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- fixed sprite rendering being aborted if a sprite with invalid texture was encountered.
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1 changed files with 1 additions and 4 deletions
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@ -281,10 +281,7 @@ void HWDrawInfo::DispatchSprites()
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auto actor = tspr->ownerActor;
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auto texid = tspr->spritetexture();
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if (actor == nullptr || tspr->scale.X == 0 || tspr->scale.Y == 0)
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continue;
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if (!texid.isValid()) return;
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if (actor == nullptr || tspr->scale.X == 0 || tspr->scale.Y == 0 || !texid.isValid()) continue;
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actor->spr.cstat2 |= CSTAT2_SPRITE_MAPPED;
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