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console
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menu
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models
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- voxel management cleanup.
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2022-12-18 13:18:43 +01:00 |
music
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r_data
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rendering
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- fixed sprite rendering being aborted if a sprite with invalid texture was encountered.
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2022-12-29 14:53:21 +01:00 |
textures
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
actorinfo.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
actorinfo.h
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actorlist.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
automap.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
automap.h
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cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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coreactor.h
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ct_chat.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
d_net.cpp
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d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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Attempt to fix #806
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2022-12-22 22:14:13 +01:00 |
g_mapinfo.cpp
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- fixed lookup for tile aliases pointing to non-existent tiles.
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2022-12-29 13:33:02 +01:00 |
g_mapinfo.h
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- implemented the switch parser and set up the external definitions.
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2022-12-29 13:32:29 +01:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- Default initialise g_nextskill to -1 so maps loaded directly from the command line load with the game's default skill.
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2023-01-05 20:57:14 +11:00 |
gamecontrol.h
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
gamecvars.cpp
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
gamecvars.h
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
gamefuncs.cpp
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- refactored all access to the fake picanm[] array.
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2022-12-18 13:26:29 +01:00 |
gamefuncs.h
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
gamehud.cpp
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- big texture system refactor.
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2022-12-18 13:05:58 +01:00 |
gamehud.h
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gameinput.cpp
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- Fix pitch direction for controller input.
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2022-12-15 08:42:43 +11:00 |
gameinput.h
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
gamestruct.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
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2022-12-11 18:41:52 +01:00 |
inputstate.cpp
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- Process scaled angle adjustments in each game's render function, not from the input function.
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2022-12-11 18:42:01 +01:00 |
inputstate.h
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
interpolate.cpp
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interpolate.h
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intvec.h
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mainloop.cpp
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- consolidated the animwall code by using texture flags.
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2022-12-29 14:14:53 +01:00 |
maphack.cpp
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mapinfo.cpp
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mapinfo.h
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maploader.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
maptypes.h
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- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
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2023-01-05 19:26:42 +01:00 |
namedef_custom.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
ns.h
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packet.h
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palette.cpp
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palette.h
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postprocessor.cpp
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precache.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
precache.h
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
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2023-01-05 19:26:42 +01:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
serialize_obj.h
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shared_hud.cpp
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- Blood: add all statically stored EventObjects to the GC processor.
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2022-12-18 17:54:54 +01:00 |
statistics.cpp
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statistics.h
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statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
thingdef_properties.cpp
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- scriptified the jibs
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2022-12-11 18:46:40 +01:00 |
uiinput.h
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updatesector.h
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version.h
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vmexports.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
zcc_compile_raze.cpp
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zcc_compile_raze.h
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zcompile.cpp
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