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- deleted u in hornet.cpp
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1 changed files with 2 additions and 19 deletions
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@ -289,17 +289,11 @@ int DoHornetMatchPlayerZ(DSWActor* actor);
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int SetupHornet(DSWActor* actor)
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{
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
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if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
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{
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(actor,HORNET_RUN_R0,s_HornetRun[0]);
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SpawnUser(actor,HORNET_RUN_R0,s_HornetRun[0]);
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actor->user.Health = HEALTH_HORNET;
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}
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@ -331,8 +325,6 @@ int SetupHornet(DSWActor* actor)
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int NullHornet(DSWActor* actor)
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{
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USER* u = actor->u();
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if (TEST(actor->user.Flags,SPR_SLIDING))
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DoActorSlide(actor);
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@ -346,7 +338,6 @@ enum { HORNET_BOB_AMT = (Z(16)) };
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int DoHornetMatchPlayerZ(DSWActor* actor)
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{
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USERp u = actor->u();
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int zdiff,zdist;
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int loz,hiz;
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@ -416,8 +407,6 @@ int DoHornetMatchPlayerZ(DSWActor* actor)
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int InitHornetCircle(DSWActor* actor)
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{
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USER* u = actor->u();
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actor->user.ActorActionFunc = DoHornetCircle;
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NewStateGroup(actor, actor->user.ActorActionSet->Run);
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@ -447,7 +436,6 @@ int InitHornetCircle(DSWActor* actor)
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int DoHornetCircle(DSWActor* actor)
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{
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USER* u = actor->u();
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int nx,ny,bound;
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actor->spr.ang = NORM_ANGLE(actor->spr.ang + actor->user.Counter2);
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@ -498,7 +486,6 @@ int DoHornetCircle(DSWActor* actor)
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int DoHornetDeath(DSWActor* actor)
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{
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USER* u = actor->u();
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int nx, ny;
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if (TEST(actor->user.Flags, SPR_FALLING))
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@ -541,8 +528,6 @@ int DoHornetDeath(DSWActor* actor)
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// Hornets can swarm around other hornets or whatever is tagged as swarm target
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int DoCheckSwarm(DSWActor* actor)
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{
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USER* u = actor->u();
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SPRITEp tsp;
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int dist, pdist, a,b,c;
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PLAYERp pp;
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@ -583,8 +568,6 @@ int DoCheckSwarm(DSWActor* actor)
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int DoHornetMove(DSWActor* actor)
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{
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USER* u = actor->u();
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// Check for swarming
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// lotag of 1 = Swarm around lotags of 2
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// lotag of 0 is normal
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