raze/source/games
Christoph Oelckers 6a690849e6 - cleanup on the tile management.
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless.
* moving .def related parsing stuff out of buildtiles.cpp.
* some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
2022-12-11 19:43:58 +01:00
..
blood - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
duke - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
exhumed - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
sw - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00