Getting it building...

..but not there yet
This commit is contained in:
Simon 2020-06-28 14:41:34 +01:00
parent 371ed1d9e2
commit 15880317b4
31 changed files with 109 additions and 110 deletions

View file

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.drbeef.quake2quest"
android:versionCode="13"
android:versionName="1.0.2" android:installLocation="auto" >
package="com.drbeef.rtcwquest"
android:versionCode="1"
android:versionName="0.1.0" android:installLocation="auto" >
<!-- Tell the system this app requires OpenGL ES 3.1. -->
<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
@ -16,7 +16,7 @@
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<application android:allowBackup="false" android:icon="@drawable/ic_qquest" android:label="@string/quake2quest">
<application android:allowBackup="false" android:icon="@drawable/ic_rtcwquest" android:label="@string/rtcwquest">
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<!-- The activity is the built-in NativeActivity framework class. -->
<!-- launchMode is set to singleTask because there should never be multiple copies of the app running. -->
@ -24,15 +24,15 @@
<!-- If targeting API level 24+, configChanges should additionally include 'density'. -->
<!-- If targeting API level 24+, android:resizeableActivity="false" should be added. -->
<activity
android:name="com.drbeef.quake2quest.GLES3JNIActivity"
android:name="com.drbeef.rtcwquest.GLES3JNIActivity"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:label="@string/quake2quest"
android:label="@string/rtcwquest"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:excludeFromRecents="false"
android:configChanges="screenSize|screenLayout|orientation|keyboardHidden|keyboard|navigation|uiMode">
<!-- Tell NativeActivity the name of the .so -->
<meta-data android:name="android.app.lib_name" android:value="quake2quest" />
<meta-data android:name="android.app.lib_name" android:value="rtcwquest" />
<!-- This filter lets the apk show up as a launchable icon. -->
<intent-filter>
<action android:name="android.intent.action.MAIN" />

View file

@ -6,7 +6,7 @@ android {
// -debug.apk or -release.apk appended to it.
// The filename doesn't effect the Android installation process.
// Use only letters to remain compatible with the package name.
project.archivesBaseName = "quake2quest"
project.archivesBaseName = "rtcwquest"
defaultConfig {
// Gradle replaces the manifest package with this value, which must

View file

@ -1,6 +1,6 @@
/************************************************************************************
Filename : Q2VR_SurfaceView.c based on VrCubeWorld_SurfaceView.c
Filename : RTCWVR_SurfaceView.c based on VrCubeWorld_SurfaceView.c
Content : This sample uses a plain Android SurfaceView and handles all
Activity and Surface life cycle events in native code. This sample
does not use the application framework and also does not use LibOVR.
@ -41,15 +41,13 @@ Copyright : Copyright 2015 Oculus VR, LLC. All Rights reserved.
#include <src/gl/loader.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_main.h>
#include <src/client/header/client.h>
//#include <SDL2/SDL.h>
//#include <SDL2/SDL_main.h>
#include <src/client/client.h>
#include "VrCompositor.h"
#include "VrInput.h"
#include "../quake2/src/client/header/client.h"
#if !defined( EGL_OPENGL_ES3_BIT_KHR )
#define EGL_OPENGL_ES3_BIT_KHR 0x0040
#endif
@ -137,14 +135,14 @@ LAMBDA1VR Stuff
void Qcommon_Init (int argc, char **argv);
bool useScreenLayer()
qboolean useScreenLayer()
{
//TODO
return (showingScreenLayer || (cls.state != ca_connected && cls.state != ca_active) || cls.key_dest != key_game) || cl.cinematictime != 0;
return qtrue;//(showingScreenLayer || (cls.state != ca_connected && cls.state != ca_active) || cls.key_dest != key_game) || cl.cinematictime != 0;
}
int runStatus = -1;
void Q2VR_exit(int exitCode)
void RTCWVR_exit(int exitCode)
{
runStatus = exitCode;
}
@ -1374,9 +1372,6 @@ void VR_Init()
vr_worldscale = Cvar_Get( "vr_worldscale", "26.2467", CVAR_ARCHIVE);
}
/* Called before SDL_main() to initialize JNI bindings in SDL library */
extern void SDL_Android_Init(JNIEnv* env, jclass cls);
void FS_AddDirToSearchPath(char *dir, qboolean create);
void * AppThreadFunction( void * parm )
{
@ -1389,15 +1384,10 @@ void * AppThreadFunction( void * parm )
jclass cls = (*java.Env)->GetObjectClass(java.Env, java.ActivityObject);
/* This interface could expand with ABI negotiation, callbacks, etc. */
SDL_Android_Init(java.Env, cls);
SDL_SetMainReady();
// Note that AttachCurrentThread will reset the thread name.
prctl( PR_SET_NAME, (long)"OVR::Main", 0, 0, 0 );
quake2_initialised = false;
rtcw_initialised = qfalse;
const ovrInitParms initParms = vrapi_DefaultInitParms( &java );
int32_t initResult = vrapi_Initialize( &initParms );
@ -1450,25 +1440,25 @@ void * AppThreadFunction( void * parm )
}
case MESSAGE_ON_START:
{
if (!quake2_initialised)
if (!rtcw_initialised)
{
ALOGV( " Initialising Quake2 Engine" );
ALOGV( " Initialising RTCW Engine" );
if (argc != 0)
{
//TODO
Qcommon_Init(argc, (const char**)argv);
RTCW_Init(argc, (const char**)argv);
}
else
{
int argc = 1; char *argv[] = { "quake2" };
int argc = 1; char *argv[] = { "rtcw" };
Qcommon_Init(argc, (const char**)argv);
RTCW_Init(argc, (const char**)argv);
}
FS_AddDirToSearchPath("/sdcard/Quake2Quest", true);
FS_AddDirToSearchPath("/sdcard/RTCWQuest", true);
quake2_initialised = true;
rtcw_initialised = true;
}
break;
}
@ -1523,7 +1513,7 @@ void * AppThreadFunction( void * parm )
// Create the scene if not yet created.
// The scene is created here to be able to show a loading icon.
if (!quake2_initialised || runStatus != -1)
if (!rtcw_initialised || runStatus != -1)
{
// Show a loading icon.
int frameFlags = 0;
@ -1801,8 +1791,6 @@ Activity lifecycle
================================================================================
*/
JNIEXPORT jint JNICALL SDL_JNI_OnLoad(JavaVM* vm, void* reserved);
int JNI_OnLoad(JavaVM* vm, void* reserved)
{
JNIEnv *env;
@ -1812,10 +1800,11 @@ int JNI_OnLoad(JavaVM* vm, void* reserved)
return -1;
}
return SDL_JNI_OnLoad(vm, reserved);
//1 correct??!
return 1;//SDL_JNI_OnLoad(vm, reserved);
}
JNIEXPORT jlong JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onCreate( JNIEnv * env, jclass activityClass, jobject activity,
JNIEXPORT jlong JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onCreate( JNIEnv * env, jclass activityClass, jobject activity,
jstring commandLineParams)
{
ALOGV( " GLES3JNILib::onCreate()" );
@ -1878,7 +1867,7 @@ JNIEXPORT jlong JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onCreate( JNIEnv
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onStart( JNIEnv * env, jobject obj, jlong handle)
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onStart( JNIEnv * env, jobject obj, jlong handle)
{
ALOGV( " GLES3JNILib::onStart()" );
@ -1888,7 +1877,7 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onStart( JNIEnv *
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onResume( JNIEnv * env, jobject obj, jlong handle )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onResume( JNIEnv * env, jobject obj, jlong handle )
{
ALOGV( " GLES3JNILib::onResume()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
@ -1897,7 +1886,7 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onResume( JNIEnv
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onPause( JNIEnv * env, jobject obj, jlong handle )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onPause( JNIEnv * env, jobject obj, jlong handle )
{
ALOGV( " GLES3JNILib::onPause()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
@ -1906,7 +1895,7 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onPause( JNIEnv *
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onStop( JNIEnv * env, jobject obj, jlong handle )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onStop( JNIEnv * env, jobject obj, jlong handle )
{
ALOGV( " GLES3JNILib::onStop()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
@ -1915,7 +1904,7 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onStop( JNIEnv *
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onDestroy( JNIEnv * env, jobject obj, jlong handle )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onDestroy( JNIEnv * env, jobject obj, jlong handle )
{
ALOGV( " GLES3JNILib::onDestroy()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
@ -1936,7 +1925,7 @@ Surface lifecycle
================================================================================
*/
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onSurfaceCreated( JNIEnv * env, jobject obj, jlong handle, jobject surface )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onSurfaceCreated( JNIEnv * env, jobject obj, jlong handle, jobject surface )
{
ALOGV( " GLES3JNILib::onSurfaceCreated()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
@ -1959,7 +1948,7 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onSurfaceCreated(
ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onSurfaceChanged( JNIEnv * env, jobject obj, jlong handle, jobject surface )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onSurfaceChanged( JNIEnv * env, jobject obj, jlong handle, jobject surface )
{
ALOGV( " GLES3JNILib::onSurfaceChanged()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
@ -2001,7 +1990,7 @@ JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onSurfaceChanged(
}
}
JNIEXPORT void JNICALL Java_com_drbeef_quake2quest_GLES3JNILib_onSurfaceDestroyed( JNIEnv * env, jobject obj, jlong handle )
JNIEXPORT void JNICALL Java_com_drbeef_rtcwquest_GLES3JNILib_onSurfaceDestroyed( JNIEnv * env, jobject obj, jlong handle )
{
ALOGV( " GLES3JNILib::onSurfaceDestroyed()" );
ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);

View file

@ -1,14 +1,13 @@
#if !defined(vrcommon_h)
#define vrcommon_h
#include <VrApi_Ext.h>
#include <VrApi_Input.h>
#include <android/log.h>
#include "mathlib.h"
#define LOG_TAG "Quake2VR"
#define LOG_TAG "RTCWVR"
#ifndef NDEBUG
#define DEBUG 1
@ -22,14 +21,14 @@
#define ALOGV(...)
#endif
bool quake2_initialised;
qboolean rtcw_initialised;
long long global_time;
float playerHeight;
float playerYaw;
bool showingScreenLayer;
qboolean showingScreenLayer;
float vrFOV;
vec3_t worldPosition;
@ -49,7 +48,7 @@ vec3_t flashlightoffset;
#define DUCK_CROUCHED 2
int ducked;
bool player_moving;
qboolean player_moving;
float radians(float deg);
@ -58,10 +57,10 @@ qboolean isMultiplayer();
double GetTimeInMilliSeconds();
float length(float x, float y);
float nonLinearFilter(float in);
bool between(float min, float val, float max);
qboolean between(float min, float val, float max);
void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out);
void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out);
bool useScreenLayer();
qboolean useScreenLayer();
void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
#endif //vrcommon_h

View file

@ -86,10 +86,10 @@ void sendButtonActionSimple(const char* action)
{
char command[256];
snprintf( command, sizeof( command ), "%s\n", action );
Cbuf_AddText( command );
// Cbuf_AddText( command );
}
bool between(float min, float val, float max)
qboolean between(float min, float val, float max)
{
return (min < val) && (val < max);
}
@ -102,7 +102,7 @@ void sendButtonAction(const char* action, long buttonDown)
{
command[0] = '-';
}
Cbuf_AddText( command );
// Cbuf_AddText( command );
}
void acquireTrackedRemotesData(const ovrMobile *Ovr, double displayTime) {//The amount of yaw changed by controller

View file

@ -16,7 +16,7 @@ Authors : Simon Brown
#include "VrInput.h"
#include "VrCvars.h"
#include "../quake2/src/client/header/client.h"
#include "../rtcw/src/client/client.h"
extern cvar_t *cl_forwardspeed;
cvar_t *sv_cheats;
@ -54,7 +54,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
//Menu button
handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_Enter, K_ESCAPE);
if (cls.key_dest == key_menu)
/* if (cls.key_dest == key_menu)
{
int leftJoyState = (pOffTrackedRemoteNew->Joystick.x > 0.7f ? 1 : 0);
if (leftJoyState != (pOffTrackedRemoteOld->Joystick.x > 0.7f ? 1 : 0)) {
@ -77,7 +77,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, ovrButton_Trigger, K_ENTER);
handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, domButton2, K_ESCAPE);
}
else
else */
{
float distance = sqrtf(powf(pOffTracking->HeadPose.Pose.Position.x - pDominantTracking->HeadPose.Pose.Position.x, 2) +
powf(pOffTracking->HeadPose.Pose.Position.y - pDominantTracking->HeadPose.Pose.Position.y, 2) +
@ -91,12 +91,12 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
{
if (distance < 0.50f)
{
Cvar_ForceSet("vr_weapon_stabilised", "1.0");
// Cvar_ForceSet("vr_weapon_stabilised", "1.0");
}
}
else
{
Cvar_ForceSet("vr_weapon_stabilised", "0.0");
// Cvar_ForceSet("vr_weapon_stabilised", "0.0");
}
}
@ -109,7 +109,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
{
vec2_t v;
rotateAboutOrigin(-weaponoffset[0], weaponoffset[2], (cl.refdef.viewangles[YAW] - hmdorientation[YAW]), v);
rotateAboutOrigin(-weaponoffset[0], weaponoffset[2], (cl.viewangles[YAW] - hmdorientation[YAW]), v);
weaponoffset[0] = v[0];
weaponoffset[2] = v[1];
}
@ -117,7 +117,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
//Set gun angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
const ovrQuatf quatRemote = pDominantTracking->HeadPose.Pose.Orientation;
QuatToYawPitchRoll(quatRemote, vr_weapon_pitchadjust->value, weaponangles);
weaponangles[YAW] += (cl.refdef.viewangles[YAW] - hmdorientation[YAW]);
weaponangles[YAW] += (cl.viewangles[YAW] - hmdorientation[YAW]);
weaponangles[ROLL] *= -1.0f;
@ -129,7 +129,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
float zxDist = length(x, z);
if (zxDist != 0.0f && z != 0.0f) {
VectorSet(weaponangles, -degrees(atanf(y / zxDist)), (cl.refdef.viewangles[YAW] - hmdorientation[YAW]) - degrees(atan2f(x, -z)), weaponangles[ROLL]);
VectorSet(weaponangles, -degrees(atanf(y / zxDist)), (cl.viewangles[YAW] - hmdorientation[YAW]) - degrees(atan2f(x, -z)), weaponangles[ROLL]);
}
}
@ -149,16 +149,16 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
flashlightoffset[2] = pOffTracking->HeadPose.Pose.Position.z - hmdPosition[2];
vec2_t v;
rotateAboutOrigin(-flashlightoffset[0], flashlightoffset[2], (cl.refdef.viewangles[YAW] - hmdorientation[YAW]), v);
rotateAboutOrigin(-flashlightoffset[0], flashlightoffset[2], (cl.viewangles[YAW] - hmdorientation[YAW]), v);
flashlightoffset[0] = v[0];
flashlightoffset[2] = v[1];
QuatToYawPitchRoll(pOffTracking->HeadPose.Pose.Orientation, 15.0f, flashlightangles);
flashlightangles[YAW] += (cl.refdef.viewangles[YAW] - hmdorientation[YAW]);
flashlightangles[YAW] += (cl.viewangles[YAW] - hmdorientation[YAW]);
if (vr_walkdirection->value == 0) {
controllerYawHeading = -cl.refdef.viewangles[YAW] + flashlightangles[YAW];
controllerYawHeading = -cl.viewangles[YAW] + flashlightangles[YAW];
}
else
{
@ -180,7 +180,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
vec2_t v;
rotateAboutOrigin(-positionDeltaThisFrame[0] * multiplier,
positionDeltaThisFrame[2] * multiplier, /*cl.refdef.viewangles[YAW]*/ - hmdorientation[YAW], v);
positionDeltaThisFrame[2] * multiplier, /*cl.viewangles[YAW]*/ - hmdorientation[YAW], v);
positional_movementSideways = v[0];
positional_movementForward = v[1];
@ -274,9 +274,9 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
if (vr_lasersight->value != 0.0)
{
Cvar_ForceSet("vr_lasersight", "0.0");
// Cvar_ForceSet("vr_lasersight", "0.0");
} else {
Cvar_ForceSet("vr_lasersight", "1.0");
// Cvar_ForceSet("vr_lasersight", "1.0");
}
}

View file

@ -396,10 +396,10 @@ BoundsIntersect
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
return qfalse;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
return qfalse;
return qtrue;
}
/*
@ -410,10 +410,10 @@ BoundsAndSphereIntersect
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
return qfalse;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
return qfalse;
return qtrue;
}

View file

@ -18,9 +18,9 @@ GNU General Public License for more details.
#include <math.h>
#include "../quake2/src/common/header/common.h"
#include "../quake2/src/client/header/keyboard.h"
//#include "../rtcw/src/common/header/common.h"
//#include "../rtcw/src/client/header/keyboard.h"
#include "../rtcw/src//game/q_shared.h"
// euler angle order
#define PITCH 0

View file

@ -843,10 +843,10 @@ qboolean Matrix4x4_Invert_Full( matrix4x4 out, cmatrix4x4 in1 )
out[3][2] = r[3][6];
out[3][3] = r[3][7];
return true;
return qtrue;
}
}
}
}
return false;
return qfalse;
}

View file

@ -74,7 +74,7 @@ LOCAL_SRC_FILES := \
src/glx/gbm.c \
src/glx/streaming.c \
LOCAL_CFLAGS += -g -std=c99 -funwind-tables -O3 -DBCMHOST -fvisibility=hidden -include include/android_debug.h
LOCAL_CFLAGS += -g -funwind-tables -O3 -DBCMHOST -fvisibility=hidden -include include/android_debug.h
LOCAL_CFLAGS += -DNOX11
LOCAL_CFLAGS += -DNO_GBM
LOCAL_CFLAGS += -DDEFAULT_ES=2

View file

@ -1,6 +1,6 @@
#include "buffers.h"
#include "khash.h"
#include <include/khash.h>
#include "../glx/hardext.h"
#include "attributes.h"
#include "debug.h"

View file

@ -1,7 +1,7 @@
#ifndef _GL4ES_BUFFERS_H_
#define _GL4ES_BUFFERS_H_
#include "khash.h"
#include <include/khash.h>
#include "../config.h"
#include "gles.h"

View file

@ -1,7 +1,7 @@
#ifndef _GL4ES_GL4ES_H_
#define _GL4ES_GL4ES_H_
#include "khash.h"
#include <include/khash.h>
#ifdef __ARM_NEON__
#include <arm_neon.h>

View file

@ -2,7 +2,7 @@
#define _GL4ES_LIST_H_
#include <stdbool.h>
#include "khash.h"
#include <include/khash.h>
#include "../config.h"
#include "wrap/gles.h"
#include "attributes.h"

View file

@ -2,7 +2,7 @@
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "khash.h"
#include <include/khash.h>
#include "preproc.h"
#include "string_utils.h"

View file

@ -1,6 +1,6 @@
#include "queries.h"
#include "khash.h"
#include <include/khash.h>
#include "gl4es.h"
#include "glstate.h"
#include "loader.h"

View file

@ -1,7 +1,7 @@
#ifndef _GL4ES_QUERIES_H_
#define _GL4ES_QUERIES_H_
#include "khash.h"
#include <include/khash.h>
#include "gles.h"
void gl4es_glBeginQuery(GLenum target, GLuint id);

View file

@ -1,7 +1,7 @@
#ifndef _GL4ES_SHADER_H_
#define _GL4ES_SHADER_H_
#include "khash.h"
#include <include/khash.h>
#include "gles.h"
typedef struct {

View file

@ -1,7 +1,7 @@
#ifndef _GL4ES_STATE_H_
#define _GL4ES_STATE_H_
#include "khash.h"
#include <include/khash.h>
#include "buffers.h"
#include "eval.h"
#include "gles.h"

View file

@ -5,7 +5,7 @@
#include <execinfo.h>
#endif // !defined(ANDROID) && !defined(AMIGAOS4)
#include <fcntl.h>
#include "khash.h"
#include <include/khash.h>
#ifdef USE_FBIO
#include <linux/fb.h>
#endif // USE_FBIO

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@ -12,12 +12,14 @@ LOCAL_CFLAGS = $(RTCW_BASE_CFLAGS) -DBOTLIB
LOCAL_LDFLAGS = $(RTCW_BASE_LDFLAGS)
LOCAL_C_INCLUDES = $(LOCAL_PATH)
LOCAL_C_INCLUDES = $(LOCAL_PATH) \
$(GL4ES_PATH) \
$(GL4ES_PATH)/include
ANDROID_SRC = \
code/android/android-jni.cpp \
code/android/in_android.c \
# code/android/android-jni.cpp \
# code/android/in_android.c \
code/android/ifaddrs.c \
SPLINES_FILES = \
@ -182,32 +184,41 @@ SERVER_FILES = \
src/qcommon/vm_none.c \
UNIX_FILES = \
src/android/android_main.c \
# src/android/android_main.c \
src/unix/unix_net.c \
src/unix/unix_shared.c \
src/unix/linux_common.c\
src/unix/linux_qgl.c \
src/android/android_glimp.c \
src/android/android_snd.c \
src/android/android-jni.cpp \
src/android/in_android.c \
# src/android/android-jni.cpp \
# src/android/in_android.c \
src/game/q_shared.c \
src/game/q_math.c
#src/unix/linux_joystick.c \
RTCWVR_SRC_FILES := ../RTCWVR/RTCWVR_SurfaceView.c \
../RTCWVR/VrCompositor.c \
../RTCWVR/VrInputCommon.c \
../RTCWVR/VrInputDefault.c \
../RTCWVR/mathlib.c \
../RTCWVR/matrixlib.c \
../RTCWVR/argtable3.c
LOCAL_SRC_FILES = $(UNIX_FILES) $(RENDERER_FILES) $(SPLINES_FILES) $(BOTLIB_FILES) $(JPEGLIB_FILES) $(CLIENT_FILES) $(COMMON_FILES) $(SOUND_FILES) $(SERVER_FILES) $(VM_FILES)
LOCAL_SRC_FILES = $(UNIX_FILES) $(RENDERER_FILES) $(SPLINES_FILES) $(BOTLIB_FILES) $(JPEGLIB_FILES) $(CLIENT_FILES) $(COMMON_FILES) $(SOUND_FILES) $(SERVER_FILES) $(VM_FILES) $(RTCWVR_SRC_FILES)
LOCAL_LDLIBS := -lGLESv3 -lEGL -ldl -llog -lOpenSLES -lz -lm
LOCAL_LDLIBS += -fuse-ld=bfd
LOCAL_STATIC_LIBRARIES := libjpeg libpng
LOCAL_SHARED_LIBRARIES := touchcontrols
LOCAL_SHARED_LIBRARIES := vrapi qagamearm gl4es cgamearm uiarm
include $(BUILD_SHARED_LIBRARY)
$(call import-module,VrApi/Projects/AndroidPrebuilt/jni)

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@ -21,8 +21,8 @@
#include <jni.h>
#include <android/log.h>
#include "TouchControlsContainer.h"
#include "JNITouchControlsUtils.h"
//#include "TouchControlsContainer.h"
//#include "JNITouchControlsUtils.h"
extern "C"
{

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@ -1,4 +1,4 @@
#include "beloko_common/port_act_defs.h"
//#include "beloko_common/port_act_defs.h"

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@ -1164,7 +1164,7 @@ int CL_UISystemCalls( int *args ) {
// -NERVE - SMF
case UI_CIN_SHOWSOFTKEYBOARD:
showKeyboard(args[1]);
return;
return 0;
default:
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

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@ -1,4 +1,4 @@
rootProject.projectDir = new File(settingsDir, '../../../..')
rootProject.name = "Quake2Quest"
rootProject.name = "RTCWQuest"
include ':', 'VrSamples:Quake2Quest:Projects:Android'
include ':', 'VrSamples:RTCWQuest:Projects:Android'

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.id=":VrSamples:Quake2Quest" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$/Projects/Android" external.system.id="GRADLE" type="JAVA_MODULE" version="4">
<module external.linked.project.id=":VrSamples:RTCWQuest" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$/Projects/Android" external.system.id="GRADLE" type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="android-gradle" name="Android-Gradle">
<configuration>
<option name="GRADLE_PROJECT_PATH" value=":VrSamples:Quake2Quest" />
<option name="GRADLE_PROJECT_PATH" value=":VrSamples:RTCWQuest" />
</configuration>
</facet>
<facet type="java-gradle" name="Java-Gradle">

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@ -5,6 +5,6 @@
<resources>
<!-- Simple strings. -->
<string name="quake2quest">Quake2Quest</string>
<string name="rtcwquest">RTCWQuest</string>
</resources>