.. |
console
|
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
|
2022-11-19 18:26:17 +01:00 |
menu
|
- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
|
2022-10-14 18:19:04 +02:00 |
models
|
- build.h cleanup
|
2022-10-30 16:51:09 +01:00 |
music
|
- Duke sound is working again.
|
2022-12-11 18:41:52 +01:00 |
r_data
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
rendering
|
- define several of RR's fullbright decorative sprites via spawnclasses remapping.
|
2022-12-11 19:43:53 +01:00 |
textures
|
- exported the tile flag setters to .def.
|
2022-12-11 18:42:01 +01:00 |
actorinfo.cpp
|
- disabled the message for missing sprite set textures.
|
2022-12-11 18:42:02 +01:00 |
actorinfo.h
|
- RR cactus stuff
|
2022-12-11 18:41:50 +01:00 |
actorlist.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
automap.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
automap.h
|
- Floatify smoothratio for DrawOverheadMap() .
|
2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
|
- allow 'sw...' cheats from the chat in Shadow Warrior.
|
2022-10-24 23:30:16 +02:00 |
cheathandler.h
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
cheats.cpp
|
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
|
2022-10-01 09:10:13 +02:00 |
cheats.h
|
|
|
coreactor.h
|
- scriptified FrameEffect
|
2022-12-11 19:43:51 +01:00 |
ct_chat.cpp
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
d_net.cpp
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
d_net.h
|
|
|
d_protocol.cpp
|
- Floatify InputPacket::fvel and InputPacket::svel .
|
2022-10-20 00:48:09 +02:00 |
d_protocol.h
|
|
|
d_ticcmd.h
|
|
|
defparser.cpp
|
- cleaned up the generic destructible code and used it for several more things.
|
2022-12-11 19:43:50 +01:00 |
g_mapinfo.cpp
|
- Remove most buildhoriz() calls.
|
2022-10-25 07:06:55 +02:00 |
g_mapinfo.h
|
|
|
gameconfigfile.cpp
|
- migrate cl_savedir to save_dir
|
2022-11-06 17:48:32 +01:00 |
gameconfigfile.h
|
|
|
gamecontrol.cpp
|
- exported the tile flag setters to .def.
|
2022-12-11 18:42:01 +01:00 |
gamecontrol.h
|
- cleaned up the generic destructible code and used it for several more things.
|
2022-12-11 19:43:50 +01:00 |
gamecvars.cpp
|
- scriptified ooz.
|
2022-12-11 19:43:47 +01:00 |
gamecvars.h
|
- scriptified ooz.
|
2022-12-11 19:43:47 +01:00 |
gamefuncs.cpp
|
- scriptified several smaller actors
|
2022-12-11 19:43:51 +01:00 |
gamefuncs.h
|
- scriptified several smaller actors
|
2022-12-11 19:43:51 +01:00 |
gamehud.cpp
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
gamehud.h
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
gameinput.cpp
|
- Implement new scaled angle change setup and remove enforcement of synchronised input.
|
2022-12-11 19:43:55 +01:00 |
gameinput.h
|
- Remove PlayerAngles::setPitch() method usage.
|
2022-12-11 19:43:56 +01:00 |
gamestruct.h
|
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
|
2022-12-11 18:41:51 +01:00 |
gi.cpp
|
|
|
gi.h
|
|
|
initfs.cpp
|
- use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
|
2022-12-11 18:41:52 +01:00 |
inputstate.cpp
|
- Process scaled angle adjustments in each game's render function, not from the input function.
|
2022-12-11 18:42:01 +01:00 |
inputstate.h
|
- Implement new scaled angle change setup and remove enforcement of synchronised input.
|
2022-12-11 19:43:55 +01:00 |
interpolate.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
interpolate.h
|
- renamed wallnum and sectnum functions.
|
2022-11-15 12:03:44 +01:00 |
intvec.h
|
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
|
2022-10-15 17:52:07 +02:00 |
mainloop.cpp
|
- Completely remove current scaled angle change setup.
|
2022-12-11 19:43:55 +01:00 |
maphack.cpp
|
- added true level compatibility map processing and deleted all related map hack code.
|
2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
|
- Duke/RR: fixed: animates array must be cleared on map change.
|
2022-12-10 10:20:01 +01:00 |
mapinfo.h
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
maploader.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
maptypes.h
|
- define several of RR's fullbright decorative sprites via spawnclasses remapping.
|
2022-12-11 19:43:53 +01:00 |
namedef_custom.h
|
- converted several of RR's static init sprite types to the class system.
|
2022-12-11 19:43:55 +01:00 |
ns.h
|
|
|
packet.h
|
- Floatify InputPacket::fvel and InputPacket::svel .
|
2022-10-20 00:48:09 +02:00 |
palette.cpp
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
palette.h
|
- moved some more things out of build.h
|
2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
precache.cpp
|
- build.h cleanup
|
2022-10-30 16:51:09 +01:00 |
precache.h
|
|
|
psky.cpp
|
- define Duke's skies by name.
|
2022-12-11 19:43:50 +01:00 |
psky.h
|
- define Duke's skies by name.
|
2022-12-11 19:43:50 +01:00 |
quotemgr.h
|
|
|
quotes.cpp
|
|
|
raze_music.cpp
|
|
|
raze_music.h
|
|
|
raze_sound.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
raze_sound.h
|
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
|
2022-12-11 18:41:51 +01:00 |
razefont.cpp
|
|
|
razefont.h
|
|
|
rts.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
rts.h
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
|
- scriptified FrameEffect
|
2022-12-11 19:43:51 +01:00 |
savegamehelp.h
|
- renamed wallnum and sectnum functions.
|
2022-11-15 12:03:44 +01:00 |
scancodes.h
|
|
|
screenjob.cpp
|
- another backend update from GZDoom.
|
2022-06-06 15:28:41 +02:00 |
screenjob_.h
|
|
|
screenshot.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
secrets.cpp
|
|
|
secrets.h
|
|
|
sectorgeometry.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
sectorgeometry.h
|
|
|
serialize_obj.h
|
|
|
shared_hud.cpp
|
- integrate hud_althud into hud_size
|
2022-10-30 16:51:39 +01:00 |
statistics.cpp
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
statistics.h
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
statusbar.h
|
|
|
statusbar2.cpp
|
- integrate hud_althud into hud_size
|
2022-10-30 16:51:39 +01:00 |
thingdef.h
|
|
|
thingdef_data.cpp
|
- exported a bunch of stuff we're going to need soon.
|
2022-12-11 19:43:47 +01:00 |
thingdef_properties.cpp
|
- scriptified the jibs
|
2022-12-11 18:46:40 +01:00 |
uiinput.h
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
updatesector.h
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
version.h
|
- we're past 1.6 now.
|
2022-12-11 18:31:07 +01:00 |
vmexports.cpp
|
- scriptified several of Duke's destructible items.
|
2022-12-11 19:43:52 +01:00 |
zcc_compile_raze.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
|
|
|
zcompile.cpp
|
|
|