2020-04-07 18:14:24 +00:00
|
|
|
/*
|
|
|
|
** m_random.h
|
|
|
|
** Random number generators
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
** Copyright 2002-2009 Randy Heit
|
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __M_RANDOM__
|
|
|
|
#define __M_RANDOM__
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "basics.h"
|
|
|
|
#include "SFMT/SFMTObj.h"
|
|
|
|
|
|
|
|
class FSerializer;
|
|
|
|
|
|
|
|
class FRandom : public SFMTObj
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
FRandom ();
|
|
|
|
FRandom (const char *name);
|
|
|
|
~FRandom ();
|
|
|
|
|
2020-04-07 20:44:10 +00:00
|
|
|
int Seed() const
|
|
|
|
{
|
|
|
|
return sfmt.u[0] + idx;
|
|
|
|
}
|
|
|
|
|
2020-04-07 18:14:24 +00:00
|
|
|
// Returns a random number in the range [0,255]
|
|
|
|
int operator()()
|
|
|
|
{
|
|
|
|
return GenRand32() & 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns a random number in the range [0,mod)
|
|
|
|
int operator() (int mod)
|
|
|
|
{
|
|
|
|
return (0 == mod)
|
|
|
|
? 0
|
|
|
|
: (GenRand32() % mod);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns rand# - rand#
|
|
|
|
int Random2()
|
|
|
|
{
|
|
|
|
return Random2(255);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns (rand# & mask) - (rand# & mask)
|
|
|
|
int Random2(int mask)
|
|
|
|
{
|
|
|
|
int t = GenRand32() & mask & 255;
|
|
|
|
return t - (GenRand32() & mask & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
// HITDICE macro used in Heretic and Hexen
|
|
|
|
int HitDice(int count)
|
|
|
|
{
|
|
|
|
return (1 + (GenRand32() & 7)) * count;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Random() // synonym for ()
|
|
|
|
{
|
|
|
|
return operator()();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Init(uint32_t seed);
|
|
|
|
|
|
|
|
/* These real versions are due to Isaku Wada */
|
|
|
|
/** generates a random number on [0,1]-real-interval */
|
|
|
|
static inline double ToReal1(uint32_t v)
|
|
|
|
{
|
|
|
|
return v * (1.0/4294967295.0);
|
|
|
|
/* divided by 2^32-1 */
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on [0,1]-real-interval */
|
|
|
|
inline double GenRand_Real1()
|
|
|
|
{
|
|
|
|
return ToReal1(GenRand32());
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on [0,1)-real-interval */
|
|
|
|
static inline double ToReal2(uint32_t v)
|
|
|
|
{
|
|
|
|
return v * (1.0/4294967296.0);
|
|
|
|
/* divided by 2^32 */
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on [0,1)-real-interval */
|
|
|
|
inline double GenRand_Real2()
|
|
|
|
{
|
|
|
|
return ToReal2(GenRand32());
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on (0,1)-real-interval */
|
|
|
|
static inline double ToReal3(uint32_t v)
|
|
|
|
{
|
|
|
|
return (((double)v) + 0.5)*(1.0/4294967296.0);
|
|
|
|
/* divided by 2^32 */
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on (0,1)-real-interval */
|
|
|
|
inline double GenRand_Real3(void)
|
|
|
|
{
|
|
|
|
return ToReal3(GenRand32());
|
|
|
|
}
|
|
|
|
/** These real versions are due to Isaku Wada */
|
|
|
|
|
|
|
|
/** generates a random number on [0,1) with 53-bit resolution*/
|
|
|
|
static inline double ToRes53(uint64_t v)
|
|
|
|
{
|
|
|
|
return v * (1.0/18446744073709551616.0L);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on [0,1) with 53-bit resolution from two
|
|
|
|
* 32 bit integers */
|
|
|
|
static inline double ToRes53Mix(uint32_t x, uint32_t y)
|
|
|
|
{
|
|
|
|
return ToRes53(x | ((uint64_t)y << 32));
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on [0,1) with 53-bit resolution
|
|
|
|
*/
|
|
|
|
inline double GenRand_Res53(void)
|
|
|
|
{
|
|
|
|
return ToRes53(GenRand64());
|
|
|
|
}
|
|
|
|
|
|
|
|
/** generates a random number on [0,1) with 53-bit resolution
|
|
|
|
using 32bit integer.
|
|
|
|
*/
|
|
|
|
inline double GenRand_Res53_Mix()
|
|
|
|
{
|
|
|
|
uint32_t x, y;
|
|
|
|
|
|
|
|
x = GenRand32();
|
|
|
|
y = GenRand32();
|
|
|
|
return ToRes53Mix(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Static interface
|
|
|
|
static void StaticClearRandom ();
|
|
|
|
static void StaticReadRNGState (FSerializer &arc);
|
|
|
|
static void StaticWriteRNGState (FSerializer &file);
|
|
|
|
static FRandom *StaticFindRNG(const char *name);
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
static void StaticPrintSeeds ();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
private:
|
|
|
|
#ifndef NDEBUG
|
|
|
|
const char *Name;
|
|
|
|
#endif
|
|
|
|
FRandom *Next;
|
|
|
|
uint32_t NameCRC;
|
|
|
|
|
|
|
|
static FRandom *RNGList;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern uint32_t rngseed; // The starting seed (not part of state)
|
|
|
|
|
|
|
|
extern uint32_t staticrngseed; // Static rngseed that can be set by the user
|
|
|
|
extern bool use_staticrng;
|
|
|
|
|
|
|
|
|
|
|
|
// M_Random can be used for numbers that do not affect gameplay
|
|
|
|
extern FRandom M_Random;
|
|
|
|
|
|
|
|
#endif
|