version...
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2003-06-25 11:37:43 +00:00 |
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cholleme
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5796782694
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Removed a bit to much code :)
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2003-06-25 11:37:15 +00:00 |
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cholleme
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bf12e00d49
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Cleanup old code
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2003-06-25 10:04:39 +00:00 |
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cholleme
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3d2673dc4b
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Fixed mesh model drawing
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2003-06-25 10:02:32 +00:00 |
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cholleme
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963a24e391
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Added code to show tangent space
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2003-06-25 09:59:55 +00:00 |
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cholleme
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8832969132
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Changed the self shadow term
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2003-06-25 09:59:13 +00:00 |
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cholleme
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fbef8596a9
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Console commands cleanup
Fixed bug with specular view origin incorrectly set up for meshes
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2003-06-25 09:57:48 +00:00 |
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cholleme
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35d2d19441
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Cleanup old code
Console commands cleanup
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2003-06-25 09:53:04 +00:00 |
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cholleme
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eb5f5f4565
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Fixed mesh model drawing
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2003-06-25 09:52:32 +00:00 |
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cholleme
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4562e2a0f9
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Fixed mesh model drawing
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2003-06-25 09:47:21 +00:00 |
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cholleme
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4aae63a512
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Cleanup old code
Console commands cleanup
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2003-06-25 09:44:54 +00:00 |
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cholleme
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a79d857eea
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Some boxlight fixes
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2003-06-25 09:41:54 +00:00 |
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cholleme
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7151bf4adf
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Cleanup old code
Some boxlight fixes
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2003-06-25 09:36:24 +00:00 |
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cholleme
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d759812709
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Commented out some unused code
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2003-06-25 09:30:53 +00:00 |
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cholleme
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cfea125813
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Added nvtexture shader defines (for later use)
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2003-06-25 09:29:16 +00:00 |
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