- deleted u in hornet.cpp

This commit is contained in:
Christoph Oelckers 2021-12-25 21:12:39 +01:00
parent 64598f6167
commit 41753240dd

View file

@ -289,17 +289,11 @@ int DoHornetMatchPlayerZ(DSWActor* actor);
int SetupHornet(DSWActor* actor)
{
USERp u;
ANIMATOR DoActorDecide;
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
}
else
{
u = SpawnUser(actor,HORNET_RUN_R0,s_HornetRun[0]);
SpawnUser(actor,HORNET_RUN_R0,s_HornetRun[0]);
actor->user.Health = HEALTH_HORNET;
}
@ -331,8 +325,6 @@ int SetupHornet(DSWActor* actor)
int NullHornet(DSWActor* actor)
{
USER* u = actor->u();
if (TEST(actor->user.Flags,SPR_SLIDING))
DoActorSlide(actor);
@ -346,7 +338,6 @@ enum { HORNET_BOB_AMT = (Z(16)) };
int DoHornetMatchPlayerZ(DSWActor* actor)
{
USERp u = actor->u();
int zdiff,zdist;
int loz,hiz;
@ -416,8 +407,6 @@ int DoHornetMatchPlayerZ(DSWActor* actor)
int InitHornetCircle(DSWActor* actor)
{
USER* u = actor->u();
actor->user.ActorActionFunc = DoHornetCircle;
NewStateGroup(actor, actor->user.ActorActionSet->Run);
@ -447,7 +436,6 @@ int InitHornetCircle(DSWActor* actor)
int DoHornetCircle(DSWActor* actor)
{
USER* u = actor->u();
int nx,ny,bound;
actor->spr.ang = NORM_ANGLE(actor->spr.ang + actor->user.Counter2);
@ -498,7 +486,6 @@ int DoHornetCircle(DSWActor* actor)
int DoHornetDeath(DSWActor* actor)
{
USER* u = actor->u();
int nx, ny;
if (TEST(actor->user.Flags, SPR_FALLING))
@ -541,8 +528,6 @@ int DoHornetDeath(DSWActor* actor)
// Hornets can swarm around other hornets or whatever is tagged as swarm target
int DoCheckSwarm(DSWActor* actor)
{
USER* u = actor->u();
SPRITEp tsp;
int dist, pdist, a,b,c;
PLAYERp pp;
@ -583,8 +568,6 @@ int DoCheckSwarm(DSWActor* actor)
int DoHornetMove(DSWActor* actor)
{
USER* u = actor->u();
// Check for swarming
// lotag of 1 = Swarm around lotags of 2
// lotag of 0 is normal