raze/source/games/blood
Mitchell Richters ff7e0afa6f - Use std::fma() in the interpolation code.
* From everything I've read, this more accurate, can be ~5% faster and is heavily optimised on CPUs of the last 10-12 years.
* This homegrown solution can be removed for `std::lerp()` once we go C++20.
2022-11-07 19:28:34 +11:00
..
src - Use std::fma() in the interpolation code. 2022-11-07 19:28:34 +11:00
all.cpp - clean out many wrappers. 2022-10-25 07:07:10 +02:00