.. |
actor.cpp
|
- refactored actWallBounceVector as well
|
2022-10-15 10:15:20 +02:00 |
actor.h
|
- refactored actWallBounceVector as well
|
2022-10-15 10:15:20 +02:00 |
ai.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
ai.h
|
- floatified DBloodActor::basePoint.
|
2022-10-04 23:56:24 +02:00 |
aibat.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aibeast.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aiboneel.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aiburn.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aicaleb.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aicerber.cpp
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
aicult.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aigarg.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aighost.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aigilbst.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aihand.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aihound.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aiinnoc.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aipod.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
airat.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aispid.cpp
|
- set_int_bvel_z
|
2022-10-14 23:52:44 +02:00 |
aistate.h
|
Renamed untitled spider functions
|
2021-08-21 19:52:24 +10:00 |
aitchern.cpp
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
aiunicult.cpp
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
aiunicult.h
|
- GC setup for Blood.
|
2021-12-26 23:09:58 +01:00 |
aizomba.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
aizombf.cpp
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
animatesprite.cpp
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
asound.cpp
|
- Blood: replaced the remaining spr.pos with int_pos()
|
2022-08-26 19:53:04 +02:00 |
barf.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
blood.cpp
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
blood.h
|
- Clean up remaining automap interfaces to finish the floatification.
|
2022-10-14 18:19:02 +02:00 |
bloodactor.h
|
- wrapped all velocity access in Blood, except the places where an address of vel is taken
|
2022-10-14 23:55:30 +02:00 |
callback.cpp
|
- rewrote actFloorBounceVector to avoid reference parameters
|
2022-10-14 23:55:32 +02:00 |
callback.h
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
choke.cpp
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
choke.h
|
- project cleanup
|
2021-01-10 20:31:32 +01:00 |
common_game.h
|
- migrate Blood AI to floating point vectors, part 1
|
2022-10-12 22:18:11 +02:00 |
controls.cpp
|
- tabified several Blood source files.
|
2021-12-30 09:58:47 +01:00 |
d_menu.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
db.cpp
|
- final xvel cleanup.
|
2022-10-14 23:13:33 +02:00 |
db.h
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
dude.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
dude.h
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
endgame.cpp
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
endgame.h
|
- Check enemy type when adding to enemy level count
|
2022-05-06 01:08:09 +02:00 |
eventq.cpp
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
eventq.h
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
fire.cpp
|
- tabified more Blood files.
|
2021-12-30 09:58:48 +01:00 |
fx.cpp
|
- wrapped all velocity access in Blood, except the places where an address of vel is taken
|
2022-10-14 23:55:30 +02:00 |
fx.h
|
- added vector variant of gFX.fxSpawnActor
|
2022-10-10 17:37:19 +02:00 |
gameutil.cpp
|
- refactored actWallBounceVector as well
|
2022-10-15 10:15:20 +02:00 |
gameutil.h
|
- refactored actWallBounceVector as well
|
2022-10-15 10:15:20 +02:00 |
gib.cpp
|
- set_int_bvel_z
|
2022-10-14 23:52:44 +02:00 |
gib.h
|
- got rid of CGibPosition
|
2022-10-13 00:59:00 +02:00 |
globals.cpp
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
globals.h
|
- removed all #include "compat.h" except the one in build.h
|
2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
|
- Blood: don't crash when trying to render from outside a sector.
|
2022-10-02 09:52:13 +02:00 |
inifile.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
inifile.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
levels.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
levels.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
loadsave.cpp
|
- moved Blood's velocity vector to DCoreActor.
|
2022-10-14 23:52:42 +02:00 |
mapstructs.h
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
messages.cpp
|
- Blood: Tidy up some missed kWeap constants.
|
2022-01-12 22:22:54 +11:00 |
messages.h
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
mirrors.cpp
|
- Blood: replaced the remaining spr.pos with int_pos()
|
2022-08-26 19:53:04 +02:00 |
misc.cpp
|
- floatified Blood’s kViewEffectAtom
|
2022-10-13 20:58:11 +02:00 |
misc.h
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
namelist.h
|
- Blood: handle title screens so that mods changing the original one still display it.
|
2021-05-19 00:07:50 +02:00 |
nnexts.cpp
|
- refactored actWallBounceVector as well
|
2022-10-15 10:15:20 +02:00 |
nnexts.h
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
nnsprinsect.cpp
|
- handle a few leftovers in Blood.
|
2022-08-26 19:53:07 +02:00 |
osdcmd.cpp
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
player.cpp
|
- set_int_bvel_z
|
2022-10-14 23:52:44 +02:00 |
player.h
|
- Blood: Tidy up some missed kWeap constants.
|
2022-01-12 22:22:54 +11:00 |
prediction.cpp
|
- yet another bunch of SpawnActor calls in weapon.cpp
|
2022-10-12 22:10:35 +02:00 |
preload.cpp
|
- animation precaching cleanup.
|
2022-08-05 23:48:43 +02:00 |
qav.cpp
|
- Eliminate last remaining binangle inline utilities.
|
2022-10-05 00:36:28 +02:00 |
qav.h
|
- Use MaxSmoothRatio everywhere so refactoring is easier later on.
|
2022-10-14 18:19:03 +02:00 |
sbar.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
sectorfx.cpp
|
Fix ceiling panning angle
|
2022-02-15 16:02:00 +01:00 |
sectorfx.h
|
- cleanup of shadeList, panList and wallPanList.
|
2021-12-25 21:28:41 +01:00 |
seq.cpp
|
- various replacements of vel
|
2022-10-14 23:55:30 +02:00 |
seq.h
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
seqcb.h
|
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
|
2021-09-17 20:49:25 +02:00 |
sfx.cpp
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
sound.cpp
|
-Blood: fix crashes when trying to exit from a fatal error during startup.
|
2022-02-21 00:26:51 +01:00 |
sound.h
|
- Blood: sfxPlay3DSound
|
2022-10-08 16:11:23 +02:00 |
tile.cpp
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
trig.cpp
|
- move stuff around
|
2022-10-14 23:55:31 +02:00 |
triggers.cpp
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
triggers.h
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
view.cpp
|
- Blood: Add seemingly forgotten call to MarkSectorSeen() .
|
2022-10-14 18:19:02 +02:00 |
view.h
|
- Blood: Replace all uses of binangle with DAngle objects.
|
2022-10-05 00:36:24 +02:00 |
warp.cpp
|
slope functions with position vectors
|
2022-10-12 22:10:37 +02:00 |
weapon.cpp
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |