raze/source/games/blood/src
Christoph Oelckers f2d89b7609 - refactored actWallBounceVector as well
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
..
actor.cpp - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
actor.h - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
ai.cpp - vel assignments 2022-10-14 23:55:30 +02:00
ai.h - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
aibat.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aibeast.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aiboneel.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aiburn.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aicaleb.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aicerber.cpp - batch 3 of vel. 2022-10-14 23:52:43 +02:00
aicult.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aigarg.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aighost.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aigilbst.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aihand.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aihound.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aiinnoc.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aipod.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
airat.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aispid.cpp - set_int_bvel_z 2022-10-14 23:52:44 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - batch 3 of vel. 2022-10-14 23:52:43 +02:00
aiunicult.cpp - vel assignments 2022-10-14 23:55:30 +02:00
aiunicult.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
aizomba.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
aizombf.cpp - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
animatesprite.cpp - move stuff around 2022-10-14 23:55:31 +02:00
asound.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - pass map start as DVector3 2022-10-13 00:59:01 +02:00
blood.h - Clean up remaining automap interfaces to finish the floatification. 2022-10-14 18:19:02 +02:00
bloodactor.h - wrapped all velocity access in Blood, except the places where an address of vel is taken 2022-10-14 23:55:30 +02:00
callback.cpp - rewrote actFloorBounceVector to avoid reference parameters 2022-10-14 23:55:32 +02:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - migrate Blood AI to floating point vectors, part 1 2022-10-12 22:18:11 +02:00
controls.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
d_menu.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
db.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
db.h - pass map start as DVector3 2022-10-13 00:59:01 +02:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - wrapped all velocity access in Blood, except the places where an address of vel is taken 2022-10-14 23:55:30 +02:00
fx.h - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
gameutil.cpp - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
gameutil.h - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
gib.cpp - set_int_bvel_z 2022-10-14 23:52:44 +02:00
gib.h - got rid of CGibPosition 2022-10-13 00:59:00 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: don't crash when trying to render from outside a sector. 2022-10-02 09:52:13 +02:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - moved Blood's velocity vector to DCoreActor. 2022-10-14 23:52:42 +02:00
mapstructs.h - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
messages.cpp - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
messages.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
mirrors.cpp - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
misc.cpp - floatified Blood’s kViewEffectAtom 2022-10-13 20:58:11 +02:00
misc.h - move stuff around 2022-10-14 23:55:31 +02:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
nnexts.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
nnsprinsect.cpp - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
osdcmd.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
player.cpp - set_int_bvel_z 2022-10-14 23:52:44 +02:00
player.h - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
prediction.cpp - yet another bunch of SpawnActor calls in weapon.cpp 2022-10-12 22:10:35 +02:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - Eliminate last remaining binangle inline utilities. 2022-10-05 00:36:28 +02:00
qav.h - Use MaxSmoothRatio everywhere so refactoring is easier later on. 2022-10-14 18:19:03 +02:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectorfx.cpp Fix ceiling panning angle 2022-02-15 16:02:00 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - various replacements of vel 2022-10-14 23:55:30 +02:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - batch 3 of vel. 2022-10-14 23:52:43 +02:00
sound.cpp -Blood: fix crashes when trying to exit from a fatal error during startup. 2022-02-21 00:26:51 +01:00
sound.h - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
tile.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
trig.cpp - move stuff around 2022-10-14 23:55:31 +02:00
triggers.cpp - batch 3 of vel. 2022-10-14 23:52:43 +02:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Blood: Add seemingly forgotten call to MarkSectorSeen(). 2022-10-14 18:19:02 +02:00
view.h - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
warp.cpp slope functions with position vectors 2022-10-12 22:10:37 +02:00
weapon.cpp - batch 3 of vel. 2022-10-14 23:52:43 +02:00