raze/source/games/sw/src
2021-12-30 09:58:04 +01:00
..
_polymost.cpp - 10 more s(). 2021-12-30 09:57:43 +01:00
actor.cpp - break.cpp sp cleanup. 2021-12-30 09:57:35 +01:00
ai.cpp - don't use auto when making local copies of TObjPtr. 2021-12-30 09:57:36 +01:00
ai.h
ambient.h
bots.h
break.cpp renamed u-> in break.cpp and bunny.cpp 2021-12-30 09:57:53 +01:00
break.h - WallBreakPosition 2021-12-26 23:08:48 +01:00
bunny.cpp - removed u variables in bunny.cpp 2021-12-30 09:57:54 +01:00
cache.cpp - deleted dead sp variables. 2021-12-30 09:57:50 +01:00
cheats.cpp - u-> in cheats.cpp and coolg.cpp 2021-12-30 09:57:54 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h
coolg.cpp - removed u variables in coolg.cpp 2021-12-30 09:57:54 +01:00
coolie.cpp - deleted u in coolie.cpp. 2021-12-30 09:57:54 +01:00
copysect.cpp - all s() from bunny.cpp + copysect.cpp. 2021-12-30 09:57:44 +01:00
d_menu.cpp
damage.h
digi.h
draw.cpp - user() in draw.cpp. 2021-12-30 09:57:54 +01:00
eel.cpp - deleted u in eel.cpp. 2021-12-30 09:57:55 +01:00
game.cpp - handle USERSAVE. 2021-12-30 09:57:55 +01:00
game.h - handle USERSAVE. 2021-12-30 09:57:55 +01:00
girlninj.cpp - deleted u in girlninj.cpp 2021-12-30 09:57:55 +01:00
goro.cpp - deleted u in goro.cpp 2021-12-30 09:57:55 +01:00
hornet.cpp - deleted u in hornet.cpp 2021-12-30 09:57:56 +01:00
input.cpp - u() in input.cpp, interpso.cpp and inv.cpp 2021-12-30 09:57:56 +01:00
interpso.cpp - u() in input.cpp, interpso.cpp and inv.cpp 2021-12-30 09:57:56 +01:00
interpso.h
inv.cpp - u() in input.cpp, interpso.cpp and inv.cpp 2021-12-30 09:57:56 +01:00
inv.h
jsector.cpp - deleted u variables in player.cpp 2021-12-30 09:58:01 +01:00
jsector.h - GC support in SW. 2021-12-26 23:10:00 +01:00
jtags.h
jweapon.cpp - deleted u variables in jweapon.cpp 2021-12-30 09:57:57 +01:00
lava.cpp - u() in lava.cpp, light.cpp and predict.cpp 2021-12-30 09:57:58 +01:00
light.cpp - u() in lava.cpp, light.cpp and predict.cpp 2021-12-30 09:57:58 +01:00
light.h - most of lights.cpp, including turning the helper macros into functions. 2021-12-30 09:57:47 +01:00
lists.h
mclip.cpp - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
mclip.h - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
menus.cpp
menus.h
misc.h - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
miscactr.cpp - deleted u variables in miscactr.cpp. 2021-12-30 09:57:58 +01:00
morph.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
mytypes.h
namelist.h
names.h
names2.h - SW: converted 1/3 of the #defines in names2.h into enums. 2021-12-30 09:57:28 +01:00
network.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
network.h
ninja.cpp - deleted u variables in ninja.cpp 2021-12-30 09:57:58 +01:00
osdcmds.cpp - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
pal.h
panel.cpp - u-> in panel.cpp 2021-12-30 09:58:00 +01:00
panel.h
parent.h
player.cpp - eu, that are not expActor 2021-12-30 09:58:03 +01:00
player.h - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
predict.cpp - u() in lava.cpp, light.cpp and predict.cpp 2021-12-30 09:57:58 +01:00
quake.cpp - rename STD_RANDOM_RANGE 2021-12-30 09:57:50 +01:00
ripper.cpp - deleted u variables in ripper.cpp. 2021-12-30 09:57:59 +01:00
ripper2.cpp - deleted u variables in ripper2.cpp 2021-12-30 09:57:59 +01:00
rooms.cpp - deleted dead sp variables. 2021-12-30 09:57:50 +01:00
rotator.cpp - handle u-> in rotator.cpp 2021-12-30 09:58:01 +01:00
save.cpp - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
scrip2.cpp - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
sector.cpp - deleted u variables in sector.cpp 2021-12-30 09:58:02 +01:00
sector.h - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
serp.cpp - u() in serp.cpp 2021-12-30 09:57:59 +01:00
skel.cpp - u-> in skel.cpp 2021-12-30 09:57:59 +01:00
skull.cpp - deleted u variables in skull.cpp 2021-12-30 09:58:00 +01:00
slidor.cpp - handle u-> in slidor.cpp 2021-12-30 09:58:02 +01:00
sounds.cpp - rename STD_RANDOM_RANGE 2021-12-30 09:57:50 +01:00
sounds.h - use a real pointer in DSWActor for owner tracking. 2021-12-26 23:09:56 +01:00
spike.cpp - delete u variables in spike.cpp 2021-12-30 09:58:00 +01:00
sprite.cpp - deleted u variables from sprite.cpp. 2021-12-30 09:58:02 +01:00
sprite.h - merged SpawnActor wrapper. 2021-12-26 23:08:50 +01:00
stag.h
sumo.cpp - u() in sumo.cpp 2021-12-30 09:58:00 +01:00
swactor.h - GC support in SW. 2021-12-26 23:10:00 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp
track.cpp - targeting stuff in weapon.cpp 2021-12-30 09:57:50 +01:00
vator.cpp - deleted u variables in vator.cpp 2021-12-30 09:58:01 +01:00
vis.cpp - all of track.cpp and vis.cpp 2021-12-30 09:57:50 +01:00
wallmove.cpp - several s(). 2021-12-30 09:57:44 +01:00
warp.cpp - several s(). 2021-12-30 09:57:44 +01:00
weapon.cpp - fixed SpawnFireballFlames and deleted leftover sprite pointers. 2021-12-30 09:58:04 +01:00
weapon.h - more macros in weapons.cpp converted into functions. 2021-12-30 09:57:40 +01:00
zilla.cpp - handle u-> in zilla.cpp and zombie.cpp 2021-12-30 09:58:01 +01:00
zombie.cpp - handle u-> in zilla.cpp and zombie.cpp 2021-12-30 09:58:01 +01:00