raze/source
Christoph Oelckers faeb19a485 - do the handling of 90° rotated wall textures in the renderer instead of duplicating the texture.
Aside from less resource use this also works with hires replacement - which the old code was incapable of.
2022-12-11 19:43:58 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
core - do the handling of 90° rotated wall textures in the renderer instead of duplicating the texture. 2022-12-11 19:43:58 +01:00
games - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00