raze/source/core
Christoph Oelckers 32ce8a97bf - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
2023-01-05 19:26:42 +01:00
..
console
menu
models - voxel management cleanup. 2022-12-18 13:18:43 +01:00
music
r_data
rendering - fixed sprite rendering being aborted if a sprite with invalid texture was encountered. 2022-12-29 14:53:21 +01:00
textures - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
actorinfo.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
actorinfo.h
actorlist.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - code cleanup. 2022-12-11 19:45:38 +01:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
g_mapinfo.cpp - fixed lookup for tile aliases pointing to non-existent tiles. 2022-12-29 13:33:02 +01:00
g_mapinfo.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - Default initialise g_nextskill to -1 so maps loaded directly from the command line load with the game's default skill. 2023-01-05 20:57:14 +11:00
gamecontrol.h - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamecvars.cpp - scriptified ooz. 2022-12-11 19:43:47 +01:00
gamecvars.h - scriptified ooz. 2022-12-11 19:43:47 +01:00
gamefuncs.cpp - refactored all access to the fake picanm[] array. 2022-12-18 13:26:29 +01:00
gamefuncs.h - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.h
gameinput.cpp - Fix pitch direction for controller input. 2022-12-15 08:42:43 +11:00
gameinput.h - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
gamestruct.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
gi.cpp
gi.h
initfs.cpp - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined. 2022-12-11 18:41:52 +01:00
inputstate.cpp - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
inputstate.h - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
interpolate.cpp
interpolate.h
intvec.h
mainloop.cpp - consolidated the animwall code by using texture flags. 2022-12-29 14:14:53 +01:00
maphack.cpp
mapinfo.cpp
mapinfo.h
maploader.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
maptypes.h - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-05 19:26:42 +01:00
namedef_custom.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
ns.h
packet.h
palette.cpp
palette.h
postprocessor.cpp
precache.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
precache.h - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-05 19:26:42 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
shared_hud.cpp - Blood: add all statically stored EventObjects to the GC processor. 2022-12-18 17:54:54 +01:00
statistics.cpp
statistics.h
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - exported a bunch of stuff we're going to need soon. 2022-12-11 19:43:47 +01:00
thingdef_properties.cpp - scriptified the jibs 2022-12-11 18:46:40 +01:00
uiinput.h
updatesector.h
version.h
vmexports.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
zcc_compile_raze.cpp
zcc_compile_raze.h
zcompile.cpp