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actors.cpp
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- Remove PlayerAngles::addYaw() method usage.
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2022-12-11 19:43:56 +01:00 |
actors_d.cpp
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- use tickstat for all thinker loops that have no more special cases.
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2022-12-11 19:43:54 +01:00 |
actors_lava.cpp
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
actors_r.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
animatesprites.cpp
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- split the sprite animation code for CON-based actors into a separate function.
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2022-12-11 19:43:55 +01:00 |
animatesprites_d.cpp
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- split the sprite animation code for CON-based actors into a separate function.
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2022-12-11 19:43:55 +01:00 |
animatesprites_r.cpp
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- split the sprite animation code for CON-based actors into a separate function.
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2022-12-11 19:43:55 +01:00 |
bowling.cpp
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
ccmds.cpp
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- scriptified several of Duke's destructible items.
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2022-12-11 19:43:52 +01:00 |
cheats.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
concmd.h
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condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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conlabeldef.h
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constants.h
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- moved the shadow creation code out of animatesprites into a common subfunction.
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2022-12-11 19:43:55 +01:00 |
d_menu.cpp
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dispatch.cpp
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
duke3d.h
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- moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors.
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2022-12-11 19:43:54 +01:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- set some more flags.
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2022-12-11 19:43:54 +01:00 |
flags_r.cpp
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- set some more flags.
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2022-12-11 19:43:54 +01:00 |
funct.h
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- split the sprite animation code for CON-based actors into a separate function.
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2022-12-11 19:43:55 +01:00 |
game.cpp
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- preparations for the next script exports.
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2022-12-11 19:43:53 +01:00 |
game_misc.cpp
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
gamedef.cpp
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
gameexec.cpp
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- Remove PlayerAngles::setPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
gameloop.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
gamevar.cpp
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gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
global.h
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
hudweapon_d.cpp
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- Remove all remaining legacy wrappers.
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2022-12-11 18:42:00 +01:00 |
hudweapon_r.cpp
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
inlines.h
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- Move input vector rotation for Duke and SW into the playsim.
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2022-12-11 19:43:55 +01:00 |
input.cpp
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- Move input vector rotation for Duke and SW into the playsim.
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2022-12-11 19:43:55 +01:00 |
namelist_d.h
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- scriptified several smaller actors
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2022-12-11 19:43:51 +01:00 |
namelist_r.h
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
names.h
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
names_d.h
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names_r.h
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noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- Remove PlayerAngles::addPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
player_d.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
player_r.cpp
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- Remove PlayerAngles::setPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
player_w.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
prediction.cpp
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
premap_d.cpp
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- converted several of RR's static init sprite types to the class system.
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2022-12-11 19:43:55 +01:00 |
premap_r.cpp
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- converted several of RR's static init sprite types to the class system.
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2022-12-11 19:43:55 +01:00 |
render.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
savegame.cpp
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectors.cpp
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- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
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2022-12-11 19:43:52 +01:00 |
sectors_d.cpp
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
sectors_r.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
soundefs.h
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sounds.cpp
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
sounds.h
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
spawn.cpp
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- define several of RR's fullbright decorative sprites via spawnclasses remapping.
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2022-12-11 19:43:53 +01:00 |
spawn_d.cpp
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
spawn_r.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
types.h
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- moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors.
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2022-12-11 19:43:54 +01:00 |
vmexports.cpp
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- Remove PlayerAngles::addPitch() method usage.
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2022-12-11 19:43:56 +01:00 |