..
basics.h
- use std::clamp instead of our homegrown version.
2021-10-30 10:35:00 +02:00
cmdlib.cpp
- backend update fromGZDoom.
2021-11-21 10:19:52 +01:00
cmdlib.h
- ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
2021-03-17 16:54:36 +01:00
colormatcher.h
- changed palette lookup to consider the remapping of color 0 to 255.
2021-08-14 10:26:04 +02:00
configfile.cpp
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
configfile.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
engineerrors.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
engineerrors.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
filereadermusicinterface.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
files.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
files.h
- use consistent types in FileReader's ReadInt* functions.
2020-08-15 07:33:21 +02:00
files_decompress.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
findfile.cpp
- fixed stale pointer access in Unix version of D_AddFile.
2021-02-26 13:28:02 +01:00
findfile.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
floatrect.h
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
i_module.cpp
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
i_module.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
i_time.cpp
- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate
. Move out I_GetBuildTime()
from common code to gamefuncs.h
as part of this.
2021-08-05 14:52:55 +10:00
i_time.h
- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate
. Move out I_GetBuildTime()
from common code to gamefuncs.h
as part of this.
2021-08-05 14:52:55 +10:00
intrect.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
m_alloc.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
m_alloc.h
-minor cleanup and backporting of con_pulsetext from Raze.
2020-09-27 16:12:49 +02:00
m_argv.cpp
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
m_argv.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
m_bbox.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
m_fixed.h
Revert "- xs_Float.h
: Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
2021-11-01 20:25:38 +01:00
m_swap.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
matrix.cpp
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
matrix.h
- voxel rendering.
2021-04-02 18:20:07 +02:00
memarena.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
memarena.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
name.cpp
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
2020-10-07 01:00:43 +02:00
name.h
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
2020-10-07 01:00:43 +02:00
palentry.h
- use player_struct from JFDuke.
2020-07-06 23:05:48 +02:00
palette.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
palutil.h
- changed palette lookup to consider the remapping of color 0 to 255.
2021-08-14 10:26:04 +02:00
parallel_for.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
r_memory.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
r_memory.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
refcounted.h
- backend upate from GZDoom
2021-10-30 09:34:38 +02:00
s_playlist.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
s_playlist.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
tarray.h
- SW: only check valid sectors for SecUser entries.
2021-11-11 21:58:14 +01:00
templates.h
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
tflags.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
utf8.cpp
- removed the multiplayer scoreboard screens.
2021-05-27 13:33:54 +02:00
utf8.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
vectors.h
- Backend update from GZDoom.
2021-07-11 09:50:36 +02:00
weightedlist.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
x86.cpp
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
x86.h
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
zstrformat.cpp
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
zstring.cpp
- backend update from GZDoom
2021-08-14 10:04:45 +02:00
zstring.h
- backend update from GZDoom
2021-08-14 10:04:45 +02:00