raze/source
Mitchell Richters ff7e0afa6f - Use std::fma() in the interpolation code.
* From everything I've read, this more accurate, can be ~5% faster and is heavily optimised on CPUs of the last 10-12 years.
* This homegrown solution can be removed for `std::lerp()` once we go C++20.
2022-11-07 19:28:34 +11:00
..
build - eliminated cliptestsector which was just a thin wrapper around CheckOpening. 2022-11-01 10:25:15 +01:00
common - Use std::fma() in the interpolation code. 2022-11-07 19:28:34 +11:00
core - Fix bad if statement guarding cl_clampedpitch in menu and make non-global. 2022-11-07 15:43:26 +11:00
games - Use std::fma() in the interpolation code. 2022-11-07 19:28:34 +11:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added the framework for scripted level compatibility patching. 2022-10-30 16:51:41 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00