raze/source/games
Mitchell Richters ff7e0afa6f - Use std::fma() in the interpolation code.
* From everything I've read, this more accurate, can be ~5% faster and is heavily optimised on CPUs of the last 10-12 years.
* This homegrown solution can be removed for `std::lerp()` once we go C++20.
2022-11-07 19:28:34 +11:00
..
blood - Use std::fma() in the interpolation code. 2022-11-07 19:28:34 +11:00
duke - Clean up some interpolatedvalue() calls. 2022-11-07 17:52:53 +11:00
exhumed - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sw - SW: Try to fix up the camera drawing a bit. 2022-11-06 21:59:07 +11:00