raze/source/common/utility
Christoph Oelckers b7c7328cdd - backend update fromGZDoom.
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down.
2021-11-21 10:19:52 +01:00
..
basics.h - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
cmdlib.cpp - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
cmdlib.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
colormatcher.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
configfile.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
configfile.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
engineerrors.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
engineerrors.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
filereadermusicinterface.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
files.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
files.h - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00
files_decompress.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
findfile.cpp - fixed stale pointer access in Unix version of D_AddFile. 2021-02-26 13:28:02 +01:00
findfile.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
floatrect.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
i_module.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
i_module.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
i_time.cpp - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
i_time.h - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
intrect.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_alloc.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
m_alloc.h -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
m_argv.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
m_argv.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
m_bbox.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_fixed.h Revert "- xs_Float.h: Make all inlines return an unsigned value, and change previous unsigned inlines to signed." 2021-11-01 20:25:38 +01:00
m_swap.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
matrix.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
matrix.h - voxel rendering. 2021-04-02 18:20:07 +02:00
memarena.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
memarena.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
name.cpp - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
name.h - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
palentry.h - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
palette.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
palutil.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
parallel_for.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
r_memory.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
r_memory.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
refcounted.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
s_playlist.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
s_playlist.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
tarray.h - SW: only check valid sectors for SecUser entries. 2021-11-11 21:58:14 +01:00
templates.h - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
tflags.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
utf8.cpp - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
utf8.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
vectors.h - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
weightedlist.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
x86.cpp - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
x86.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
zstrformat.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
zstring.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
zstring.h - backend update from GZDoom 2021-08-14 10:04:45 +02:00