mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-23 20:43:02 +00:00
108 lines
2 KiB
C++
108 lines
2 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "build.h"
|
|
#include "common_game.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
|
enum FX_ID {
|
|
FX_NONE = -1,
|
|
FX_0 = 0,
|
|
FX_1,
|
|
FX_2,
|
|
FX_3,
|
|
FX_4,
|
|
FX_5,
|
|
FX_6,
|
|
FX_7,
|
|
FX_8,
|
|
FX_9,
|
|
FX_10,
|
|
FX_11,
|
|
FX_12,
|
|
FX_13,
|
|
FX_14,
|
|
FX_15,
|
|
FX_16,
|
|
FX_17,
|
|
FX_18,
|
|
FX_19,
|
|
FX_20,
|
|
FX_21,
|
|
FX_22,
|
|
FX_23,
|
|
FX_24,
|
|
FX_25,
|
|
FX_26,
|
|
FX_27,
|
|
FX_28,
|
|
FX_29,
|
|
FX_30,
|
|
FX_31,
|
|
FX_32,
|
|
FX_33,
|
|
FX_34,
|
|
FX_35,
|
|
FX_36,
|
|
FX_37,
|
|
FX_38,
|
|
FX_39,
|
|
FX_40,
|
|
FX_41,
|
|
FX_42,
|
|
FX_43,
|
|
FX_44,
|
|
FX_45,
|
|
FX_46,
|
|
FX_47,
|
|
FX_48,
|
|
FX_49,
|
|
FX_50,
|
|
FX_51,
|
|
FX_52,
|
|
FX_53,
|
|
FX_54,
|
|
FX_55,
|
|
FX_56,
|
|
kFXMax
|
|
};
|
|
|
|
class CFX {
|
|
public:
|
|
void destroy(DBloodActor*);
|
|
void remove(DBloodActor*);
|
|
DBloodActor* fxSpawnActor(FX_ID a, sectortype* b, int c, int d, int e, unsigned int f);
|
|
DBloodActor* fxSpawnActor(FX_ID a, sectortype* b, const DVector3& pos, unsigned int f);
|
|
void fxProcess(void);
|
|
};
|
|
|
|
void fxSpawnBlood(DBloodActor* pSprite, int a2);
|
|
void fxSpawnPodStuff(DBloodActor* pSprite, int a2);
|
|
void fxSpawnEjectingBrass(DBloodActor* pSprite, int z, int a3, int a4);
|
|
void fxSpawnEjectingShell(DBloodActor* pSprite, int z, int a3, int a4);
|
|
|
|
extern CFX gFX;
|
|
|
|
END_BLD_NS
|