raze/source/common/engine/m_random.h
Christoph Oelckers 4b8444b64d - 'common' update.
2020-05-23 22:43:03 +02:00

198 lines
4.9 KiB
C++

/*
** m_random.h
** Random number generators
**
**---------------------------------------------------------------------------
** Copyright 2002-2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __M_RANDOM__
#define __M_RANDOM__
#include <stdio.h>
#include "basics.h"
#include "SFMT/SFMTObj.h"
class FSerializer;
class FRandom : public SFMTObj
{
public:
FRandom ();
FRandom (const char *name);
~FRandom ();
int Seed() const
{
return sfmt.u[0] + idx;
}
// Returns a random number in the range [0,255]
int operator()()
{
return GenRand32() & 255;
}
// Returns a random number in the range [0,mod)
int operator() (int mod)
{
return (0 == mod)
? 0
: (GenRand32() % mod);
}
// Returns rand# - rand#
int Random2()
{
return Random2(255);
}
// Returns (rand# & mask) - (rand# & mask)
int Random2(int mask)
{
int t = GenRand32() & mask & 255;
return t - (GenRand32() & mask & 255);
}
// HITDICE macro used in Heretic and Hexen
int HitDice(int count)
{
return (1 + (GenRand32() & 7)) * count;
}
int Random() // synonym for ()
{
return operator()();
}
void Init(uint32_t seed);
/* These real versions are due to Isaku Wada */
/** generates a random number on [0,1]-real-interval */
static inline double ToReal1(uint32_t v)
{
return v * (1.0/4294967295.0);
/* divided by 2^32-1 */
}
/** generates a random number on [0,1]-real-interval */
inline double GenRand_Real1()
{
return ToReal1(GenRand32());
}
/** generates a random number on [0,1)-real-interval */
static inline double ToReal2(uint32_t v)
{
return v * (1.0/4294967296.0);
/* divided by 2^32 */
}
/** generates a random number on [0,1)-real-interval */
inline double GenRand_Real2()
{
return ToReal2(GenRand32());
}
/** generates a random number on (0,1)-real-interval */
static inline double ToReal3(uint32_t v)
{
return (((double)v) + 0.5)*(1.0/4294967296.0);
/* divided by 2^32 */
}
/** generates a random number on (0,1)-real-interval */
inline double GenRand_Real3(void)
{
return ToReal3(GenRand32());
}
/** These real versions are due to Isaku Wada */
/** generates a random number on [0,1) with 53-bit resolution*/
static inline double ToRes53(uint64_t v)
{
return v * (1.0/18446744073709551616.0L);
}
/** generates a random number on [0,1) with 53-bit resolution from two
* 32 bit integers */
static inline double ToRes53Mix(uint32_t x, uint32_t y)
{
return ToRes53(x | ((uint64_t)y << 32));
}
/** generates a random number on [0,1) with 53-bit resolution
*/
inline double GenRand_Res53(void)
{
return ToRes53(GenRand64());
}
/** generates a random number on [0,1) with 53-bit resolution
using 32bit integer.
*/
inline double GenRand_Res53_Mix()
{
uint32_t x, y;
x = GenRand32();
y = GenRand32();
return ToRes53Mix(x, y);
}
// Static interface
static void StaticClearRandom ();
static void StaticReadRNGState (FSerializer &arc);
static void StaticWriteRNGState (FSerializer &file);
static FRandom *StaticFindRNG(const char *name);
#ifndef NDEBUG
static void StaticPrintSeeds ();
#endif
private:
#ifndef NDEBUG
const char *Name;
#endif
FRandom *Next;
uint32_t NameCRC;
static FRandom *RNGList;
};
extern uint32_t rngseed; // The starting seed (not part of state)
extern uint32_t staticrngseed; // Static rngseed that can be set by the user
extern bool use_staticrng;
// M_Random can be used for numbers that do not affect gameplay
extern FRandom M_Random;
#endif